The
last year has been both turbulent and rewarding. It has seen the
discontinuation of our beloved game by its founding company, Wizards
of the Coast (WOTC) and resurrection by a dedicated group of individuals
known as the SWTCG Independent Development Committee (IDC).
Some
thirteen months ago, after much speculation about a future set
(Rise of the Empire) and the cancellation of the game, we received
word that WOTC had put the Star Wars Trading Card Game (SWTCG)
on “indefinite hold”. For some, this was a kind of hope for the
future revival of the game. For others, this was a death knell.
No matter what it meant, it was time to take action.
Some
three months earlier, it was suggested to begin work on a Charter
for a new committee to continue the game. After much discussion
and a group vote on Rebelbasers.com, it was decided that we should
wait until official word of its cancellation. Later, when the
word came down from WOTC, several members formed the SWTCG Charter
Committee. Just forming the committee, though, proved to be a
greater undertaking than writing the first Charter itself. A system
of guidelines for activity and self-governing were needed and
took some two and half months to work out. Afterward, the Charter
was worked out in a matter of weeks. When finished, the Rebelbasers
members voted in the members of the IDC and the IDC Board. As
soon as voting was finished, they eagerly began on the first official
IDC set, Fall of the Republic (FOTR).
In
June of 2006, FOTR, The follow-up to WOTC’s Revenge of the Sith
(ROTS) expansion, was released a year and two months after ROTS.
Though the committee was conservative in its efforts, it was well
received and praised. The game had been resurrected and fans now
had a new hope for the future of the game. It was a confirmation
and a proclamation that the IDC was a success and will continue
to make more sets. The release saw an immediate revival of interest,
and the IDC began to be talked about on many international internet
forums and even got mention in a couple trading card industry
non-IDC related internet articles.
The
goal of FOTR was to make Equipment more attractive, meet or exceed
previous set standards, and fulfill fan expectations that weren’t
fulfilled in ROTS or its never-released sequel, ROTE. FOTR featured
Clones, which were conspicuously left out of ROTS, and a faction
of Wookiees, Jedi in Space and Ground, Trade Federation units,
Separatists, and the much-awaited General Grievous. It also included
the Parry keyword ability slated to be released with the ill-fated
ROTE.
Immediately
after the release of FOTR, the Card Development sub-committee
set to work on the next IDC set, Scum and Villainy. This set would
feature the first IDC-created keyword ability, known as Stealth.
However, the wording on Stealth underwent major debate throughout
SAV production. In the end, the original wording changed little,
and the intent and how it operates remained the same. However,
to keep Stealth as worded, one card was dumped and a speed limit
on Stealth units was established.
In
October, 2006, SAV was released to hungering members eagerly waiting
to see what “Scum and Villainy” truly meant and what it held for
the game. Fans were more than pleased with the results. The set
was marked by noticeable advancements in the power and effectiveness
of units, as well as improvements in subtype synergies. There
were Jawas, Tuskens, Rebels, and most notably Imperials and Bounty
Hunters. SAV proved to be a great boon to the game.
There
was also a You Make the Card vote during SAV that was very popular
and which produced a great card that is now one of the best in
the game thanks to the efforts of members of Rebelbasers.com.
You can be sure there will be more You Make the Card votes in
the future.
Along
with the release of SAV was the release of the long awaited IDC
Annotated Rulebook and Select Annotated Rules/Errata/FAQ Document
(SARD). This was a major milestone for the IDC. It featured a
complete melding of the Consolidated Errata, FAQ, and Rulings.
The Rulebook also received many new needed rulings not just for
the new sets, but also for many things that were neglected by
WOTC’s Rulebook writers.
SAV
has been touted as the best expansion ever, and rightly so. The
goal of SAV was to make Equipment less expensive and produce more
powerful and effective units. It features units that will see
play for a very long time, as well as making many corrections
in the game long needed. Veterans of the game are returning, and
more is happening now than any time since the game was given the
axe by WOTC, and has incited many more international discussions
and little to no dissatisfaction.
However,
despite the success of these two sets, there were many bumps in
the operation of the IDC, and the original Charter was all but
abandoned to facilitate smoother operation. As a result, a new
Charter needed to be written, so the IDC reformed the Charter
Committee, which immediately began work on the new Charter. The
new Charter would accommodate the new operation style, establish
rules for its operation, and provide regulation flexibility to
ensure that the Charter is never abandoned again, giving it a
fluid stability to make it indispensable. Earlier this month it
was released. During the month in which the Charter was reworked,
work in the IDC ceased, as a new Charter would not be able to
be implemented in the middle of production on a set. However,
as soon as the Charter was released, work began full steam on
the third IDC expansion.
A
name, a goal, and a date for release have now been set for the
next expansion. We look forward to a long run of expansions that
will feature more movie material, and increasingly more extended
universe (EU) material, including possible whole EU sets.
To
date, there have been many great cards released by the IDC. Such
legendary cards include 501st
Legion (A), Jedi
Interceptor, Anakin
Skywalker (N), Buzz
Droid Swarm, Darth
Sidious (H), Darth Vader (T,
V),
General Grievous (A,
B,
C,
D),
Sly
Moore (A), Lava
Flea, Obi-Wan’s
Lightsaber (A), Obi-Wan
Kenobi (Q), Clone
Grenade, Separatist
Buzz Droid, ARC
Fighter, DD-13
Medical Droid, Eta-2
Squadron (A), Felucia
Battlegrounds, Clone
Landing Platform, Dash
Rendar (B), Grk’Urr’Akk
(A), Havoc
(A), Zoomer
(A), Mara
Jade (C), Vader's
TIE Fighter (C), Pirate
Swoop, Pirate
Raiders, Boba
Fett’s Armor (A), Han
Solo (L), Zam’s
Sniper Rifle (A), Luke's
X-wing (E), Imperial
City, R2-D2
(K), Vizam
(A), Thermal
Detonator, Assault
Trooper, Bespin
Engineers, Force
Pike, Hapan
Battle Dragon, Kessel
Runner, Infiltration
Team, T2-B
Repulsor Tank, and Wretched
Hive.
We
look forward to providing more quality sets for your enjoyment.
Let your appreciation be known by spreading the word about the
IDC and its sets. We welcome your support and participation. Let
us know how you enjoy our sets by contacting idcadmin@skywlkr.net.
Thoughts
or comments? Visit the message board thread for this article here.About
the Author
C. J. has been
a player of the game since 2003 and was the Text Finalization
Leader of the IDC Rules Sub-committee during FOTR and SAV. He
is currently the Public Affairs Editor. C. J. has written many
other articles for the IDC and Rebelbasers.com and has been a
member of both the Wizards and Rebelbasers forums since January
of 2004, posting under the name Corjay.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.