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You
Make The Card - Part 4
by
Brian Weeks
We
received a very surprising result on the You Make The Card this
past week. Not surprising was that Boba Fett's Armor was in the
lead for the first few days. But with several other good choices
to vote on, most of the votes got spread out between the different
equipment. Though the Rebelbaser poll shows that Boba Fett's Armor
won, two of those votes were made after the voting deadline. So,
with a very unpredictable win, Thermal Detonator will be
the card you develop for the next IDC Expansion, Scum
and Villainy.
For
those who are curious, here's the "official" results from
Step Three.

You
Make The Card - Step Four
If
you've been following us along our journey each step, you can see
that our card is slowly taking shape as you help to make design decisions.
First you decided to make an Equipment card, then decided that it
should be affiliated with the Neutral side. Then in a very close vote,
you decided that the equipment you wanted would be a Thermal Detonator,
similar to the one Leia (disguised as Boussh) used in Jabba's Palace.

Now
comes what we feel is one of the most challenging, yet most rewarding
steps in designing cards - the card text (aka: Mechanics or Abilities).
In
a trading card game, the card text is where you define and redefine
the rules of the game. It is where a card finds it's unique individuality
and special purpose.
With
this step comes not only reward, but responsibility as well. When
you create text for a single card, you have to take into account
every other card that has been created so that the greater balance
of the game stays in check. While there are checks and balances
using cost and such to make sure cards aren't too powerful, it's
still important to keep in mind how the card will change the feel
of the game.
We
hope you will take your time to really think out your ideas and
submit what you feel is appropriate and exciting! Now, on to the
rules!
Submission
Rules
If you are interested in submitting a card mechanic, here's the
rules you need to follow:
1. Each person may submit up to three card mechanic ideas.
After three ideas are submitted, we will not look at any more. So
please think about what you wish to submit before blindly sending
in an idea.
2. Do not send anything but the rules text for your card.
The rules text is what is written in the text box of the card. We
do not need (nor want at this point) the card's subtype, speed,
flavor text, quotes, power/hitpoints or cost. I will state this
last part once again since I don't want any confusion. DO NOT
list the cost (what used to be called cost) of the card. We
will be deciding this later.
3. Do not include the cost to Equip the card. Equipment must
have a cost to Equip the card. It can either cost Build, Force or
both. But, Card Development, along with Playtesting, will determine
the "value" of the Equipment's abilities.
4. Use the letter "F" for specific costs for activations.
To separate the mechanic's ability from its power level, we are
asking for costs to not be specified. For example, if you
wanted a card that tapped, spent some Force and prevent all unit
attack damage for the turn, you would write "F, Tap: Units
do not deal combat damage this turn." We will understand that
the "F" stands for a cost. Other costs, such as sacrificing
the card, should be listed.
4. Keep it simple. The number one mistake beginners make
when designing a card is to make the rules text too long. A good
guideline is about 140 characters -- any more than that and there
will be no room for quotes (and how fun would that be?) If your
mechanic goes much more that 140 characters, it's probably too long.
Keep in mind that proper templating might lengthen the text.
We know that the mechanic is not just the heart of the design but
also the most fun part. Please enjoy the experience. We're looking
forward to see what your collective creativity can generate.

Submissions
for Step Four ends 12:00pm CST, Wednesday, August 9th, 2006.
The next
part of the vote will happen as soon as Card Development is able
to make their way through all your submissions. Once they've received
all the ideas, they'll have to mull them over and decide which ones
you will eventually vote on. We
will post the submissions approved for you to vote on by Friday,
August 11th along with Step Five.
So when you are ready to begin...
SUBMIT YOUR IDEAS
HERE!
So
join us each week as You Make The Card!
Thoughts
or comments? Visit the message board thread for this article here.
About the Author
Brian
Weeks (aka Skywlkr) has been playing the Star Wars TCG since its
introduction at Celebration 2 in 2002. After playing the demo game
and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's
My Card' was created. He competed in three qualifiers, yet the closest
he ever ranked was eighth. As a member on Rebelbasers, SWDuelist
and a writer for the now defunct Diehard Online, he has tried to
promote the game through information and interaction.
He
is married, has a three year old son, is an architect, has been
the Treasurer and Newsletter Editor for five years for JediOKC
(an Oklahoma City based Star Wars Fan Club), was the IDC Card Development
Chairperson for Fall of the Republic and is now the
IDC Public Affairs Chairperson. Despite all that, he still has time
to introduce the game to new players
KEEP THE GAME ALIVE.
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