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Big
Pocketbook
By
T. B. McCrow
The Outer Rim
is full of unsavory types. Many of the Galaxies most feared individuals
retreat to their underground hives and frequent the outer rim Cantina's
looking for their next job. Your trip to the undercity has been
incident free for the most part but you are yet to face your greatest
fear. A little farther ahead is the small underground cantina that
has caught your attention, the 'Hutt's Slime Pit'. You have been
told the most deadly Bounty Hunters visit here in search for a Bounty
Offer worthy of their time. It is even said that the great Boba
Fett has visited before. You have come here for one reason and one
reason alone: to hire someone for eradication duty. It's a good
thing you brought your big pocketbook today.

In the second
Independent Development Committee (IDC) expansion, Scum
and Villainy, the scum of the galaxy will be at your command.
With the new ability, Stealth, staying in the shadows is no longer
a tactic of the weak. This week I'll introduce you to the first
two cards from the Scum and Villainy (SAV) dream card expansion
set developed by the Independent Development Committee (IDC).
To kick things
off I thought it would be a good idea to start with a familiar theme:
Bounty and Upkeep. Wizards of the Coast was responsible for the
release of the first SWTCG set that was not based solely on the
Star Wars Movies. In the Rogues
and Scoundrels set, players were introduced to Characters and
other units from the Star Wars Expanded Universe. The IDC Scum and
Villainy Set will do much of the same. I thought it would be a good
idea to have a look at two cards from the SAV set that feature the
2 success stories from the RAS set; Bounty and Upkeep.
Bounty is one
of the game's most rewarding abilities. For those of you who don't
know, a card with the Bounty ability is rewarded for discarding
your opponents units. Bounty can range from more build to spend
next turn to drawing more cards or even removing damage counters
from your units. One of the Best Bounties to date can be found on
Guri (A), "One of your Characters gets "Pay 2 Force
Force -> Untap this unit" until end of turn." Units
with Bounty can provide you the edge you need to defeat your opponent
and Bounty makes those units worth all the more in your decks.
The
first preview card for the SAV set is Bounty Offer. When I first
read the list of cards in the upcoming set, I have to admit that
this card did not jump out at me and scream 'Play me! Play Me!"
It wasn't until I was given the task of preparing the preview cards
to be spoiled that I gave this card another look. At first glance,
you will probably dismiss this card as I did, but when you look
closer at how this card works, you will find it is more valuable
than you first might of thought. For an investment of 3 build, one
of your Neutral units gains "Bounty: Gain 1 build point"
until end of game. To most, this looks like you need to wait three
turns just to offset the cost of playing this Mission; and if you
can only discard one unit per turn, that is indeed the case. When
this Mission is played on one of your unit's with a built-in untap
ability you will be able to gain multiple build very fast. Without
credits in the Star Wars galaxy, you are helpless; and without build
in a SWTCG game, you are defenseless. Bounty Offer provides a new
way to avoid that fate.
The
second card I am previewing for you today is one of the cards that
got me really excited about the SAV set! Bespin Engineers. This
Ground unit may be the catalyst that brings Neutral only decks to
the cutting edge of SWTCG game play. This Ground unit focuses on
the second ability introduced in the RAS set; Upkeep. For 3 build,
you get a 30 speed unit with 1 power and 1 health; but I don't think
this card will see much action in the Ground arena. Bespin Engineers
has one of the best Reserves abilities the SWTCG game has seen so
far! For the cost of only one Force (and tapping Bespin Engineers),
you are allowed to choose one of units with Upkeep and ignore that
unit's upkeep for that turn. This little beauty of an ability can
save you a lot of headaches, and can help you spend your valuable
resources on other cards, not losing your precious build to pay
the upkeep of your units. Where Bespin Engineers really shines is
when its ability is played on a card like Han Solo (I), saving you
2 build, or better yet, played on Prince Xizor (A). When this card
is coupled with Prince Xizor (A), you are only paying 1 Force to
pay for all your Neutral units' Upkeep costs! With the addition
of Bespin Engineers to your Bounty Hunter deck, you will defiantly
be keeping your Pocketbook full!
In the SAV set
you can look forward to 8 other Missions, 12 more new Ground units,
12 units with Bounty, 8 units with Upkeep, and even a Bespin Space
unit.
Stay tuned next
week as we bring you the next 2 Previews for the Scum and Villainy
set, where the galaxy's most notorious figures are at your command.
Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
Trent has been a player and collector of the game since Attack of
the Clones and is currently the Articles Workgroup Leader for the
IDC Public Affairs Sub-committee. Since writing his first article
for the IDC a new love has blossomed and his dedication to providing
the best service possible to the players of the SWTCG is second
to none. Trent has recently been promoted to the rank of Reporter
over at Rebelbasers.com and is trying to further develop the RB
community. He posts under the alias IVIaceWindu.
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