|
Behind
the Cards: Delta Squad
By
Brian Weeks
Fall
of the Republic
introduced a number of popular figures from Revenge of the Sith.
To provide a better understanding of these characters, we offer
the following accounts - the histories behind the units in your
deck.
Best
of the Best
"I
feel genuinely sorry for any hostile who has the misfortune to face
Delta Squad in combat."
- Sergeant Walon Vau
Delta
Squad was an elite clone commando unit and was part of the Grand
Army of the Republic during the Clone Wars. This unit played instrumental
roles in the Battle of Geonosis and many other missions leading
up to the Battle of Kashyyyk. Delta Squad consisted of four commandos:
Boss (RC-1138), Fixer (RC-1140), Sev (RC-1207) and Scorch (RC-1262).
Delta Squad is an Expanded Universe (EU) creation appearing in games
(Republic Commando) and books (Republic Commando: Hard Contact,
Republic Commando: Triple Zero).
Training
Delta Squad was trained by the ruthless and efficient Sergeant Walon
Vau. Vau, a Mandalorian, believed that in order for his commandos
to survive in combat, he must train them as harshly as possible
- to do anything less would compromise their training. When Vau
felt that a commando was too soft, he gave that trainee a choice:
he must fight either one of his clone brothers or Vau himself. Only
one commando ever chose Vau. Seen as brutal by many, his training
practices made Delta Squad an aggressive, but supremely efficient,
unit. The Mandalorian sergeant took great pride in his squads' consistently
superb performance, both in live-fire exercises on Kamino and later
during their deployment in the Clone Wars.
Missions
Battle of Geonosis
During Zero Hour on Geonosis, the Deltas were inserted individually
but swiftly joined forces to assassinate the Geonosian Sun Fac.
They then were instrumental in destroying a droid factory and breached
a Separatist core ship and managed to steal CIS codes, with no losses
of their own. During the mission, the Deltas witnessed General Grievous's
fighter fleeing the planet. At the time, the Deltas were unaware
of who the fighter belonged to.
Other
Missions
Delta Squad was involved in many more missions before the end of
the Clone Wars. Missions involving assassinations, espionage, infiltration
and reconnaissance were specialties for these commandoes. From Coruscant
to Kashyyyk, Delta Squad was usually called in for the more difficult
missions and though unorthodox in their methods, they always got
the job done. (This article is licensed under the GNU
Free Documentation License. It uses material from the Wikia
article "Delta Squad".)
IDC
Development
For the Fall of the Republic expansion, Delta Squad
makes its first ever appearance in the Star Wars: TCG game. The
Card Development (CD) Sub-committee has stated it had several reasons
for wanting to include this off-screen, EU unit. First and foremost
was the EU factor. It's just always fun to develop off-screen units
for the TCG. Second, being that the Delta Squad was EU, CD knew
that for the first time in SW:TCG history an "art graphic"
would have to be used for the unit image. In other words, card images
not screen captured from the movies. They also knew, from in-depth
discussions, that future IDC sets may include these "art graphics"
(can anyone say "Clone Wars Cartoon"? It has been discussed.).
So, a test would be needed. How would the TCG player react to a
card with an artwork image? So far, response has been very positive
and CD was very pleased with the image chosen by the Graphic Design
Sub-committee.
Delta
Squad, at 7 build, 50 speed, 5 power and 4 health, is a pretty sturdy
unit. But add in Accuracy 1 and Critical Hit 1, this unit gets even
better. But some player comments have been lackluster. "Compare
it to the Gungan
Kaadu Squad. It's just not as good." I would have to argue
that point. It may have one less health than the Gungan Kaadu Squad,
but you get a bonus for that one less health - a Clone subtype.
CD originally had the Delta Squad at 5 health, but because Delta
Squad could benefit from any Clone benefits (Lama Su, Taun We or
Felucia Battlegrounds for example), the Playtesting Sub-committee
suggested lowering the health or removing the Clone subtype. You
know which suggestion CD took.

Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
Brian
Weeks (aka Skywlkr) has been playing the Star Wars TCG since its
introduction at Celebration 2 in 2002. After playing the demo game
and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's
My Card' was created. He competed in three qualifiers, yet the closest
he ever ranked was eighth. As a member on Rebelbasers, SWDuelist
and a writer for the now defunct Diehard Online, he has tried to
promote the game through information and interaction.
He is married, has a three year
old son, is an architect, has been the Treasurer and Newsletter
Editor for five years for JediOKC
(an Oklahoma City based Star Wars Fan Club), was the IDC Card Development
Chairperson for Fall of the Republic and is now the
IDC Public Affairs Chairperson. Despite all that, he still has time
to introduce the game to new players
KEEP THE GAME ALIVE.
|