Ket's
Deck Clinic #5
By
Nathanael
Tripp
This week
we are going to change things up a little bit. I have wanted to
redo my Creature, Tusken, and Jawa decks since I first saw some
of the cool new cards in Fall
of the Republic and also in Scum
and Villainy. So that is what we are going to do this
week, providing three deck lists with a little explanation of
how each works and why certain units were selected for it. So
this week is more of a "what's new in the jank department"
article, than an actual 'new and innovative idea's' or deck-fixing
article. First up is a personal favorite of mine
JAWAS!!!
Character:
(18)
4x
Jawa Trader
4x
Jawa Leader
3x
RIC-920
3x
Het Nkik (A)
1x
IG-100 Mangaguard
1x
IG-101 Mangaguard
1x
General Grievous (A)
1x
General Grievous (C)
Ground:
(14)
3x
Jawa Hunters
3x
Jawa Squad
3x
Tatooine Sandcrawler
3x
Patrol Mode Vulture Droid
2x
Jawa Sandcrawler
Space:
(12)
4x
Droid Starfighter DFS-1VR
4x
Droid Missiles
4x
Endor Imperial Fleet
Battle:
(9)
3x
Dismiss
3x
Trap Door!
3x
Discuss it in Committee
Mission:
(4)
4x
Jawa Supply Trip
Location:
(3)
2x
Forest of Endor
1x
Carbon Freezing Chamber
If you have
seen any of my previous articles about the strength of Jawa's,
you will see right away that this deck received a HUGE advantage
in character. With the addition of Grievous, Mangaguards, and
Jawa Trader your Jawas will
be doing a jig. Before FotR, you had to basically use IG-88 and
Guri in character to gain the benefit from Het's bounty ability.
Now you have the option of a plethora of new droid units in the
character arena. The Jawa Trader is one Lucky little bugger, and
he makes all your other Jawas just as Lucky. Get these out in
multiples and you are sure to have a very effective Evade network
setup. In ground, the addition of the Jawa Hunters gives you a
backup unit in case you miss your RIC's, with Stealth, this unit's
40 speed should be a null point. The rest of the deck is almost
identical to previous builds. This deck has some great potential
and, if tweaked right, could really be a wrecking ball. Next up
are our little buddies' archenemies*, the Tuskens.
Character:
(18)
4x
Tusken Sharpshooter
3x
Tusken Warrior
3x
Tusken Raider
3x
RIC-920
2x
Grk'Urr'Akk (A)
2x
C-3P0 (C)
1x
A'Sharad Hett (A)
Ground:
(14)
4x
Tusken Camp
4x
Tusken Bantha
4x
Tusken Squad
2x
Jawa Sandcrawler
Space:
(12)
2x
Modified YV-330 (A)
2x
Millennium Falcon (E)
1x
Millennium Falcon (D)
1x
Luke's X-Wing (B)
1x
Luke's X-Wing (C)
1x
Luke's X-Wing (E)
1x
Obi-Wan's Starfighter (A)
1x
Obi-Wan's Starfighter (B)
1x
Slave 1 (G)
1x
Anakin's Starfighter (A)
Battle:
(9)
3x
Dismiss
3x
Trap Door!
3x
Discuss it in Committee
Mission:
(5)
3x
Homing Missiles
2x
Meditate
Location:
(2)
2x
Lar's Homestead
This deck
has always been a pet deck of mine. I actually built a copy of
it for a friend to take to the Charlotte Qualifiers in 2004. He
ended up going 2-4 for the day, but he never lost a match with
his Light Side Tusken deck. If you have ever played Tuskens, you
know they have the strength to be competitive. What their problem
was, though, is that they were never fast enough and didn't have
enough prevention to be effective. However, that has all changed
with the new additions to Character and Ground. Giving ALL Tuskens
Parry with Grk'Urr'Akk (A)
is very effective. If only he weren't unique, then Tuskens would
probably be the number one deck to be playing. Also, the speed
barrier is overcome with the new Tusken
Bantha that lets you tap to give one of your other
Tusken units an additional 30 speed. The rest of the deck is pretty
much just swarm oriented and relies on Lars Homestead to make
all your units affordable. Lastly, we come to a deck that was
notorious for swarming every arena**, Creatures.
Character:
(16)
4x
Kouhun
4x
Scurrier
3x
Nexu
3x
Massiff
2x
Malakili (A)
Ground:
(16)
4x
Orray
3x
Shaak
3x
Kaadu Scout
3x
Reek
3x
Geonosian Picador
Space:
(12)
4x
Mynock
3x
Droid Missiles
3x
Kessel Runner
2x
Endor Imperial Fleet
Battle:
(4)
4x
Discuss it in Committee
Mission:
(5)
4x
Departure Time
1x
Lando System?
Location:
(3)
3x
Wampa Cave
Equipment:
(4)
4x
Thermal Detonator
Another friend
of mine took a copy of the pre-Kessel Banning version of this
deck to the Charlotte Qualifiers in 2004. He actually had a decent
record of 3-3 with a bad loss to me in the first round keeping
him out of the top 8. While this deck lacks the explosiveness
of that deck, it still has its own bag of tricks that it can employ.
What really hurts this deck is that you can no longer gain one
build by tapping one of your characters. However, with a few build
gain tricks this deck could see new life. What really makes this
deck shine are two new additions: Malakili and Thermal
Detonator. Malakili gives all your creatures some extra
punch, staying power, and Intercept. Thermal Detonator basically
gives creatures an "I win" condition again in Character.
Being able to abuse Thermal Detonator will be a very powerful
strategy, but it comes at a steep cost. Kessel
Runners and Departure Time should be a start at reducing
this cost, and Wampa Cave helps by reducing all Creatures costs.
Additionally, you could run Vizam (A)
in the Character arena to offset the equip cost even more. This
deck got the least number of new cards from Scum
and Villainy, but in my opinion it got the most use from
the most aggressive card in the set.
So there we
have it. Three decks that, while not previously considered tournament-worthy,
sure do have the looks to be surprise stars if played correctly.
With that I will bid you all farewell for this week's installment
of the Deck Clinic. Be sure to e-mail or PM me any decks you would
like to see reviewed in this article. And until next time "May
the dice be with you".
* - Even
though its funny that the Jawa's are Dark Side and Tuskens are
Light Side
go figure.
** - At least they could until Kessel System was banned.
Download these decks
and other deck articles for LackeyCCG here.
Thoughts
or comments? Visit the message board thread for this article here.
About
the Author
Nathanael
has been a player since May 2002 and is currently the Playtesting
Chairperson and a member of the IDC Board. He has written a number
of articles for Wizards of the Coast and has been very active
with the SWTCG Hope of the Jedi tournament. Nathanael Tripp has
been a member of both the Wizards and Rebelbasers forums since
January of 2002, posting under the name Ketricel.