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Fall
of the Republic: Design Notes - Part 4: Graphic Design
By
F. May
Breasts,
butts and legs.
Who
would you rather be stuck with on a desert island? Leia or Yarna
dal Gargan? Theyve both got long hair. They both
wear bikinis. Whats the difference? The difference is the
look. One is attractive, the other makes you want to hurl. Now Im
not saying that Yarna wouldnt be found attractive by someone
out there (I dont want to directly impose my views onto anyone,
God forbid), but everyone has their own opinion when it comes to
whats pleasing to the eye. So what is pleasing to the eye?
A red Ferrari? Maybe. Hot athletic chicks? Possibly, but isnt
this all just a shallow view on everything and what the hell has
all this got to do with Graphic Design, the IDC or the TCG for that
matter? Well, nothing really, but it raises an interesting point
in regards to the look of something. Since I was in charge of Graphic
Design, I had to stick to what I found to be attractive. Whether
we like it or not, everything in life is based on image. From the
food we eat, the clothes we wear and the cars we drive. If we all
listened to all the people who say its whats on
the inside that counts, the planet would no doubt be a better
place. But when it comes to the TCG, image is everything.
Since
this was the inaugural IDC set, a statement had to be made to the
Star Wars TCG community. The set had to have certain units, great
text, and at my end, I felt that the set had to look great. Or at
least as great as I could get it. If the final card images didnt
look very good, were too slapdash or didnt come close at all
in looking like the Wizards sets, it would be very hard to
get the TCG community to accept this or any future IDC set. It wouldnt
matter if cool new units like Grievous or the inclusion of a cool
new ability like Parry were in the set if the final images looked
like garbage. This was it. The moment of truth. This sets
total image had to be attractive. It had to be great.
The first step
was to create some templates and find out what the real fonts were.
There are other templates around, but truth be told, they were very
small, I found the print quality of them fairly poor and other things
like the colouring not being quite right were issues I had with
them. Theyre great for posting, but not so great for printing
and being able to print good quality cards was what a big part of
this project was, so in the end, I made new ones. This also
removed any possible future drama in case anyone complained about
their templates being used. I tested the new templates with a couple
of dream cards and a run of You Make The Card. Interestingly enough,
this was just for a bit of fun and was never connected with the
IDC, but the IDC version of the Invisible Hand (A) has the
exact same text, (this is complete coincidence so Im told)
so I thought wed end that run of YMTC with the release of
FOTR. There will be an official YMTC in a future set among other
games developed by Graphic Design. So stay tuned.
With
templates and fonts organized, I waited for the Master List from
Card Development to arrive. This time allowed me to concentrate
on another area dedicated to Graphic Design. The set expansion symbol.
Once the name of the set is decided by Card Development, it is announced
to all the subcommittees. Although I didnt have much info
available due to the non-disclosure rule set by the IDC Charter,
I still had enough info to make a design call on the symbols
look and direction. It was a set based on Revenge Of The Sith
and Grievous was a much anticipated card. So it seemed obvious to
me that Grievous would become the symbol. This was drawn in vector
graphics. I made a few others just so there was some choice, (Commander
Bly and Darth Sidious) but of course Grievous was the image
to be.
By this stage I was thinking about the packet images and what theyd
look like. Again, I went back to the look and feel of Revenge
Of The Sith and settled on a red and yellow colour scheme for
them. Red and yellow was also used for Wizards ROTS set, but I differentiated
the IDC packs from that set by using silver ends on the packets
instead of black and going back to placing film images in the backgrounds
as Wizards did on earlier packs.
I dont
want this article turning into a Photoshop tutorial, but I will
briefly explain how I went about making images for certain cards
after I received the Master List for those that are interested.
The majority of the images were taken from DVD. These had some adjustments
to colour, contrast and brightness. Nothing major. The images basically
just needed to be centered appropriately on the template so the
main focus was on the subject of the card. In some instances, some
radical editing was needed to bring the main focus of the card forward
and so make it clearly visible. One card that had this work was
Crab Droid. The Crab Droid image was good, but it had other objects
in the frame that distracted the eye from the subject. The main
technique I used was to first duplicate the image, then cut the
background out of the duplicated image leaving only the subject.
In this case the subject was the Crab Droid. I now had two layers.
One of the original image and the second layer being the cut out
Crab Droid. I adjusted the colour, contrast and brightness to both
layers as usual and then blurred the first layer until I was satisfied
with the result leaving the top layer (the cut out Crab Droid) in
focus. This simple technique helped to separate the subject from
the background.
There
were suggestions from Card Development that accompanied the Master
List with a recommendation on what type of image or movie scene
could be used. This was usually followed, although there were a
couple of cards in which I felt a different image could be used
for greater impact. One of those cards was Growing
Power. Originally, the suggested pic was from the scene where
Vader is talking to Sidious via holoprojector, but I felt the scene
I chose did in fact give a greater impact and fitted the cards ability
perfectly.
I wont
bore you with the details of the final stages of GDs responsibilities
like making the Lackey plugin images, sorting the images for hosting
online and making the final pdfs other than this is the most
time consuming part of GD and of course its the least fun.
This stage reinforced the fact that this is work and
GD is involved in a lot more than just mere data entry.
There was a lot of work involved in making this set a reality but
work we were more than happy to do. Id like to thank IVIace
Windu and nextlevel88 for their time and effort in the Graphic Design
committee. I would also like to thank Skywlkr for helping out with
the promotional posters when GD didn't have time to create them
and there was no Public Affairs chair to do the work. All in all,
I was very happy with the final set and was extremely chuffed that
so many people expressed their positive comments about the images
and have accepted the IDC as a positive and contributing factor
to the survival of the Star Wars TCG.
Well, thats
it for now. Ive got to go into town and mix another band at
a nightclub. No doubt theyll be sporting the latest haircuts
and dressing to fit into the latest fashion trend. Usually these
young bands cant manage to string two chords together or sing
to save themselves, but at least these people get their look right.
Musical talent or skill takes a backseat, because as you and I know,
image is everything.
Thoughts
or comments? Visit the message board thread for this article here.
About the Author
F.May has
been a player since it hit the shores of Australia in mid 2002 and
was the Graphic Design Chairperson for FOTR. He is married with
four children and works as a music teacher and freelance audio engineer
working part time for concert production companies and studio work.
He has been a member of Rebelbasers since May of 2003 and is currently
at 10% warn level. He posts under the name Mixmaster.
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