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Old
Rules Don't Apply Here
by
Cody Barnett
Across the expanse of space, the furious battle
rages. Capital ships - large, lumbering beasts of burden - continue
to rip each other apart, exchanging furious turbolaser blows until
there is nothing left but scrap and metal, dilapidated detritus.
Nimble starfighters weave through the chaos, adding their own firepower
to the fray.
Above the unknown moon of Endor, the climax of the Galactic Civil
War is slowly unfolding in a bloody game of life and death. Winner
take all. This week we introduce two new preview cards that make
up the latest IDC expansion Battle
of Endor.

The first card we are going to examine is B-wing
Squadron. This new Space card from Battle of Endor features
a decent build cost, especially when compared to the hefty 50 speed,
6 power, and 5 health the card spots. On top of that, the card also
features a mechanic previously seen on popular cards such as the
Virago
(A) and IG-2000
(A). At the beginning of the Space battle step, the Light Side
player will have the option of either Accuracy 1 or Shields 1 for
the Squadron. This puts the player at a great advantage - they can
either attack viciously and thus go offensive with the Accuracy
1 or hold the arena and stay defensive with Shields 1.
The B-wing Squadron is also a Rebel, making it able to gain benefits
from cards such as Mon
Mothma (A) and Yavin
Base. Imagine this card with 8 power and Accuracy 2! Very few
Dark Side Space cards could hold against the might of such a unit.
B-wing Squadron will make a great replacement for X-wing
Red Squadron in the typical Rebel deck.
Equipment is still fairly new to the game. Few in number and in
play, it has become the underdog of all the cards. Battle of Endor
looks to change that and in several ways! The set features a whopping
twenty Equipment cards. The particular one we've decided to enlighten
you on is Hold-out Blaster.

One of the first things that should
be noted about Hold-out Blaster is that it changes the current rules
on not one but two issues. First, it allows Ground Pilots to gain
benefits from the card. This makes it a perfect Equipment for decks
that take advantage of Wedge
Antilles (B) and Luke
Skywalker (K). Not only does it bend the previous rule for equipment,
but it also does something equally outstanding. Hold-out Blaster
gives Pilots the opportunity to get into the fight while Piloting
units instead of sitting idle. With an attached Hold-out Blaster,
the Pilot is treated as a Ground unit and can thus attack and be
attacked. Its text and subtype are suddenly applicable again, allowing
it to gain bonuses
from Battle cards as well as other units. Best of all, it gives
you one more card to help push for the Ground arena, all at the
cheap price of 1 build and an Equip cost of discarding the top card
of your deck. Hold-out Blaster works in perfect combination with
Luke Skywalker (K). If you play your cards right, you can get a
total of 3 attacks in the Ground arena and 1 attack in the Character
using only three cards!
As if this weren't enough, this piece of Equipment also has benefits
on a Pilot in the Character arena. Hold-out Blaster gives Pilots
in the Character arena the option of attacking Pilots that are on
units in the Ground arena. This helps Dark Side tremendously - now
you'll have a chance to pick at Wedge Antilles (B) from the safe
distance of the Character arena.
With the release of Battle of Endor, the entire gameplay will be
turned upside down. The revival of old decktypes will have players
thinking twice about what they put into their deck. Several new
concepts and tricks will be introduced that will go against everything
the game has previously dealt with.
Six cards down and four to go, so
far we have seen Space, Ground, Character, Battle, Equipment and
Location cards. Join us next week as we preview the a famous Jedi
and his elegant weapon.
Thoughts
or comments? Visit the message board thread for this article here.
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