This deck was actually
inspired by something I read on Rebelbasers.com a few weeks back.
Basically someone asked the question if Mon Mothma (B) was used
in conjunction with Yoda (J) and Princess Leia (H) if that would
create a good advantage for the Light Side player. While I was sitting
there thinking it struck me that while this theme won't win you
character every single time it will be very strong. I wanted to
combine this with a few other tricks I had been thinking up so with
that was born the Speeder Feeder deck!!
Basically
this deck focuses on two goals; mass swarm in ground and combat
trickery. First let's break down the unit choice for the deck, and
then we can take a look at how to play the deck. So first up is
Character arena:
As you will notice, this is a very odd setup
indeed. Ephant Mon is included for his Hidden Cost and Battle/Mission
stripping ability. Boba Fett makes a showing mainly as a counter
to Darth
Vader (R) and other Hidden Cost Dark Side Characters. From those
two choices the deck goes crazy. Princess
Leia (G) is a great pilot for her build gain ability, but it's
her (H)
version that shines in this deck. As long as you have another Rebel
Character she cannot be attacked, basically this gives you free
intercept. How though do you take this fact and use it to your advantage?
First off you need a good damage absorber that is also a Rebel.
Unfortunately there aren't any Characters that fit this role; however,
Mon
Mothma (B) allows you to give two units of your choice the Rebel
subtype until end of game for only two build points. Now we have
access to ANY Light Side Character, but the one that truly shines
is Yoda
(J). He not only allows you to thin your deck, but also he has
Lucky and Evade making him quite a little tank. The last Character
is Luke
Skywalker (K), though in this deck I would actually consider
him as a Ground unit; let me clarify this as we take a look at the
Ground Arena.
Ground:
(14)
3x Jawa Sandcrawler
3x Snowspeeder Squad
4x Snowspeeder Rogue Two
4x Unmodified Snowspeeder
Talk about combat trick insanity. That's what
the Ground Arena is. It almost surprises me that no one has tried
this before with how effectively it works. Let's start with the
work horse of every Ground Arena, the Jawa
Sandcrawler. While the Sandcrawler is amazing sometimes its
discard requirement can take a toll on some decks. This deck however
feeds off of that discarding. The Snowspeeder
Squad features a unique ability that triggers only when it is
in the discard pile, so you will want to pitch it with a Jawa Sandcrawler
as soon as possible. What is this ability though? You can discard
two Speeders from the Ground Arena to put this card from your discard
pile into the ground arena. What makes this so tempting a strategy
is that Light Side Speeders are cheap and efficient. The Unmodified
Snowspeeder only costs three build, throw Lar's
Homestead into the mix and that is lowered to two build. Plus
eventually the Unmodified Snowspeeder will die because of its Upkeep,
so why not put it to even more use by discarding it to bring out
a Snowspeeder Squad. The other Speeder unit in the deck is the Rogue
Two, this is a very solid little unit packing good speed, power,
health, and Critical Hit all for only four build. As I mentioned
in the Character overview, I consider Luke Skywalker (K) to actually
be a Ground unit. When the unit he is piloting is discarded, instead
of discarding Luke as well, you simply move him to the Character
arena and treat him as a Ground unit. Then when the Ground battle
is over you move him untapped to the Character arena. So in a single
turn Luke could be party to three separate attacks. So here is the
sequence that makes this ground setup so devastating. Two Unmodified
Snowspeeders with four damage on each and Luke Skywalker (K) piloting
one of the Speeders, they both attack. Since they will be discarded
at the beginning of your build step you instead discard both of
them to bring out a Snowspeeder Squad. Instead of Luke being discarded,
he is instead moved to the Ground arena and gets to attack, as does
the Snowspeeder Squad. After four attacks with a total of 20 power
you play a Discuss
it in Committee (if your opponent even has ground units left)
and sit back and laugh. Talk about devastating.
While your Character arena is good, it could
really use some help, this is there the Millennium
Falcon (E) comes into play. Being able to attack from Space
into another arena is a great ability, especially when it is free.
You will want to stack the Falcon to get the most use out of this
ability so three other version are included. Luke makes another
showing in his X-Wing, as well as another deck favorite of mine,
the Modified
YV-330 (A). The last unit in the Space arena is the Jedi
Interceptor. This little guy is great for taking the heat off
your other units from the likes of the Death Star or Endor
Imperial Fleets.
Battle:
(9)
3x Dismiss
3x Trap Door!
3x Discuss it in Committee
It's my usual trifecta of Battle cards. There
really isn't much more to say about these three cards that hasn't
already been said in my most of my Deck Clinic Articles. Except
to say that Dismiss works great in getting Snowspeeder quads into
your discard pile mid-turn. Also you can use it solely as a discard
effect if push comes to shove.
Mission: (5)
3x Hatch a Clone
2x Explore the Swamps
Combat tricks are good. Reusable combat tricks
are even better. That's where Hatch
a Clone comes in. It lets you reuse your Speeders to fuel the
Snowspeeder Squad trick, which is very useful in long drawn out
Ground battles. Explore
the Swamps makes another showing in this deck, your optimal
target for tapping is Luke Skywalker (K) as he can still move to
a unit after being tapped, thus almost nullifying the cost of Explore
the Swamps.
Location: (4)
2x Lar's Homestead
2x Cloud City Battleground
Lar's
Homestead is good in this deck, but mainly only for the Ground
Arena. Sure some of your other units gain benefits from this card,
but if something better comes along, like a Rebel cost reducer that
would probably work better. Cloud
City Battleground on the other hand is superb and fits nicely
into this deck, being able to Disrupt and play a "fog"
card in one turn is wonderful.
Equipment: (2)
2x Sonic Charges
Swarms beware!! Not just Space swarms either.
This beauty of an Equipment card turns any of your Transports into
Overkill maniacs. Coupled with the Millennium Falcon (E) this card
can single handedly assist in the decimation of two arenas. Watch
out Dark Side this could spell doom to many a deck.
Totals:
13 Character
14 Ground
13 Space
9 Battle
5 Mission
4 Location
2 Equipment 60 Total Cards
Download this deck and other deck articles
for LackeyCCG here.
That's all folks.
Play around with this deck; it truly has some great tricks to it.
As always, if you have an interesting
or quirky deck, one that utilises a forgotten subtype or an overlooked
strategy or interaction, or if you just want to make your deck better
please e-mail it to me at ketricel@msn.com.
Thoughts or comments? Visit
the message board thread for this article here.
About the Author Nathanael has been a player since May
2002 and is currently taking time off from the IDC and Playtesting
for personal reasons. He has written a number of articles for Wizards
of the Coast and has been very active with the SWTCG Hope of the Jedi
tournament. Nathanael Tripp has also been a member of both the Wizards
and Rebelbasers forums since January of 2002, posting under the name
Ketricel.
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