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Fall
of the Republic: Design Notes - Part 2: Rules
By
Len "RedneckJedi" Fowler
The
second part of the "card creation process" in the Star Wars
Trading Card Game: Independent Development Committee (SWTCG:IDC)
falls under the Rules domain. The Rules sub-committee is responsible
for card legality, text finalization and rulebook creation and issues.
As the Rules sub-committee chairperson, it's my responsibility to
oversee this process, and make any final decisions if the sub-committee
comes to a deadlock on an issue.
Initial
Review
When
Card Development (CD) submits card to Rules, they first go through
a check for legality. This is simply a cursory check to see if any
of the cards fall outside the current rules structure. If any do,
then we have three options. The first is to suggest alternative
game text to make a card or cards work, provided it falls within
CD's intent for the card. The second is to discuss the issues with
CD to see if the rulebook needs to accommodate the effect of cards.
The final option is to have CD rework the effects, or go another
direction.
Text
Finalization
Once
cards pass through the legality check, they go right to text finalization.
Text finalization entails many things. Rules goes over all non-numeric
text to ensure that spelling and grammar are correct, card specifics
accurately reflect the source, and effects are written concisely
and consistency. This includes such things as validating subtypes
against the card name, quotes and grammar within flavor text, and
ensuring game text does what it is supposed to do and does not leave
any loopholes. Once cards pass through text finalization, we return
them to CD with our text corrections, as well as any questions,
comments, concerns and recommendations we may have regarding some
cards. While Rules does not have the authority to remake, add or
remove text outside of CD's intent, we're still avid players and
we do get to put in our thoughts about "opportunities for abusability
or improvements." If CD chooses to heed them, that's great. If they
don't, that's fine, too.
Probably
the biggest "black eye" for the Rules sub-committee in the Fall
of the Republic (FOTR) set was a lack of wording consistency, and
some oversight and loopholes that crept into some of the cards.
As the sub-committee's chairperson, I take full responsibility for
these errors. Feedback and helpful tips regarding these errors have
enlightened the sub-committee on its shortcomings, and now we're
much better for it. The "gamer" in us too easily saw the intent
in the wording of some of these cards without considering some alternatives
or possibilities. Rules is working diligently to correct the oversight
and loopholes and you may expect to see one last update for the
FOTR cards before the end of June. After this update, all future
errata will be through official notification on the IDC website
only.
Close
Calls
Though
our mistakes are more glaring than our successes, we would like
to share a near miss of epic proportions. The released version of
the FOTR Battle card, Battle of the Heroes,
is much different from the version originally submitted by CD to
Rules. The intent of the original version was to have two Characters
attack each other until one was discarded in the same turn. While
this might seem straightforward, the devil was in the details.
Almost
all SW:TCG players know about the Duel of
the Fates Mission card from The Phantom Menace release.
CD and Rules very much did not want Battle of
the Heroes to have the same problems with abusability
as this Mission did. Unfortunately, that was not to be. The Rules
sub-committee deliberated more than a week about this one card.
Rules made CD aware of the abusability issues Duel
of the Fates suffered that this new Battle card would
also incur. So it was up to Rules to come up with the wording to
make it work fairly, and not be abusable, while maintaining intent.
To cover "prevent all damage" effects, we considered giving the
two Characters involved in the effect "unpreventable damage". However,
this didn't seem to be in the spirit of the two battling each other
based on their merits (such as having damage prevention abilities),
and it also didn't get around "cannot be attacked" effects. So,
then it came down to "turning off all other effects external to
the two Characters." We thought we might be able to cover this,
but we realized some of these abilities are built-in to units. Once
we came up with text for that, we then had to take into consideration
units with abilities that allowed them to retreat to prevent damage
to themselves, effectively taking themselves out of the "intent"
of Battle of the Heroes. We finally
came up with text to cancel out retreating, "prevent all damage"
and "can't attack" effects. Then the issue of pitting a small, unassuming
Character against a powerful Character arose. This seemed to be
outside the intent of "two heroes battling each other." So we went
through another round of brainstorming to ensure that the two Characters
were at least marginally matched up. The space available for the
game text of a Battle card only allows for so much. Having two Characters
battle each other within the same turn until one is discarded, based
on their own merits, without outside effects or assistance, turning
off particular problematic effects, and have them fight on relatively
equal footing was simply impossible to convey on one card. It's
easy enough to understand the intent, but not possible to print
legibly on a card.
That's
not to say that Rules didn't come up with a solution. But doing
so would severely bend, if not break, two ground rules of the Rules
sub-committee. An idea was put forth to create a fourth "Hero Arena"
in the rulebook, and provide the rules for which the arena was used.
An effect would "open" the Hero Arena and select two units to enter
it. The units would then be subject to the rules within the arena.
Ultimately, the Rules sub-committee members agreed that creating
an additional, albeit temporary, arena was too far removed from
the spirit of the original rules of the game. Furthermore, we would
be coming up with rules just to make a select few cards work in
a particular manner.
THE
Rulebook
Last
but certainly not least is rulebook creation. As of this article,
we have published neither the IDC Rulebook, nor the accompanying
SARD (Select Annotated Reference Document for individual cards).
The bulk of our effort has been updating the Revenge of the Sith
Rulebook with all known official rulings and items specifically
created for FOTR. This update will become the IDC Rulebook. Our
most recent issues have been the nature of Unique Equipment and
the movement of Pilots during the build step. However, once we get
these resolved and finalize internal references, we should have
it published very soon, with the SARD to follow.
There
has been a considerable amount of argument and misconception about
the role of the Rules sub-committee within the IDC. Rules does not
have the final say on whether cards or printed or not. CD dreams
up the cards, and Rules helps make them, or bring them to, a working
reality. However, it's possible that CD could make another IBC Hailfire
Droid, a C-3PO with an awesome free Retaliate ability, or a Mace
Windu with a poor Force-cost-to-Evade-value ratio. It's not Rules'
place to veto such units, only to ensure that they work within the
rules (though, as previously mentioned, we can still comment on
such oddities). The Rules sub-committee relies heavily on CD's intent
and Play Testing's expertise. Among other things, Play Testing (PT)
verifies that our approved game text makes sense to them, and doesn't
create an unfair advantage in some way.
Other
Responsibilities
Outside
of the card creation process, Rules is tasked with publishing errata,
rulings, and FAQs about individual IDC-created cards (in the aforementioned
SARD), as well as banning and restricting any such cards. If cards
published by the IDC are confusing, leave loopholes, or provide
in-game abuses, the IDC will take action on such cards, with a final
decision and announcement made by the Rules sub-committee. In most
cases, we will ban or restrict IDC cards with in-game abuses. In
other cases, such as a recent release, if we can implement a quick
text fix to resolve the abuse and stay within the card's intent,
we will publish errata, and perhaps an updated card image. When
it comes to official cards created by Wizards of the Coast
(WOTC), the Rules sub-committee has no authority when it comes to
banning or restricting them. In the absence of an official ruling
or errata for one of WOTC's cards, the Rules sub-committee may provide
a ruling or errata after an unsuccessful request for an official
ruling first. However, Rules may create its own ruling for a WOTC
card only as it applies to a card created by the IDC.
Working
on and leading the Rules sub-committee has been a blessing and a
burden. Between the workload, maintaining the scope of the sub-committee,
and the revelation of some shortcomings in some FOTR card text after
its release, it's been quite a challenge. There's no rest for the
weary as we're already examining cards and the new ability for the
next IDC set in addition to completing the IDC Rulebook (which will
have to be updated with the new ability after the next set's release).
Speaking
for the Rules sub-committee, we hope the part we play helps make
the game-playing experience easy to understand and enjoyable. Lessons
learned from the FOTR set are keeping our minds sharp for the game
text in sets yet to come.
Thoughts
or comments? Visit the message board thread for this article here.
About the Author
Len Fowler
(RedneckJedi) has been playing the Star Wars TCG since September
2002, thanks to a subtle introduction by fellow player Brian Weeks
(Skywlkr). He is a moderator on Rebelbasers, the Star Wars
TCG content manager for TheForce.net
and Trade
Cards On-line. His primary interest and focus has been from
the rules aspect, rather than the gaming aspect.
Len
is married and a father of two. He is a database administrator,
and has been the Webmaster and Historian for JediOKC
(an Oklahoma City-based Star Wars Fan Club) since June 2001.
Len is the Rules Chairperson and a Board member for the IDC since
its inception.
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