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Above
Water
by
C. J. Williams
Utapau.
P-38 starfighters fly in and out and Veractyls climb up the rocks,
racing into a hanger jutting out over a chasm, their Utapauan riders
swaying on their saddles. Below, a swamp speeder skims slowly over
the surface of the swampy bottom of the pit. One of the troopers
sitting in it points and then the speeder takes off at breakneck
speed, firing deadly blasts into a group of droids in the distance.
There's no escape for even the speediest droid.
This
week we introduce you to the third and fourth spoilers for the Fall
of the Republic (FOTR) dream card expansion set developed
by the Independent Development Committee (IDC) formed by
players concerned for the future of the game.
Imagine
turning the Rancor in your Creature deck into a formidable force
to be reckoned with by giving it the ability to heal itself, and
likewise with your Krayt Dragon. Or maybe you would like to keep
your Executor (A) or even your Death Star II (A) alive a little
longer. Have you been looking to protect your Creature Space units,
or make Sando Aqua Monster worth playing to make an Aquatic deck?
Maybe you just need to stall in one of those arenas. Our first card
is just what you need.
Utapau
Landing Platform is an excellent card for any medium to big unit
deck, especially for the light side. Toss in Luke's Garage and Han
Enchained, and you can protect a large unit for a long time. It
would take a concentrated attack to get rid of the unit before you
can use this combo.
Bongo
Sub is still a good go-to unit to grab your Aquatic Locations. Use
it to dig out Utapau Landing Platform, or you can use it to bring
out Utapau Sinkhole to help out the new Swamp Speeder.
If
you thought the Droid Tri-Fighter was a great card, the light side's
Swamp Speeder is excellent for any deck using an Aquatic Location.
Using the aforementioned Utapau Landing Platform, you can use this
unit to make attacks while you heal your large unit. Then, during
a round when your large unit is fresh and ready to take damage,
your opponent focuses all their firepower on it to try to take it
out, and your little Swamp Speeders pull an open season on your
opponent's units with their Critical Hit 2.
With
Utapau Sinkhole in the Ground arena and Rebel Command Center in
the Character arena or a speed booster, two of these Swamp Speeders
can even get a first strike on Sebulba's Podracer and take it out
before the Dug can even attack. Of course, they fall flat against
the Patrol Mode Vulture Droid, but with their Critical Hit 2, they
have a chance to do some damage with the one die they roll. However,
toss on a Wedge Antilles (B) and a Swamp Speeder now has a strong
chance of getting a Critical Hit, and you can protect it with auto-prevention.
There
are two other Aquatic cards in the set and many more cards that
will benefit from them. You can also look forward to six more Utapau
cards and fourteen Republic cards.
Join
us next time when metal-clad Imperial and Republic units face off.
Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
C.
J. has been a player of the game since 2003 and is currently the
Text Finalization Leader of the IDC Rules Sub-committee. He has
written seven articles for Rebelbasers.com and is the SWTCG Hope
of the Jedi tournament coordinator and founder of the Free-League.
C. J. Williams has been a member of both the Wizards and Rebelbasers
forums since January of 2004, posting under the name Corjay.
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