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Skywlkr's Deck Vault #2
by Brian Weeks

I read some great comments in the forums about my first Deck Vault article last week. Thanks for all the kudos and I hope I can continue to knock the cobwebs off of some of these old deck tactics. One request was made from many readers months ago. Where are all the Light Side deck articles? Yes, they are easier to build than Dark Side decks, but you still need two decks in a tournament setting. So, with that in mind, I present one of my favorite Light Side decks.

I know what you're thinking after your first glance. 66 cards!!! That's way too many cards. But (and RedneckJedi can attest to this), I was cycling and building most of my deck in my initial builds of this deck at 60 cards. After adding a few more cards (Such as Chewie, Rebel Armored Freerunner and Yoda), the deck really balanced out and worked great.

The premise is this. Control the Character arena by using Han (G) and Leia (G) to prevent damage to each other. Use GH-7 to remove their damage counters. Attack heavily in Ground and protect your units using Rebel Trenches. Use your Rebel Escape Squads to gain Build points and protect them with your starfighters. When the Character arena is under your control, move Leia (G) to the Falcon to gain even more Build points.

That's about it. It sounds pretty simple, but the greatest ability of the deck is it's flexibility. With its numerous methods to draw, gain Build, gain Force and control any arena you concentrate on, it's definitely a deck you should test out on your own. Let's take a look at how it comes together.

Leia Loves Smugglers
 
   
 
   
 

      Totals:
15 Character
14 Ground
15 Space
8 Battle
6 Mission
8 Location
0 Equipment
66 Total Cards

Download this deck and other deck articles for LackeyCCG here.


   
         
   

Character: (15)
1x Chewbacca (G)
1x Chewbacca (H)
3x GH-7 Medical Droid
2x Han Solo (G)
2x Han Solo (I)
2x Princess Leia (G)
2x Princess Leia (I)
2x Yoda (J)

The (G) and (I) versions of Han and Leia are probably two of the best synergetic Light side units in the game (in my opinion of course). With both (G) versions preventing damage for each other, (I) versions are great in conjunction with the former.

Leia (G) and (I) both cost 5 Build. Therefore you're able to rearrange them at no cost. There are several tactics you can use with her. If Han (G) is in the Character arena, make sure Leia (I) is on top of her stack. Then, tap Leia (I) to either gain 2 Build points or give Han Accuracy 1. Then, move Leia (G) to the top to protect (and be protected) by Han (G). Better yet is if the Falcon is in the Space arena, tap Leia (I) for either of the above abilities, move (G) to the top and then move her to the Falcon to be a pilot. Gain 3 Build points if the Falcon survives till the next Build roll.

Han is also a great unit. In addition to protecting and being protected by Leia, Han (I) has to be one of the coolest TCG cards ever. When his attack ends, he gets a chance to attack again. And Leia (I) can pay his Upkeep AND give him Accuracy 1 (for a total of Accuracy 2).

If you have one or more GH-7's out, in addition to the Han and Leia's mentioned above, you will control the Character arena. Preventing and removing damage in the Character arena all but ensures that eventually you will control.

Chewie is here mainly to help bring back the GH-7's from the grave, but he's also great for backup in case Orn Free Ta makes an appearance. Yoda (J) adds a fairly affordable Jedi unit that can sometimes control the arena on his own.

   
   
   
   

Ground: (14)
2x Anakin's Podracer (A)
2x Forward Command Center
3x Jawa Sandcrawler
1x Rebel Armored Freerunner
2x Republic Attack Gunship
4x Unmodified Snowspeeder

The major Ground units in this deck are there for one thing: to attack. Anakin's Podracer (A), the Republic Attack Gunship and the Unmodified Snowspeeders are for attacking, but with one exception. They work great with the Foward Command Center. Tap the FCC and give these units +5 power. Add in a See You In Hell and you'll be doing some major damage. Especially if you utilize the Gunship's Overkill ability. The Rebel Armored Freerunner is still one of my favorite units for dealing direct damage.

And, of course, the requesite Jawa Sandcrawlers are present to help you use all that build you're generating by giving you units to build.

   
   
   
   

Space: (15)
3x Delta Six Jedi Starfighter
1x Jedi Starfighter Squadron
1x Lady Luck (A)
1x Millennium Falcon (B)
1x Millennium Falcon (D)
1x Millennium Falcon (E)
1x Millennium Falcon (G)
3x Rebel Escape Squad
3x X-Wing Escort

The Rebel Escape Squad and the Falcon are keys to the Build engine in this deck. You must get either of the two (with Leia (G) pilot if the latter) deploy in your setup.

I love the Rebel Escape Squad. Many a game has been won with these bad boys (and not just in this deck). They carry a punch, are very healthy, have Shields and give you an extra Build point each turn. Superior!!

If you use Leia (G) to pilot the Falcon, you must protect it at all costs. Whether you use the Falcon (B), with its Evade; damage preventing Battle cards; or Intercept with your Delta Six's, protect it!!

The rest of the units are there for protection and attack. Swarm if you need to.

   
   
   
   

Battle: (8)
3x High-Speed Dodge
3x Jedi Piloting
2x See You in Hell

These Battle cards are pretty straight foward. Prevention and a power boost for those special occasions.

Mission: (6)
3x Seek the Council's Wisdom
3x Wedding of Destiny

The Mission cards are also pretty straight foward. Force gain and card draw is the name of the game here.

Location: (8)
2x Free Coruscant
4x Rebel Command Center
2x Rebel Trenches

Free Coruscant helps in the Build gain department. Play it in the Space arena when you use it. Rebel Trenches help to protect your Ground units. But Rebel Command Center is one of my favorite Light side locations. This gives the Light side the advantage in most head-to head fights and lets you draw a card as well.

   
   
   
   

IDEAL SETUP
(Assuming a 28 build setup)



13 build

 


4 build

 


10 build

 
 
BUILD ZONE AFTER SETUP

- With 1 Build

 
 
HAND AFTER SETUP (And Drawing 1 Card)

 
 
FIRST BUILD STEP
 

(Assume a Build roll of 3 +1 for all three arena bonus = 4 Build)
Gain 1 Build for Rebel Escape Squad
Tap Leia (I) for 2 Build

Total Build = 7 Build

 




Leia (I) is tapped (during the Build step), but now you can move Leia (G) to the top (for free) to protect Han. Leave Han (G) on top to protect Leia. (7 Build left)

There are several choices you can make now. If you don't have any good cards, play Wedding of Desitiny. Or you can play as shown in the next two arenas.

Put 2 Build on GH-7 and deploy him in the next round. (5 Build left)

 



You can tap the Sandcrawler for cards during your Build step at any time.

Deploy one of the speeders or deploy the Delta in the the build zone to the Space arena. (2 Build left)

Deploy Rebel Trenches. (0 Build left)

 

 
 
AFTER FIRST BUILD STEP


As described above, prevent damage to Han or Leia by placing damage counters on the other.

The next round, when GH-7 is deployed, remove them as needed.

 

Rebel Trenches will keep your units around for a while. Even if Anakin's Podracer (or another speeder) is lost in the first round, the Sandcrawler should be around long enough to build up more Ground units.

 

Protect the Esacpe Squad(s). These help generate your Build (in addition to Leia (G).

As soon as possible, build a Falcon so Leia (G) can start gaining you +3 more Build per turn.

     
   
   
   
   

Well, that's the deck in a nutshell. If you have a similar deck you used to play, or have some ideas on a different strategy or just want to comment about the article, let me know in the forums.

Thoughts or comments? Visit the message board thread for this article here.
   
   
About the Author

Brian Weeks (aka Skywlkr) has been playing the Star Wars TCG since its introduction at Celebration 2 in 2002. After playing the demo game and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was created. He competed in three qualifiers, yet the closest he ever ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer for the now defunct Diehard Online, he has tried to promote the game through information and interaction.

He is married, has a three year old son, is an architect, has been the Treasurer and Newsletter Editor for five years for JediOKC (an Oklahoma City based Star Wars Fan Club), was the IDC Card Development Chairperson for Fall of the Republic and is now the IDC Public Affairs Chairperson. Despite all that, he still has time to introduce the game to new players.KEEP THE GAME ALIVE!

   
     
         
 
 
 


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