It
might be the final approach to destroy the original Death Star,
or perhaps Yoda pulling it from the muck in Dagobah. Regardless
of the scene, everyone has their favorite moment from the Star
Wars movies that involves Luke Skywalker’s durable X-wing. Such
is the case amongst Star Wars TCG players. Every player has their
favorite version of the card, and two of its versions: Luke’s
X-wing (B) and Luke’s X-wing (C) are almost standard issue space
units in any Light Side deck. This week, the IDC spotlights the
latest incarnation of this staple of the game from the recently
released expansion Scum and Villainy: Luke’s X-wing (E).
The
Beginnings
From the earliest stages of Scum and Villainy development,
the Card Development Sub-Committee (CD) of the IDC knew it was
going to make a Luke’s X-wing card. They were on a mission to
create a version of this already powerful and widely used unit
that would be on par with its (B) and (C) versions, yet be distinctly
unique in its own right. CD wanted a card that would be so useful
and versatile that it would almost force players to include it
in their Light Side decks. As a result, Luke’s X-wing (E) was
one of the first cards to be worked on for the set. Achieving
the lofty goals that CD had made for this card would, however;
prove to be much easier said than done.
Although
there was no shortage of idea submissions from the various members
of CD for this card, all of the ideas for the (E) version seemed
too closely related to previous versions of the card. Some of
the ability ideas for the newest X-wing included Evasion and Critical
Hit. Others offered Accuracy and Shields. Consequently most of
the submissions contained some combination of those abilities
in varying forms. Regrettably, none of the ideas really stood
out, and progress on the card slowed down drastically. As a result,
CD decided to take a step back from their current work with the
card submissions entirely and build the card from scratch; starting
by choosing different abilities that would make the (E) version
stand out.
CD’s
main purpose for the (E) version was for it to be different. So
the members of CD asked each other: “What abilities don’t the
other X-wing versions already possess?” Lucky immediately jumped
out. Not only is Lucky a different ability from other Luke’s X-wings
in the game, but it is also very representative of the way in
which Luke gets himself out of a lot of tight situations in the
movies using his beloved starfighter. The other ability which
CD decided to give the (E) version, which wasn’t as obvious a
choice, was Armor. CD had decided to stay away from Evasion as
the card’s main damage prevention ability, so they went the direction
of making the X-wing harder to hit, increasing the cards distinctiveness
and playability.
Problem
and Solution
At this point, CD felt like it had a fairly good unit. They gave
the card stats (5 build, 60 Speed, 3 Power, 3 Health) typical
of the other Luke’s X-wing versions that see major play and felt
this version could be useful in certain situations…but the members
of CD felt there was still something missing. The (E) version
just didn’t have that “I must include this card in my deck” feel
to it. CD knew that to get this they were going to have to come
up with an ability that was not only unique for the X-wing, but
unique for space units as a whole.
Earlier
in the development process, CD had kicked around the idea of giving
Luke’s X-wing (E) its own damage removal ability, similar to that
of Obi-Wan’s Starfighter (A) or R2-D2 (D) or (J)’s pilot abilities.
This was mainly due to the lack of “reliable” built in damage
prevention (i.e. Evasion and/or Deflect). The idea was that this
version would not only be hard to hit, but would heal itself as
well. The only problem with this is that the healing abilities
of cards like Obi Wan’s Starfighter (A) or R2-D2 (D), is that
they only trigger once per turn. The healing ability is useless
if the unit doesn’t survive the round.
This
is where CD made the breakthrough they felt would give this card
the playability they so desperately wanted for it. CD decided
to modify the trigger time of the healing ability to each time
Luke’s X-wing (E) is attacked. This way, players would get the
benefit of the ability during battle, rather than after. This
unique ability made Luke’s X-wing (E) almost untouchable to small
space units! Something only space units with large amounts of
health could claim before. Finally, CD had the card that they
felt lived up to their initial vision and purpose.
Into
Your Deck
The only restriction CD decided to add to the (E) version’s unique
healing ability was to require a pilot be on the X-wing in order
for the ability to work. However, since the LS Pilot themed deck
is still one of the best and most popular in the game, this “restriction”
is not a terribly burdensome one for the (E) version and CD felt
the reduction on the card’s playability would be negligible. In
any case, players will more than likely want to add a Pilot that
grants Evasion to make it even harder to destroy.
Imagine
a Luke’s X-wing (E) piloted by a Luke Skywalker (E) and an R2-D2
(D). You get a 70/4/3 unit with Critical Hit 6, Pay 2 Force ->
Evade 2, Lucky 1, Armor, damage removal every turn, and damage
removal every time it is attacked! It has the firepower to take
down the Death Star, and can take more than its fair share of
hits from your opponent. Now… imagine if you stack the X-wing…
the possibilities of this card are nearly limitless! It is true
that the (E) version shares the same Achilles heel weakness as
its predecessors, in that one well timed Droid Missile can take
it down, however the upside to this card is tremendous and far
outweighs its drawbacks.
Finally,
just when you thought it couldn’t get any better, this little
beauty of a card has one more surprise. For those players who
have a keen eye, they will have noticed that Luke’s X-wing (E)
has one other quality that its other versions lack. Look closely
at the subtype and you’ll find that not only is the (E) version
a Rebel starfighter, but a Jedi starfighter as well! This means
that Luke’s X-wing (E) will grant and receive bonuses from other
cards referring to the Jedi subtype. There is no reason that this
card should not be in every Light Side deck, regardless of the
deck’s theme. CD and the IDC as a whole hope you have as much
fun unleashing the power of this card on your opponents as we
had in bringing the card to you. That’s it for this week. Until
next time, happy gaming!
Thoughts
or comments? Visit the message board thread for this article here.About
the Author
Ryan Searby
has been playing the Star Wars Trading Card Game since January
2005, and a member of the Rebelbasers community since August of
that year. While relatively new to the game, he has been a workgroup
associate for the Card Development Sub-committee of the IDC since
its inception. He posts on the Rebelbasers forums as “pocketaces98”.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.