|
Fall
of the Republic: IVIaceWindu VS Grand Admiral Shaun
Battle Report By: Trent
McCrow
After
the success of the IDC's first Battle Report it was hard to stay
away from these exciting articles. After reading a few of your thoughts
about the Rebel/Imperial showdown, it was very evident that a match
involving FOTR cards was definitely what the public wanted to see.
Well I think we have done one better then that; FOTR ONLY!
On
the 30th July 2006, two players pitted their decks against one another.
The theme: FOTR only. Now that the stage is set let's meet the participants
and their decks:
‘Grand Admiral’ Shaun
Valjin
I
have never had the opportunity to play with an entire set. I have
always read about decks with a single purpose but I never thought
I would be able to create one, let alone play one! Exciting! This
is Exciting! I can't wait to see how this battle turns out! My strategy
revolves loosely around Separatist Headquarters. Space and Character
are my strong arenas. In Character I have all the Dark Jedi available
in the FOTR IDC set, with DD-13 Medical Droid and Magnaguards for
assistance. Tion Medon (A) will help to keep IVIaceWindu in check.
In Space, Lucrehulk-Class Battleships reign fire down on the Ground
arena, with a possible upgrade from Vehicle Armor Plating. Sep Buzz
Droids and Buzz Swarms will clear the skies of the infamous Starfighters
the Light Side employs. My ground is a fast swarm of Separatist
Droids with Grievous' Wheelbike (A) and Lava Flea for an all out
assault. I also have Utapau Landing Platform for possible healing,
Galaxies Opera House for additional draw power and The Chosen One
to get my Vader's and Anakin out. 2 Paplpatine's Teachings should
help me gain that extra Force. I have Trained in the Arts for reserve
and Force Grip's to choke the life out of IVIace's Light Side! I'm
fairly confident that this battle strategy will work, despite my
urges to have one of each card in my deck. I am looking forward
to the FALL OF THE REPUBLIC!

Download this deck and other deck articles
for LackeyCCG here.
Trent ‘IVIaceWindu’ McCrow
I
am very excited about this coming match. In our last meeting Shaun
and I pitted Rebels against Imperials with myself emerging victorious.
Being limited to one set of cards takes me back to the good old
Days of AOTC only but today it is FOTR only! I've gone for a clone
deck with limited Jedi support in Space. This is the first time
Shaun and I have physically played with the FOTR cards (he just
printed 4 copies of each) and I'm looking forward to how they work
in a real game environment. There are some great anti-Clone cards
for the DS and I'm hoping the Grand Admiral won't exploit them against
me.

Download this deck and other deck articles
for LackeyCCG here.

Set Up
Dark Side Draws 7 cards:
Octuptarra Tri-Droid, General Grievous (A), Lucrehulk-Class Battleship,
Anakin Skywalker (P), IG-100 Magnaguard, Grievous' Wheelbike (A)
and Separatist Buzz Droid.
Light Side Draws 7 cards:
So Uncivilized, Felucia Battlegrounds, Clone Blaster, Clone Blaster,
Swamp Speeder, Clone Starfighter Squadron and AT-OT
Light Side Mulligan:
So Uncivilized and drew 41st Elite Corps Scout
Felucia Battlegrounds and drew Clone Blaster
Dark
Side Setup
|
Deploy
|
Draw
|
|
Separatist
Buzz Droid
|
HMP
Gunship
|
|
Grievous’
Wheelbike (A)
|
IG-100
Magnaguard
|
|
General
Grievous (A)
|
General
Grievous ©
|
|
Lucrehulk-Class
Battleship
|
Lava
Flea
|
|
HMP
Gunship
|
Buzz
Droid Swarm
|
|
Buzz
Droid Swarm (1 build in build zone)
|
Galaxies
Opera House
|
Light
Side Setup
|
Deploy
|
Draw
|
|
Swamp
Speeder
|
Commander
Cody (A)
|
|
Commander
Cody (A)
|
Commander
Gree (A)
|
|
Clone
Starfighter Squadron
|
Swamp
Speeder
|
|
41st
Elite Corps Scout
|
41st
Elite Corps Scout
|
|
AT-OT
|
Guarla
(A)
|
|
Guarla
(A) (6 build in build zone)
|
Clone
Grenade
|

Turn
One
Ready
Phase
Dark Side Gains 4 Force (4 total)
Light Side Gains 4 Force (4 total)
Build roll: 2
Command
Phase
Dark Build: 3 build
Draw: Grievous' Wheelbike (A)
The Dark Side player places 3 build counters on Octuptarra Tri-Droid.
Light
Build: 3 build
Draw: Jedi Interceptor
The Light Side player places 1 build on Guarla (A) and deploys it
into the Space arena.
The Light Side player places 1 build on Clone Grenade.
The Light Side player pays 1 build point to Equip Clone Blaster
to Commander Cody (A).
Dark
Side player doesn't retreat.
Light Side player doesn't retreat.

Trent's Commentary
I'll be able to take Space and this turn I'm hoping to rid Lucrehulk-Class
from the Space arena. With Grievous in Character there isn't much
hope for Cody so I'll have to get Gree in there and beef him up
with Equipment. Ground looks like I'm going to lose there as well.
If the Wheelbike attacks the AT-OT at least my Swamp Speeder will
be able to attack this turn and do some damage. I'm keeping Clone
Grenade as a surprise for when Gree jumps into the fray.
Shaun's
Commentary
Character is mine! Grievous (A) can hold his own quite well, Ground
seems a tie slightly in my favour, but Trent will soon control Space.
I hope to combat Trent in Space with Buzz Droid Swarm for reinforcements.
Battle
Phase
- Space
Battle
- Separatist
Buzz Droid attacks Guarla (A) with 2 power '0 Hits' - 0 damage.
- Clone Starfighter
Squadron attacks Lucrehulk-Class Battleship with 4 power ' 3
Hits' - 3 damage.
- Guarla
(A) attacks Lucrehulk-Class Battleship with 7 power ' 4 Hits'
- Lucrehulk-Class Battleship discarded.
- Ground
Battle
- Grievous
Wheelbike (A) attacks AT-OT with 4 power ' 1 Hit' - 1 damage.
- Swamp Speeder
attacks Grievous' Wheelbike (A) with 2 power ' 0 Hits' - 0
damage.
- HMP Gunship
attacks AT-OT with 5 power ' 2 Hits' - 2 damage.
- AT-OT attacks
Grievous' Wheelbike (A) with 4 power ' 0 Hits' - 0 damage.
- Character
Battle
- General
Grievous (A) attacks Commander Cody (A) with 7 power ' 4 Hits'
- Commander Cody (A) discarded.
- 41st Elite
Corps Trooper attacks General Grievous (A) with 4 power ' 2
Hits' - 1 Hit parried - 'Pay 2 Force -> Evade 2 (LS 2 Force
left)' - 0 damage.
Arena
Check
Space Arena: Contested.
Ground Arena: Contested
Character Arena: Contested

Shaun's Commentary
Space is lost, but Character is mine! I can still stack Grievous
next turn and Ground is looking in my favour. The next turn I plan
to make it mine by deploying the Tri-Droid. I think the game is
MINE!
Trent's
Commentary
As I predicted, Space will be mine, but it will be at the cost of
the game I fear
I came out of the Ground battle with more
units then I expected with both my unit's surviving, not that they
helped me out.
Turn
Two
Ready
Phase
Un-tap all units.
Dark Side gains 4 Force (6 total)
Light Side gains 4 Force (8 total)
Build Roll: 5
Command
Phase
Dark Build: 6 build
Draw: Separatist Headquarters
Dark Side player places 5 build counters on Separatist Headquarters
and deploys it into the Character arena.
The Dark Side player places 3 build counters on Octuptarra Tri-Droid
and deploys it into the Ground arena (due to Separatist Headquarters).
Dark Side player places 1 build counter on Galaxies Opera House
and deploys it into the Ground arena.
Light
Build: 6 build
Draw: Jedi Interceptor
The Light Side player places 3 build counters on Swamp Speeder and
deploys it into the Ground arena.
The Light Side player places 3 build counters on Commander Gree
(A).
Dark
Side player doesn't retreat.
Light Side player retreats 41st Elite Corps Scout.

Shaun's
Commentary
Character is MINE!!! This game might stretch to a third turn, I'm
hoping not as now I have a clear advantage over Trent. Unless he
has some tricks up his sleeve; "You must realize Trent
you
are
DOOMED!!!"
Trent's
Commentary
Well, Grievous' quote seems to be coming true. Shaun has Character
all but locked down and I'll get Space this turn. Ground will be
tricky but I'm hoping my Swamp Speeders can take down the Tri-Droid.
I will not let this Republic that has been around for 2000 years
fall on my watch!
Battle
Phase
- Space
Battle
- Tap
Separatist Buzz Droid and do 1 damage to Guarla (A).
- Clone
Starfighter Squadron attacks Separatist Buzz Droid with 4 power
' 4 Hits' - Separatist Buzz Droid discarded.
- Ground
Battle
- Grievous'
Wheelbike (A) attacks Swamp Speeder1 with 4 power ' 1 Hit' -
1 damage.
- Swamp
Speeder1 attacks Octuptarra Tri-Droid with 2 power ' 0 Hits'
- 0 damage.
- Swamp
Speeder2 attacks Octuptarra Tri-Droid with 2 power ' 1 Hit'
- 1 damage.
- Octuptarra
Tri-Droid attacks AT-OT with 2 power ' 2 Hits' - AT-OT discarded.
- HMP
Gunship attacks Swamp Speeder2 with 5 power ' 4 Hits' - Swamp
Speeder2 discarded.
Arena
Check
Space Arena: Light Side
Ground Arena: Contested
Character Arena: Dark Side

Shaun's
Commentary
Victory will be mine! Grievous holds Character and there is 1 damage
counter on the remaining Swamp Speeder, the only thing in my path
to glorious victory!
Trent's
Commentary
The shroud of the Dark Side has fallen. It looks almost certain
Shaun will win this one. If I can use the Force and roll a six for
the build roll next turn I can deploy Gree and attach 3 pieces of
Clone Equipment to him
. Fingers crossed.
Turn
Three
Ready
Phase
Un-tap all units.
Dark Side gains 4 Force (10 total)
Light Side gains 4 Force (12 total)
Build Roll: 6 (Trent: "YES!")

Command
Phase
Dark Build: 6 build
Draw: General Grievous © ' General Grievous © on bottom
of deck (Galaxies Opera House) ' Draw Shock Trooper.
The Dark Side player places 1 build counter on General Grievous
© and stacks him on top of General Grievous (A).
The Dark Side player places 2 build counters on Shock Trooper.
The Dark Side player places 3 build counters on Buzz Droid Swarm.
Light
Build: 6 build
Draw: So Uncivilized
The Light Side player places 3 build counters on Commander Gree
(A) and deploys him into the Character arena.
The Light Side player pays 1 build point to Equip Clone Blaster
to Commander Gree (A).
The Light Side player pays 1 build point to Equip Clone Blaster
to Commander Gree (A).
The Light Side player pays 1 build point to Equip Clone Grenade
to Commander Gree (A).
The Light Side player deploys 41st Elite Corps Scout.
Dark
Side player doesn't retreat.
Light Side player retreats Swamp Speeder.

Trent's
Commentary
YES!!! WOOT!!! Victory is mine! With ultimate Gree in Character
and So Uncivilized up my sleeve I will be able to take down Grievous
with a Critical Hit! As I always say I might always be outnumbered
but I'm never outgunned!
Shaun's
Commentary
Surprised me, he did with his SUPER Gree combo. It makes little
difference with my Hidden Cost Shock Trooper! Ground is mine! And
next turn I should win!
Battle
Phase
- Character
Battle
- General
Grievous (C) stack attacks Commander Gree (A) with 8 power '
41st Elite Corps Scout Intercepts ' 5 Hits' - 41st Elite
Corps Scout discarded.
- Hidden
Cost -> deploy Shock Trooper. (Trent: "NOOOOOO!!! Hidden
Cost Scout Trooper!!! ARGH!)
- Shock
Trooper attacks Commander Gree (A) with 3 power '3 Hits' - 3
damage and Stun 2.
- Commander
Gree (A)(2 x Clone Blaster, 1 x Clone Grenade) attacks General
Grievous (C) (stack with 3 power '2 Hits' Pay 2 Force ->
Deflect 1 - Clone Grenade ability - '3 damage to General
Grievous (C) stack' 1 deflected damage to Commander Gree (A)
' Commander Gree (A) discarded.
Arena
Check
Space Arena: Light Side
Ground Arena: Dark Side
Character Arena: Dark Side

Post
Battle Thoughts
'Grand
Admiral' Shaun Valjin
Trent, you must realise, you have been DOOMED!!! Mwah huh huh huh.
I WON! I must admit that having multiple copies of various cards
was favourable to my sufficient drawing. I think my victory is due
to my great units drawn, your bad die rolls in the Ground arena
on the 1st turn and having Grievous (A). I am thankful that I put
Grievous (B) on the bottom of my deck to draw Shock Trooper, as
drawing Shock trooper is what won the game for me! I was very lucky
that Shock Trooper did 3 damage to Gree letting Grievous deflect
to discard Gree. I must admit Trent surprised me with his 'super
Gree' the walking arsenal I thoroughly enjoyed having the upper
hand, which I don't usually have. I have decided that I like FOTR
and this deck. Until next time. Mwuh huh huh. Grand Admiral Shaun.
Trent
'IVIaceWindu' McCrow
My spirits have been crushed. I was elated top have the opportunity
to steal an 11th hour victory for myself and I was telling myself
it was possible. And then the first blow to my game winning plan
came, Hidden Cost Shock Trooper. He was able to mortally wound Gree
and Stun him. With only 3 power Gree needed to roll 2 Hits with
one of them being Critical, unfortunately for me that didn't happen
and I lost the game. The tension during the match was through the
roof as I'm not used to being on the back foot. Congratulations
mate for your successful assault! Today I truly did witness the
FALL OF THE REPUBLIC!
Thoughts
or comments? Visit the message board thread for this article here.
About the Author
After
working in the Graphical Design Sub-Committee for the FOTR set Trent
has moved on to the Card Development Sub-Committee and is working
as an associate on the IDC's next project. He just recently moved
to the Public Affairs Sub-committee. He is a member of Rebelbasers.com
and is currently the organizer of the DCCR.
|