This
week, the IDC returns to give you insight into yet another Dark
Side card from the new Star Wars Trading Card Game expansion Scum
and Villainy. Since Darth Vader is the chosen one, and one
of his remarkable talents is the ability to pilot any type of
craft, it is only fitting that he has a starship worthy of his
piloting prowess. It is also fitting that Star Wars TCG players
be provided with a Space card worthy of any Dark Side deck. For
such a card, players of all levels should look no further than
this week’s spotlighted unit: Vader’s TIE Fighter (C).
With
the Scum and Villainy expansion, the Card Development Sub-Committee
(CD) of the IDC chose to build on one of the only, previously
available, exclusively Dark Side, stackable space units in the
game. In fact, CD wanted to create a card that would rival its
light side counterpart: Luke’s X-Wing. Considering the amount
of effort and ingenuity that went into creating the newest X-Wing
(see the article, X-Factor),
CD knew it would have its hands full creating a card with as much
usefulness for Vader’s TIE Fighter.
Rethinking
Vader's TIE Fighter
To begin, CD realized that even though the original two versions
of Vader’s TIE Fighter were in their own ways useful, they were
not widely popular and saw little play. This was especially evident
with Vader’s
TIE Fighter (A), which CD felt had great potential when it
was originally released, but was simply outdated by newer cards
and themes. What CD attempted to do was create a new card that
held on to the (A) version’s essence, but could withstand the
test of time and be useful to players for years to come.
One
thing was clear from the start: Vader’s TIE Fighter (C) needed
to be stronger statistically than its predecessors had been. So
the first thing CD did was boost the Power and Health of the (C)
version to 4 and 3 respectively, while maintaining the 50 Speed
precedent set by the (A) version, while keeping the cost of the
unit at an attractive 5 build. This gave the unit more of a fighting
chance in the Space arena, and, as CD felt, greatly increased
the unit’s playability.
Originally,
CD was intent on giving the (C) version Critical Hit, if it satisfied
a certain condition. For example, one ability suggested was; “If
Vader’s TIE fighter is the only unit in the Space arena, it gets
Critical Hit 4.” To start, CD really liked this idea and tinkered
with the condition, eventually morphing the entire ability into
various forms of “Vader’s TIE Fighter gets Critical Hit X when
attacking a damaged unit” (Where X ranged anywhere from 2 to 5).
However, it eventually became clear that Critical Hit was simply
too similar to Luke’s
X-wing (B), and CD would have to come up with something different
to give Vader’s TIE fighter its own distinctiveness.
A
New Power
CD realized that with all of the destructive power that Luke’s
X-Wing (B) possesses, it still has one drawback in that it can
only hit one unit at a time. A single intercept from a lowly one
Health TIE
Fighter DS-61-9 can essentially neutralize the X-Wing’s destructive
capabilities. It became obvious to CD that Vader’s TIE fighter
should be able to circumvent this hurdle. CD thought: ‘What better
way to do that than to first allow the fighter to hit more than
one target by giving it Overkill, then make it easier to do damage
by giving it Accuracy?’ CD concluded that these two abilities
in conjunction made a wonderfully powerful unit that could rival
the damage inflicted by the X-Wing. To cap the ability off, CD
maintained the condition portion of it by limiting the Overkill
and Accuracy benefits to only when Vader’s TIE Fighter was attacking
a starfighter. This was the logical choice since Vader’s TIE Fighter
is not a capital ship killer, but rather a ship better suited
for dueling other starfighters. CD decided the condition to the
card’s ability was representative of the abilities of the fighter
from the movies
Finally,
CD felt that to make this card complete, and put it in the echelon
with cards such as Luke's
X-wing (E), and Dash
Rendar (B), it had to have its own unique damage prevention.
CD wanted to hold on to the spirit of Vader’s TIE Fighter (A)’s
ability to return to hand, so they simply modified it to mimic
that of the Snowtrooper
Elite Squad. What more fitting way to represent Vader’s—and
his starfighter’s—survival of the Battle of Yavin than by allowing
it to retreat if suffering fatal damage (as long as Vader is in
any arena)? As a finishing touch, CD decided to give the card
Deflect; a damage prevention activated ability that is not as
boring as Evasion, and somewhat unique to the space arena, (since
the only other previous way to grant Deflect to a Space unit was
to have Boba
Fett (F) pilot a Patrol Ship). This would make opponents of
the card think twice before attacking, knowing that some of the
damage they inflict may come back to hurt them!
Overall,
CD was very happy with this card and felt that it had cost efficiency,
good abilities, and enough playability to make it as good as any
card they had made for the set. Finally, the Dark Side had a starfighter
to go toe to toe with the X-Wing.
Viability
It is not hard to imagine the possibilities that this card contains.
It gives players a reason to include Darth
Vader (D), the only version of Vader that is a pilot, who
is widely regarded as over-costed. Or, if you don’t want to put
Vader onto his own TIE fighter, you can add essentially any other
starfighter pilot to it and suddenly you have a unit to be reckoned
with, and giving players even more incentive to play DS pilot
decks. Finally, this card provides Dark Side players with a stackable
starfighter option that can hold its own in the Space arena, or
at the very least, peck away at your opponent’s forces, unable
to be destroyed, while Vader sits in your Character arena.
Vader’s
TIE Fighter (C) brings a lot to the table and ups the ante of
Dark Side versatility in the Space arena. With this card, the
DS will no longer have to rely solely on cards such as Endor
Imperial Fleet or TIE
Interceptor. Now, DS players have a stackable powerhouse unit
that can duel even the Light Side’s Luke’s X-wing to the death…and
win.
Thoughts
or comments? Visit the message board thread for this article here.About
the Author
Ryan Searby
has been playing the Star Wars Trading Card Game since January
2005, and a member of the Rebelbasers community since August of
that year. While relatively new to the game, he has been a workgroup
associate for the Card Development sub-committee of the IDC since
its inception. This is Ryan’s fifth and final article on cards
developed for the Scum and Villainy set. He hopes you have
enjoyed reading them as much as he has enjoyed bringing them to
you. He posts on the Rebelbasers forums as “pocketaces98”.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.