Silence of the Hunter
By Cody Barnett

The trash compactor of the mighty Imperial Star Destroyer yawns open, and from it pours filth only fit for the verdict it has been given. The garbage is forever doomed to float among the stars in the black void encompassing the galaxy. Vile, despicable, and utterly void of purpose for the agenda of the galactic government. But not entirely useless...

It is then that the famous smuggling ship, the Millennium Falcon, detaches itself from its hiding place. Across the galaxy, Darth Vader has posted an expensive bounty on the saucer-shaped ship; at the time, he did not know it was right under his very nose...Someone else did.

As the Falcon begins to float away, using an old smuggler's trick to escape the clutches of the Empire, the watchful eyes of Boba Fett spots it. Using his notorious ship, the deadly Slave I, the bounty hunter follows the craft, ready to claim his prize.

With the coming of Scum and Villainy, players and fans anticipate the addition of the infamous Firespray patrol ship. Previous versions, especially some of the latter ones, have failed to capture the heavy arsenal and bounty hunting tech the Fetts have added. Slave I (G), however, does not disappoint. It sports healthy stats for its cost; at 5 build, you get a 40 speed, 5 power, and 3 health unit. On average, units with those stats cost around 4 build, so you can guarantee that you're already getting a bargain with this card.

To compensate for a slower speed and a lower health, Slave I (G) comes prepared with the latest ability in the Star Wars Trading Card Game - Stealth. Stealth states that as long as the unit is untapped it cannot be attacked. This introduces an entirely new concept to the game. While current meta dictates that players use the fastest and most furious cards, now strategists will have to incorporate lower speed units to counteract Stealth.

For the first time in the history of the game, Slave I displays a Bounty ability. By causing a unit to be discarded from the Space arena, the ship's Bounty allows you to draw 2 cards. This can be an extremely useful ability. Not only does it keep your hand in high numbers and your card cycling effective, but it can help you pull Pilots that nicely complement this version of the ship. Boba Fett (B) could help greatly; it gives you the advantage of attacking two arenas, which can be a game-winning strategy. Millennium Falcon (E) has effectively proved this for the Light Side.

Bounty Hunter decks will enjoy this fine addition for more than just its stats and abilities, however. Scum and Villainy proudly introduces the addition of Bounty Hunters for all arenas! No longer is the subtype "Bounty Hunter" limited to the Character arena, but now has been spread into all - including Slave I! With its new subtype, the ship will be able to pick up bonuses of times past, such as Ord Mantell System and Call for Hunters, as well as some of the new twists the current set introduces.

Prepare yourself for one of the most exciting sets the game has to offer! Slave I (G) is but a mere taste of what the IDC has cooked up for players' interests. Furthermore, gameplay itself will take on an entirely new concept of surprising tactics.

All told, there are 11 units with Bounty, 2 cards that grant Bounty, 10 Bounty Hunter units, 11 cards that help Bounty Hunters and other fringer subtypes, and several card draw tools.

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About the Author
Cody has been a collector of the game since its beginning in 2002. Due to lack of interest in his community, he did not begin playing until he joined the Rebelbasers online community in 2003. He is an avid Star Wars fan and enjoys the Trading Card Game. Currently, he is the Chairman of the Card Creation IDC sub-committee. He still posts on Rebelbasers under the screenname of Grand Moff Nicodemus Fett.

   
     
         

 

 
 


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