Battle
of Endor - You Make The Card - Part 4 by
Brian Weeks
From
across the starry heavens to the lowest levels of the forest floor,
an epic battle rages. Planet side, Imperial scout troopers, rebel
commandos, and even the indiginous furry Ewoks fight for dominance
and their own survival. Far above, in the cold reaches of space,
two Jedi fight to fulfill their destinies. The ultimate battle of
good versus evil is about to begin, and this time, YOU are in control.
The first and only time Wizard
of the Coast allowed Star Wars TCG players world-wide to help develop
a card for the TCG was for the Empire Strikes Back expansion.
After seven online polls, Mara
Jade (A) was created. In three years and ten WOTC expansions,
the TCG fan got to help make one card. The IDC rectified this oversight
by allowing you to help create the Equipment card, Thermal Detonator
for Scum
and Villainy. So, today and in the following weeks, YOU, the
loyal TCG player, will again help us create a card for our next
expansion, Battle
of Endor.
A
Decision Is Made We received a very surprising result on
the You Make The Card this past week. The first few days, after
much discussion on the Rebelbaser forums, Devastator (B) was in
the lead. But days after the initial voting began, Fel's TIE Interceptor
pulled ahead. I believe this was because of the Dark side's lack
of unique and powerful starfighters. But, I digress. That's just
my opinion. So, with a surprising win, Fel's TIE Interceptor
(A) will be the card you develop for the next IDC Expansion,
Battle
of Endor.
For those who are curious, here's
the results from Step Three.
You
Make The Card - Step Four
If
you've been following us along our journey each step, you can
see that our card is slowly taking shape as you help to make design
decisions. First you decided to make a Space unit card, then decided
that it should be affiliated with the Dark side. Then in a very
close vote, you decided that the Space unit you wanted would be
Baron Fel's TIE Fighter (A), a unit previously only seen in the
Star Wars Expanded Universe books and comics.
Now
comes what we feel is one of the most challenging, yet most rewarding
steps in designing cards - the card text (aka: Mechanics or Abilities).
In a trading card game, the card text is where you define and
redefine the rules of the game. It is where a card finds it's
unique individuality and special purpose.
With
this step comes not only reward, but responsibility as well. When
you create text for a single card, you have to take into account
every other card that has been created so that the greater balance
of the game stays in check. While there are checks and balances
using cost and such to make sure cards aren't too powerful, it's
still important to keep in mind how the card will change the feel
of the game.
We
hope you will take your time to really think out your ideas and
submit what you feel is appropriate and exciting! Now, on to the
rules!
Submission Rules
If you are interested
in submitting a card mechanic, here's the rules you need to follow:
1. Each person may
submit up to three card mechanic ideas. After three ideas
are submitted, we will not look at any more. So please think about
what you wish to submit before blindly sending in an idea.
2. Do not send anything
but the rules text for your card. The rules text is what is
written in the text box of the card. We do not need (nor want
at this point) the card's subtype, speed, flavor text, quotes,
power/hitpoints or cost. I will state this last part once again
since I don't want any confusion. DO NOT list the cost or stats
of the card. We will be deciding this later.
3. Use the letter "F"
for specific costs for activations. To separate the mechanic's
ability from its power level, we are asking for Force costs
to not be specified. For example, if you wanted a card that
tapped, spent some Force and prevent all unit attack damage for
the turn, you would write "F, Tap: Units do not deal combat
damage this turn." We will understand that the "F"
stands for a cost. Other costs, such as sacrificing the card,
should be listed.
4. Keep it simple.
The number one mistake beginners make when designing a card is
to make the rules text too long. A good guideline is about 140
characters -- any more than that and there will be no room for
quotes (and how fun would that be?) If your mechanic goes much
more that 140 characters, it's probably too long. Keep in mind
that proper templating might lengthen the text.
We know that the mechanic is not just the heart of the design
but also the most fun part. Please enjoy the experience. We're
looking forward to see what your collective creativity can generate.
Submissions
for Step Four ends 12:00pm CST, Wednesday, February 28th,
2007. The next part of the vote will happen as soon
as Card Development is able to make their way through all your submissions.
Once they've received all the ideas, they'll have to mull them over
and decide which ones you will eventually vote on. We
will post the submissions approved for you to vote on by Friday,
March 2nd in Step Five.
So when you are ready to begin... SUBMIT YOUR IDEAS
HERE!
So join
us each week as You Make The Card!
Thoughts
or comments? Visit the message board thread for this article here.
About the Author Brian Weeks
(aka Skywlkr) has been playing the Star Wars TCG since its introduction
at Celebration 2 in 2002. After playing the demo game and introducing
it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was
created. He competed in three qualifiers, yet the closest he ever
ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer
for the now defunct Diehard Online, he has tried to promote the game
through information and interaction.
He is married,
has a three year old son, is an architect, has been the Treasurer
and Newsletter Editor for five years for JediOKC
(an Oklahoma City based Star Wars Fan Club), was the IDC Card Development
Chairperson for Fall of the Republic and is now the
IDC Public Affairs Chairperson. Despite all that, he still has time
to introduce the game to new players KEEP THE GAME ALIVE.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.