Deck design
is not easy. There have been whole teams of players dedicated
to deck design for the purposes of coming up with that one good
deck to win the tourneys with, so it’s clear that it may take
some time to become competitive outside of your living room table.
Becoming
good at anything requires three things: 1) patience, 2) knowledge,
and 3) careful planning. Each are important during game play and
each are important during deck creation. Today we focus on improving
these things in deck creation. If you are new to the game or simply
find that you have trouble competing in the current environment,
you should consider these things. They can mean a great deal to
the success of your deck.
Perils
of Deck Creation
Impatience and a lack of knowledge and careful planning are common
traits of new or inexperienced players in any card game. These
traits are demonstrated in the mistakes they make. Below is a
list of the most common mistakes of new players, each with a brief
discussion of how those traits are manifested.
Mistake
#1: Lack of Focus. I think all players fall victim to this every
now and then; some more than others. However, it is the most common
mistake of beginners. Using only 1 or 2 copies of every neat card
you can stuff in your deck is not going to get you anywhere and
is going to be more frustrating than fun to play.
Mistake
#2: Seeking Originality. Every deck reflects the playing style
of its owner through unit choice whether its an original deck
or uses a common theme, so a player should not be concerned with
always trying to be original and doing something no one else has
done. At one time there were thousands of players, but only about
10 useful deck themes, so the likelihood of a player coming up
with a whole new deck theme is unlikely, particularly if the player
isn’t that good.
Mistake
#3: Too many cards. I can’t stress this enough. Most decks with
more than 63 cards are going to fail more than 50% of the time,
unless built by a superior deck builder, and even then it would
be an oddity.
Ways
to improve
There are many ways to improve your game, but the following suggestions
address the above mistakes and will go the furthest in improving
your deck-making skills.
Choose
a theme. Having a theme for your deck is essential for deck
design. Without a theme, your deck can have no focus. If your
skills are still in the development stage, its best to stick
to commonly used themes in order to maintain competitiveness
in the current environment. There are lots of themes out there
that work well, and a few that work great. Observe the playing
environment to find a theme you are comfortable with. If you
think you have found a new deck type, test it out in private
games. Keep it out of the tourney scene until you are sure it
can compete.
Whittle
down your card choices. There are lots of fun cards in this
game, but if you’re trying to use them all at once, you won’t
experience the fun, but only frustration. Instead, choose a
few good cards that work well together to accomplish your theme
and be sure to have multiple copies of each unit in relation
to how valuable it is to the deck’s success, and how many you
want in play at one time. Keep your deck small to help you maintain
your focus and to help your ability to draw the right card when
you need it.
Hone it
and own it. When you have constructed your deck, test it as
much as you can. After a few games, if you find that certain
cards are not being utilized as much as you like, find a way
to increase how much they see play or else replace them with
something that will see more play. If there are cards that do
see play, but aren’t proving effective, replace them with units
you think may work better to accomplish your theme or support
your primary units.
Get advice.
Don’t just work on your decks alone. Isolation only leads to
frustration. As the Bible says, "There’s a frustrating
of plans where there is no confidential talk." Get opinions
from more experienced players and consider what they suggest.
Sometimes even ideas you don’t like very much turn out to be
the best thing for your deck. Thinking outside the box is hard
to do, but if you look to someone on the outside, then you can
broaden your vision of your deck and its theme.
Start a
team. Even the best players turn to making teams. A team’s members
share their biggest secrets with each other in the hopes of
making that one great deck. This has proven effective for many
players, making good players great.
Remember
these things. Keep them close in mind. Because, when you find
your deck isn’t doing all it could be, the trouble lies with the
one building the deck, not the deck itself. Think about what you
can do to improve your own deck-building skills and apply what
you have read here. You’ll soon find yourself in a higher echelon
of game success.
Thoughts
or comments? Visit the message board thread for this article here.About
the Author
C. J. has been
a player of the game since 2003 and was the Text Finalization
Leader of the IDC Rules Sub-committee during FOTR and SAV. He
is currently the Public Affairs Editor. C. J. has written many
other articles for the IDC and Rebelbasers.com and has been a
member of both the Wizards and Rebelbasers forums since January
of 2004, posting under the name Corjay.
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