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A Pirate to be Respected. and Feared
By
Ryan Searby

With the release of the Scum and Villainy expansion, the IDC wished to provide the Star Wars Trading Card Game community with cards that exemplified the seedy underbelly of the Star Wars universe. The Card Development (CD) committee tried to incorporate a good balance of units represented in the movies but also wished to spotlight a few characters from the Expanded Universe (EU). Nym (A) is one such card.

Nym is a Feeorin that hails from his homeworld of Lok. Orphaned at a young age, Nym had to do whatever he could to survive in the unforgiving universe. As it turned out, Nym had quite a knack for piracy. By the time he was an adult, Nym had already put together a crew of pirates and built a reputation for his swift and efficient strikes against anyone he felt had something worth stealing. He carried out his guerrilla tactics in a spoil from one of his raids, a bomber he named the Havoc. Although he harbors no love for any organization save his crew, Nym does possess a strong sense of justice. When he saw first hand the enormous military strength the Trade Federation had amassed, he joined forces with mercenary Vana Sage (the only person to ever capture Nym) to help cripple the Trade Federation's assault during the conflict of Naboo.

During the card creation process for the Scum and Villainy, Nym was a character that was immediately and unanimously recognized as one that needed to be in the set. His entire character profile fit everything that CD was trying to highlight and provide to players. There was some debate over what Nym (A)'s stats and abilities should be but not as much as some of the other cards in the set. His build cost (5) and stats (30 Speed, 5 Power, and 5 Health) changed very little from his original card submission. He can compete in the Character arena, and is a viable option against the new Stealth units such as Lando Calrissian (J). As for his abilities, CD knew he had to be a pilot since he originates from the video game Star Wars: Starfighter, however CD wasn't sure what pilot abilities he should provide, and what other abilities he should have, if any at all.

One of the main goals of the set was to make every card as playable as possible. Originally, Nym (A)'s pilot abilities were +2 Power (rather that +1) and Armor. It was felt that these two abilities fully represented Nym as a consummate pirate who can strike quick and hard, and escape battle with hardly a scratch on him. Ultimately, however the power boost outweighed the cost of the card. CD envisioned putting him on something like Luke's X-Wing ©, or the new Vader's TIE Fighter © and felt that he gave these units too much Power for only 5 build. So the choice was clear: either drop the Power, or jack up the cost. CD opted for the former.

CD is very pleased with the final result of this card. They feel it gives players a new powerful pilot option to help fortify your starfighters, and a card that is very representative of the EU character from which it is derived. Hopefully, players will see Nym (A) in the same way and utilize his power in their own decks.

Thoughts or comments? Visit the message board thread for this article here.


About the Author
About the Author: Ryan Searby has been playing the Star Wars Trading Card Game since January 2005, and a member of the Rebelbasers community since August of that year. While relatively new to the game, he has been a workgroup associate for the Card Development sub-committee of the IDC since its inception. He posts on the Rebelbasers forums as "pocketaces98".

   
     
         
 
 
 


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