A Pirate's Best Friend
By
Ryan Searby

Last week, the IDC gave everyone some insight into the creation of Nym (A), one of the Expanded Universe (EU) cards from the most recently released set of Scum and Villainy. This week we’ll delve into the creative process that brought Nym’s beloved starfighter/bomber, the Havoc, to life.

The Havoc was originally designed by a Bith named Jinkins; an engineer who worked for the Nubian Design Collective a few years prior to the Battle of Naboo. The Collective dubbed the bomber, (in its prototype stages), the"Scurrg H-6". They tried to sell the line of bombers to the Royal Naboo Security Corps Forces, (as an attempt to convince them to buy other weapons). However, the Naboo, being dedicated pacifists, rejected the heavily-armed bomber. Funding for the project soon ran dry. The prototype was put into storage, and abandoned.

Jinkins, irritated and annoyed, sought out Nym. The pair eventually broke into the storage facility, stole the prototype, and renamed it the "Havoc".

Behind the Scenes
Believe it or not, the Havoc (A) was one of the most difficult cards for the Card Development Sub-committee (CD) to approve. The stats of the card (30 Speed, 4 Power, 4 Health) did not change at all from the original submission. However, the Havoc (A)’s abilities went through a whirlwind of revisions that lasted right up until the week of release. Originally, the Havoc (A) had a Bombard capability of 5 rather than four, to make it the only card in the game to have Bombard capabilities higher than its Power. The number was reduced to 4 because CD did not feel they wanted to provide a unit with such devastating cross-arena power. On the other hand, they did not want to clip the card’s wings too severely. So we simply matched the Havoc (A)’s Bombard power with it’s printed Power.

Tap, put 2 damage counters on Havoc -> Discard one of your opponent’s Locations from the Ground arena. Play only when Havoc would attack.

The Havoc (A)’s Location discard ability was much different. This is where most of the debate for the card really came in. Originally, you could tap the Havoc (A) to discard the Location and simply not be able to untap it for a turn as a penalty, similar to the Millennium Falcon (F)’s Character saving ability. However, there was a strong call from members in CD that this was too powerful an ability to be given to either the Light Side, or especially the Dark Side. Many different suggestions on changes to the ability were made that ranged from removing the ability completely, to discarding the Havoc (A) instead of tapping it. However, CD also saw the need for such a powerful ability in this card to preserve its playability. As a result, CD found what we felt to be a happy medium for the card as well as an ability that was representative of the ship it was created for, and the ability is as you see it now in its final form.

Wreaking Havoc
All in all, the Havoc (A) is a wonderful utility card. It should see significant play especially in LS decks since it is by far the best Bombard option currently available to the LS, and it can make DS Bombard decks even stronger or simply help the DS get rid of that Pesky Forrests of Endor or Clone Landing Platform. Hopefully, you too will be able to find a way to utilize this potentially game-changing card to its fullest potential. Team up Nym (A) with his beloved Havoc (A) in your games and watch the fireworks begin!

Thoughts or comments? Visit the message board thread for this article here.


About the Author
Ryan Searby has been playing the Star Wars Trading Card Game since January 2005, and a member of the Rebelbasers community since August of that year. While relatively new to the game, he has been a workgroup associate for the Card Development sub-committee of the IDC since its inception. He posts on the Rebelbasers forums as “pocketaces98”.

   
     
         

 

 
 


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