On His Majesty's Secret Service
By
Cody Barnett

It is a dark time for the galaxy. The newly formed Galactic Empire slowly begins to seize power in the typical tyrannical state, with figures such as Wilhuff Tarkin and Lord Darth Vader enforcing the doctrine that binds the universe in fear. The word of the paranoid Palpatine becomes law and those who oppose it soon find themselves discovering a new meaning of pain and suffering.

"All who have power are afraid to lose it." - Chancellor Palpatine

In a private conversation with Anakin Skywalker, then-Supreme Chancellor Palpatine makes this very statement to twist the disturbed youth's mind even closer to the parabola of the dark side. Whether he realized it or not, Palpatine's manipulative words could be applied to the Dark Lord himself. After gaining the sovereignty of the galactic throne, the Emperor was constantly questioning the loyalty of his subjects, even those within his courts and inner circle. Thus, the Imperial Secret Bureau was formed. His obsession went to the point to where the Imperial Secret Bureau, now a branch of the propagandistic COMPNOR, surpassed Imperial Intelligence in efficiency. ISB officers were placed on every naval ship in the Emperor's service. It was rumored that the Death Star itself contained more ISB agents than regular officers. However, it is confirmed that several prominent officers of this organization died in the Death Star's explosion, and the Secret Bureau took a heavy toll in casualties.

The card, ISB Agents, represents the many facets of the Imperial Secret Bureau. First off, it is noted that the card shows the Empire's efforts to quash the thoughts of planets to rally to the support of the Alliance to Restore the Republic. Rebel Ground units lose 1 power for each ISB Agent card in the Ground arena. This can hurt those nasty cards everyone sees so much, such as Luke's Snowspeeder (A) and Unmodified Snowspeeder. Coupled with the new Rebel Scum Battle card, it can effectively cripple a unit for a turn, allowing the ISB Agents to strike with impunity.

Another thing to be noted is that this card greatly displays the newest ability to be introduced to the Star Wars Trading Card Game - Stealth. With 40 speed ISB Agents would normally be close to unplayable. However, Stealth now reverses this hindrance, making it a great advantage. Wedge Antilles (B) and Anakin's Podracer (A) won't be able to touch these guys.

At 5 build, these sneaky devils are quite a sold unit. They make themselves very hard to hit in more than one way. ISB Agents makes a great addition for people running Imperial decks.

I hope you've enjoyed a little in-depth look into the minds of the creators at Card Development. Maybe now you'll look at the ISB Agents card with a new perspective and see, perhaps, what the eyes of its creator beheld.

Thoughts or comments? Visit the message board thread for this article here.


About the Author
Cody has been a collector of the game since its beginning in 2002. Due to lack of interest in his community, he did not begin playing until he joined the Rebelbasers online community in 2003. He is an avid Star Wars fan and enjoys the Trading Card Game. Currently, he is the Chairman of the Card Creation IDC sub-committee. He still posts on Rebelbasers under the screenname of Grand Moff Nicodemus Fett.

   
     
         

 

 
 


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