Rule-ing the Galaxy
By
Len Fowler

After seven months of development, the Star Wars™ TCG Independent Development Committee (SWTCG:IDC) is proud to present the SWTCG:IDC Rulebook, "Scum and Villainy Edition." ." The SWTCG:IDC Rules Sub-Committee members culled available resources and their collective memory for rulings and issues to include. Continuous review of the rulebook drafts brought out other issues to be addressed.

Our primary task was to update the Revenge of the Sith (ROTS) Rulebook, applying annotations and a format mirroring that of Centurion's (a long-time member of Rebelbasers.com) well-composed Annotated Rulebook. With Centurion's permission and source material, we used the format and rulings contained within to begin our updates from the ROTS Rulebook source. Unless the ROTS Rulebook was incorrect, or contradicted itself, we would only make minor insertions to the original text deemed absolutely necessary. Known official rulings, including those from the Consolidated Errata Rulings and Frequently Asked Questions document (CERFAQ) from Wizards of the Coast™ (WOTC), were then applied (shown in green text) and pertinent or required rulings deemed necessary by the SWTCG:IDC Rules Sub-Committee were applied (shown in blue text).

This effort touched nearly every facet of the rulebook. The major inclusions regard the use of triggered and static abilities and their resolution, a defined sequence of steps for an attack, all known Play or Pass (PoP) chances that can occur in the game (read more about this in the SWTCG:IDC article "Play or Pass Rules Expanded...Big Time" by Corjay), extensive updates to the glossary, and an index to guide you through the rulebook.

Another modification with significant impact is a revision and expansion of the rules for Equipment and Unique Cards. During the development of the Scum and Villainy (SAV) expansion, the rules for contesting unique Equipment were discussed among the Card Development, Play-testing and Rules Sub-Committees. The FOTR rules for unique Equipment stated that unique Equipment that lost in a bidding contest would detach from its unit, requiring the player to re-equip the Equipment, and still have to go through the same process again, squandering their resources. The first solution we thought about was simply to allow the losing player to re-equip for free the next turn, but this posed a logistics issue for "tracking this," and would require a change to the original rules for equipping Equipment. Rules brainstormed for a time, and agreed on the idea that tapped Equipment would grant no effect to a unit it is attached to. There were no rules for tapping Equipment and nothing preventing it. Tapped Equipment doesn't tap when a unit it's attached to taps, but only taps when it loses a unique Equipment bidding contest or some other effect causes it to tap. Tapped Equipment untaps during the untap step, or may tap by some other effect.

The other missing aspect of unique Equipment was stacking and restacking. We chose to keep it as close to the rules for stacking unique units as possible, while incorporating existing rules for Equipment. A combination of the two was introduced. The build cost difference is still handled in the same manner as unique units, but a player must also pay the Equip cost of an attached Equipment card moving to the top of the Equipment card stack.

The sequence of attack steps now has the Attack PoP chance, as well as the Reroll PoP chance, Overkill use, check for remaining health, and the Discard PoP chance. The updated glossary contains never-before-defined terms used in the game, and other terms and nearly all effects have received an update or clarification of some kind. The Pilot keyword received an update, filling in some gaps in the usage of the ability, especially as it applies to Hidden Cost and references to unit cards as "Pilots." Of course, Parry and the new ability "Stealth" have been defined. The Rules Sub-Committee feels that defining these will help players, new or old, with the numerous things that can happen throughout a game.

Other small, informational changes include the replacement of card-based images with SWTCG:IDC card-based images. The official images at the end of the rulebook, and the "Zones of Play" image were retained from the ROTS Rulebook. Tables for the Turn Sequence, Attack Step Sequence and expansion set symbols were added, as well as credits for the SWTCG:IDC Scum and Villainy effort and the Rulebook as a whole.

It is the Rules Sub-Committee's desire that the SWTCG:IDC Rulebook be THE source for answers to questions about the game. We hope that it is also easy to understand. Considering this and that the Rules Sub-Committee is "only human," updates to the rulebook will almost certainly be made in the future. You can expect a new rulebook to coincide with each SWTCG:IDC expansion set that includes a new game mechanic or keyword ability.

As previously mentioned, the Rules Sub-Committee included everything pertinent from the WOTC CERFAQ. Some cards had rulings, errata or FAQ that covered more than one card. Rules chose to put anything that covered more than one card as a rule in the SWTCG:IDC Rulebook. Therefore, the SWTCG:IDC Select Annotated Rulings/Errata/FAQ Document (SARD) will include answers to questions, rulings and errata for specific cards that are not covered by the SWTCG:IDC Rulebook. This means that the SARD will not contain every card in the WOTC CERFAQ, since those cards are covered in the SWTCG:IDC Rulebook.

I cannot thank Corjay enough for the contributions and effort he put in to make these documents possible. He applied the ROTS Rulebook and other official information to Centurion's format to kick us off, as well as culling the CERFAQ for WOTC cards still needed in the SARD. His work and diligence throughout the SWTCG:IDC Rulebook's development are really what made it possible for release with the Scum and Villainy expansion set. He has since moved on to another group in the SWTCG:IDC, and he will be missed. I'd also like to thank Darth Lazway for his input, and again thank Centurion for his rulebook format and valuable information he has compiled over the years. Last, but not least, I'd like to thank the other helpful individuals (who shall remain anonymous) who helped us iron out some other issues that came about.

Players can discuss the SWTCG:IDC Rulebook, SARD and SWTCG:IDC expansion cards on the IDC Rules Discussion forum on Rebelbasers.com. You may view (click) or download (right-click) the PDF documents using the following links:

SWTCG:IDC Rulebook

SWTCG:IDC SARD

Thoughts or comments? Visit the message board thread for this article here.


About the Author
Len Fowler (RedneckJedi) has been playing the Star Wars TCG since September 2002, thanks to a subtle introduction by fellow player Brian Weeks (Skywlkr). He is a moderator on Rebelbasers, and the Star Wars TCG content manager for TheForce.net and Trade Cards On-line. His primary interest and focus has been from the rules aspect, rather than the gaming aspect.

Len is married and a father of two. He is a database administrator, and has been the Webmaster and Historian for JediOKC (an Oklahoma City-based Star Wars Fan Club) since June 2001. Len is the Rules Chairperson and a Board member for the IDC since its inception.

   
     
         

 

 
 


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