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Silence of the Hunter
By Cody
Barnett
The trash compactor
of the mighty Imperial Star Destroyer yawns open, and from it pours
filth only fit for the verdict it has been given. The garbage is
forever doomed to float among the stars in the black void encompassing
the galaxy. Vile, despicable, and utterly void of purpose for the
agenda of the galactic government. But not entirely useless...

It is then that
the famous smuggling ship, the Millennium Falcon, detaches itself
from its hiding place. Across the galaxy, Darth Vader has posted
an expensive bounty on the saucer-shaped ship; at the time, he did
not know it was right under his very nose...Someone else did.
As the Falcon
begins to float away, using an old smuggler's trick to escape the
clutches of the Empire, the watchful eyes of Boba Fett spots it.
Using his notorious ship, the deadly Slave I, the bounty hunter
follows the craft, ready to claim his prize.
With
the coming of Scum
and Villainy, players and fans anticipate the addition of
the infamous Firespray patrol ship. Previous versions, especially
some of the latter ones, have failed to capture the heavy arsenal
and bounty hunting tech the Fetts have added. Slave I
(G), however, does not disappoint. It sports healthy stats for
its cost; at 5 build, you get a 40 speed, 5 power, and 3 health
unit. On average, units with those stats cost around 4 build, so
you can guarantee that you're already getting a bargain with this
card.
To compensate
for a slower speed and a lower health, Slave I (G) comes
prepared with the latest ability in the Star Wars Trading Card Game
- Stealth. Stealth states that as long as the unit is untapped
it cannot be attacked. This introduces an entirely new concept to
the game. While current meta dictates that players use the fastest
and most furious cards, now strategists will have to incorporate
lower speed units to counteract Stealth.
For the first
time in the history of the game, Slave I displays a Bounty
ability. By causing a unit to be discarded from the Space arena,
the ship's Bounty allows you to draw 2 cards. This can be an extremely
useful ability. Not only does it keep your hand in high numbers
and your card cycling effective, but it can help you pull Pilots
that nicely complement this version of the ship. Boba
Fett (B) could help greatly; it gives you the advantage of attacking
two arenas, which can be a game-winning strategy. Millennium
Falcon (E) has effectively proved this for the Light Side.
Bounty
Hunter decks will enjoy this fine addition for more than just its
stats and abilities, however. Scum
and Villainy proudly introduces the addition of Bounty Hunters
for all arenas! No longer is the subtype "Bounty Hunter"
limited to the Character arena, but now has been spread into all
- including Slave I! With its new subtype, the ship will be able
to pick up bonuses of times past, such as Ord
Mantell System and Call
for Hunters, as well as some of the new twists the current set
introduces.
Prepare yourself
for one of the most exciting sets the game has to offer! Slave I
(G) is but a mere taste of what the IDC has cooked up for players'
interests. Furthermore, gameplay itself will take on an entirely
new concept of surprising tactics.
All told, there
are 11 units with Bounty, 2 cards that grant Bounty, 10 Bounty Hunter
units, 11 cards that help Bounty Hunters and other fringer subtypes,
and several card draw tools.
Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
Cody has been a collector of the game since its beginning in 2002.
Due to lack of interest in his community, he did not begin playing
until he joined the Rebelbasers online community in 2003. He is
an avid Star Wars fan and enjoys the Trading Card Game. Currently,
he is the Chairman of the Card Creation IDC sub-committee. He still
posts on Rebelbasers under the screenname of Grand Moff Nicodemus
Fett.
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