|
Fall
of the Republic: Design Notes - Part 1
Card Development
By
Brian Weeks
IDC Card Development Chair on FOTR
First
of all, I just want to thank all of the loyal SW:TCG players from
around the world that support the IDC and love this game. Thanks
for your positive comments and your support. Secondly, I would like
to give props to my Card Development team for doing such a great
job! And last but not least, a big salute to the other members of
the IDC for making this first set come together so well.
Now
that the IDC expansion, Fall
of the Republic, has been out for a few weeks, I thought
I would present some insight this new set. In Part 1, I will describe
to you the process Card Development followed to produce this set,
from the initial set development to the creation of the Master Developmental
list. I'll also discuss some cards that almost didn't make the set.
In
Part 1a, I will share my personal vision for this first IDC set
and how closely the Card Development Sub-committee stayed within
that vision. I'll also discuss some of my favorite cards and the
cards that "almost were" but didn't quite make the cut.
Initial
Set Development
March 2006, in the initial stages of development, the CD committee
knew that the first set produced by the IDC would have to produce
the units we expected to see in the canceled WOTC set, Rise of the
Empire. We also wanted to have the previously previewed and WOTC
developed ability, Parry, be the new ability for the expansion.
Thus, the title Fall of the Republic was decided upon and
work began on creating the cards for this first set.
The
next step of development was to brainstorm some cards ideas. I had
a developed a list of predetermined cards types that I wanted to
include in the set, but didn't share this with my Workgroup Leaders.
I'll share this list with you in the next article. We basically
decided to base the expansion on the second half of Revenge of the
Sith. There was so much material that wasn't even touched in the
previous expansion. I just let my leaders go crazy and develop whatever
cards they wanted. The more cards suggested the better. After about
three weeks, we had a 'Preliminary Development List (PDL)'
which consisted of 280+ cards. My workgroup leaders did a great
job and probably 75-80% of the cards had the text and abilities
in preliminary development.
Fall
of the Republic Set Development.
I then needed to make a decision on the size of the expansion. With
the amount of cards available on the PDL, we could have easily made
a 180 to 210 card set. But I wanted the first IDC expansion to be
a quality set, not just a bunch of Dream Card fillers. Also, the
IDC had decided to release ten promo cards in order to test the
IDC development processes for each committee, so we had to immediately
pick ten 'basic' cards that could speed through the IDC Committee
process.
Each
Leader (including myself) reviewed the PDL and made a list of 110-120
cards that they would like to see in the set. I looked them over
and based off the list of predetermined card types I mentioned earlier,
picked 120 cards I wanted to see this set include. This began a
lengthy discussion regarding those promo cards. Would we create
a 110 card set (which would include the promos) or a 110 card set
plus the ten promos? Arguments against were primarily that WOTC
had never released a 120 card set before, but I kept reminding other
IDC members that we're not WOTC and that we didn't have to stick
with the existing WOTC expansion sizes. After much debate, I made
the command decision on making the FOTR expansion 120 cards. The
ten additional cards to the set were ones I fought hard to include.
Finally, my leaders conceded and agreed to include these ten cards
and to make FOTR a 120 card expansion.
The
ten cards that "almost" didn't make the set were:
1. Barriss
Offee (A)
2. Cin
Drallig (A)
3. Luminara
Unduli (A)
4. Parjai
Trooper
5. Star
Corps Gelagrub Rider
6. DD-13
Medical Droid
7. Delta
Squad (A)
8. Obi-Wan's
Defense
9. Vader's
Aggression
10. Felucia
Battlegrounds
Sub-Committee
Reviewing
The next several stages were, in my opinion, the most time consuming.
In sequential order, each sub-committee reviewed the "Master
Developmental List" (MDL), made their suggestions and/or rewordings
and then sent it back to us for revisions. Then that modified list
would be forwarded to the next committee for review. This process
was still continuing on about five to ten cards two weeks before
the scheduled release date.
I
hope you've enjoyed the first part of a behind-the-scenes look at
the card development of Fall of the Republic. In the following weeks,
the Chairs of these ub-committees will be providing their thoughts
and input on the design of the first IDC expansion, Fall of the
Republic.
Next
Up: Individual Card Design
Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
Brian
Weeks (aka Skywlkr) has been playing the Star Wars TCG since its
introduction at Celebration 2 in 2002. After playing the demo game
and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's
My Card' was created. He competed in three qualifiers, yet the closest
he ever ranked was eighth. As a member on Rebelbasers, SWDuelist
and a writer for the now defunct Diehard Online, he has tried to
promote the game through information and interaction.
He
is married, has a three year old son, is an architect, has been
the Treasurer and Newsletter Editor for five years for JediOKC
(an Oklahoma City based Star Wars Fan Club), was the IDC Card Development
Chairperson for "Fall of the Republic" and is now
the IDC Public Affairs Chairperson. Despite all that, he still has
time to introduce the game to new players
KEEP THE GAME ALIVE.
|