No
one can forget the scene that started the entire Star Wars saga
– the fateful battle in the heavens between the Tantive IV and
an Imperial Star Destroyer. After the short battle, the heavily
outnumbered diplomatic cruiser is taken in by the Star Destroyer,
where the Rebel troopers valiantly defend their ship and their
Princess against the Imperial troops.
In the chaos
of blasters flying, Rebels getting choked, R2-D2 receiving secret
plans, and a lovely lady stunned to the ground, it’s hard to remember
every word of dialogue. However, one little line from this stage-setting
scene became the basis for an excellent card in the IDC expansion,
Scum and Villainy.
During Darth
Vader’s deadly interrogation of Captain Antilles, the captain
of the diplomatic cruiser claims that the Tantive IV is on a diplomatic
mission. Darth Vader, knowing that Princess Leia has the plans
to the Death Star aboard the ship, responds to Antilles’ lie by
shouting “If this is a consular ship, where is the ambassador?”
This little
quote evolved into the Scum and Villainy card Consular Ship. A
consular ship is simply a diplomatic vessel, with its own ambassador.
Utilizing the Diplomat subtype, a consular ship can translate
well into the Star Wars Trading Card Game. Seeing as the Card
Development Sub-committee not only enjoys creating brand new strategies
and techniques, but also enjoys strengthening existing themes;
creating a Consular Ship was an easy choice.
Creating
the Card
Consular Ship was one of the few cards that did not change much
in the card creation phase. There were some minor rewording issues
on the Reserves ability, but for the most part, Consular Ship
hardly changed at all from its original submission.
One of Card
Development’s goals is to revisit past abilities as best as we
can. Instead of having Consular Ship’s prevention ability as a
normal mechanic where the unit would tap, we decided to use Reserves.
Not only is Reserves not seen very often, making it an ability
that Card Development definitely wanted to include, but it represents
diplomacy well. Consular ships are used to not only transport
Diplomats, but provide backup if necessary. Reserves illustrates
this perfectly.
Consular
Ship’s Reserves ability allows Consular Ship to tap to prevent
two damage to one of your Characters, or three damage to one of
your Diplomat Characters. Yoda
(E)’s similar and very popular Reserves ability shows just
how useful free damage prevention can be. In conjunction with
Padmé
Amidala (H) and Rapid
Recovery, Consular Ship will ensure that your opponent will
have a tough time taking out your Diplomat Characters.
Spreading
the Love
In the Fall of the Republic expansion, the Independent Development
Committee spread the Diplomat subtype from the Character arena
to the Ground arena with Bail’s
Speeder (A), but we wanted to take this a step further. The
Consular Ship is the first Space unit to have the Diplomat subtype,
so it can benefit from cards such as Padmé
Amidala (H) and Support in the Senate. On the other hand,
though, Consular Ship is susceptible to Chancellor
Palpatine (F), Sly
Moore (A), and other nasty tricks. Even though the Diplomat
subtype has some drawbacks, when played properly it can be an
excellent sub-theme, or even become a complete deck theme.
Perhaps
Consular Ship is the boost to Diplomat decks everywhere that players
have been looking for. Though it shines best when used in combination
with Diplomats, Consular Ship can be an excellent damage prevention
card in any type of deck. We hope that you’ll take another look
at this carefully crafted card and consider playing it in your
next deck.
Thoughts
or comments? Visit the message board thread for this article here.About
the Author
Clay has been
a player and collector of the game since its release. He is currently
the Research and Accuracy Workgroup Leader for the IDC Card Development
Sub-committee. Clay is also a moderator and member of Rebelbasers.com
and posts under the name Unduli.
The
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Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.