Skywlkr's Deck Vault #1
by Brian Weeks

Welcome to the first installment of the Deck Vault. After Ketricel's departure from the IDC Playtesting Chair position and the IDC itself, it appears I have some huge shoes to fill. And hopefully this new article series will be a step in the right direction. When I sat down to think about something to write for this article, I turned to my past deck archive. But first, let me give a little background behind my deck archives.

When the TCG first came out, I was able to talk our local gaming store into holding weekly sanctioned tournaments. With my wife's acceptance of the game, I was able to attend almost every tournament from 2003 to 2005. With each tournament and each TCG expansion, I kept track of my deck designs, ideas, and combos. Constantly changing to counter-act the latest meta-game, flipping back through my archive brought back alot of great memories. Let me finish my archive description by saying that, just like the game itself, I can lay no claim to all of these deck ideas and combos. They're a combination of three years of great memories playing the TCG.

So, with that background in mind, throughout this new article series, I plan on revealing some of my past decks, ideas and combos. Perhaps they can help you or give you ideas that you can use in your online tournament play. This particular deck was one of my personal Dark Side deck favorite's. It has some roots based in the WOTC article, "Lando Lock Down" by Davion Dare, but with a few extra twists. It's fairly consistent in pulling off the necessary combos to win - making your opponent have no Force on first turn; having Lando (C) intercept all Character arena attacks and gaining build while doing it; controlling the Ground arena by not allowing your opponent to attack; retaliating attacks over and over again in the Space arena.

I might also mention that in this article (and subsequent Deck Vault articles), I will be describing deck strategies from my own perspective. In that sense, I claim no specific strategies as my own, but an accumulation of various deck ideas. So here we go.

Lando's Got Asteroids
 
   
 
   
 

      Totals:
14 Character
13 Ground
15 Space
8 Battle
6 Mission
4 Location
0 Equipment
60 Total Cards

Download this deck and other deck articles for LackeyCCG here.

   
   
   
   

Character: (14)
3x Admiral Firmus Piett (C)
3x Jabba the Hutt (C)
1x Lando Calrissian (A)
1x Lando Calrissian (B)
3x Lando Calrissian (C)
1x Lando Calrissian (E)
2x Watto (B)

If you read the above linked article, it may have refreshed your memory on the original strategy of this deck. But, my modifications changed it around and made it more solid (in my opinion).

I would say initially that Lando (C) is the key to this deck. But without any of the three main Characters, your Character arena would be lost. Jabba (C) grants your Character's intercept, which allows you to intercept to Lando (C) and Discard a unit -> Prevent all damage to Lando and Gain 2 build points. Piett (C) gives each of your Space units free intercept. This will be discussed in more detail when we get to the Space units.

The Lando stack in this deck is like a Swiss Army knife. Each has a unique and specific use. Lando (A) is a Swiss Army knife by it's own right and has some very useful damage removal/draw engine/unit recycling abilities. Lando (B)'s main purpose in this deck is to get out Forests of Endor. Put Lando (B) down in your build zone at the end of your setup (with a counter on him) so you can deploy him during your first build step and get Forests out. This kicks off your Force Drain engine. Lando (C) should be deployed during setup if you have him in your hand. This card is central to the deck. When your opponent attacks (any Character), intercept with Lando (C) (assuming Jabba (C) is out). Discard an asteroid (the bigger the better) to prevent any damage from that attack and gain 2 build points (per prevention). Also, because the "Prevent all damage..." and "You gain 2 build..." are seperate sentences, Lando doesn't have to be attacked to generate the build. Discard a unit -> Gain 2 build. But the ability can only be used once per turn if Lando is not preventing damage. Lando (E) is the cream filling of the Character arena. Once you gain control of the Character arena (or your opponent gives up on it), move (E) to the top and start building up your Ground arena. You should have several Bespin units in your hand from this deck's excellent draw engine.

Watto (B) is here for one reason. To recycle Asteroids. The Asteroids are key to Lando's damage prevention and to the unit interception/retaliate in the Space arena. If you can spare the build point, use him to bring back the Big Asteroid. Then the prevention cycle can start again.

   
   
   
   

Ground: (13)
3x Bespin Cloud Car Squad
4x Bespin Twin-Pod Cloud Car
3x Cloud City Wing Guard
3x Jawa Sandcrawler

The three Bespin units in this deck are pretty straight foward. They each are fairly cheap, they each have Accuracy and they each have the added bonus of making your opponent decide whether spend Force to tap the unit. Usually, tapping your unit is a bad thing. But coupled with Forests of Endor, your opponent now has to also pay 2 Force to damage your unit as well. With first round Carbon Freeze, your opponent will be able to deal zero damage in the Ground arena.

This deck also contains the requisite Jawa Sandcrawler. One thing to note when discarding your required two cards is to discard Asteroids if you have them in your hand. They'll recycle when a bigger Asteroid is discarded from the arena.

   
   
   
   

Space: (15)
2x Big Asteroid
1x IG-2000 (A)
3x Medium Asteroid
1x Modified YV-330 (A)
3x Small Asteroid
1x Vader's TIE Fighter (A)
4x Yinchorri Fighter

The Space arena is alot of fun to play, IF you have the pieces in place. Piett (C) must be in the Character arena for this all to work. You must also have an Asteroid (preferably a Big Asteroid) and at least two Yinchorri Fighter's in the arena. I have gotten all four Yinchorri's out first turn before.

When your opponent attacks, per Piett's text, each of your Space units gets Intercept. Intercept first with a Yinchorri and then Retaliate 2. Intercept with the next Yinchorri and repeat again. When you're out of Yinchorri's, Intercept last with an Asteroid. If the Asteroid is discarded, deploy two of the next size for free. This repeats with each attack your opponent makes.

IG-2000 (A), Modified YV-330 (A), and Vader's TIE (A) are in the deck for some extra fighting power and each have excellent defenses to keep around (if you're out of Asteroids to intercept with).

   
   
   
   

Battle: (8)
3x Dark Sacrifice
3x Disrupting Strike
2x Lightsaber Throw

Battle cards are pretty straight foward. My favorite strategy with Dark Sacrifice is to discard a Big Asteroid (worth 6 build), replace/deploy two Medium Asteroid's, and then give all my Space units +6 power. (Note: only the units that were deployed at the time of the discard get +6 power. The two Medium Asteroid's do not.)

Mission: (6)
3x Carbon Freeze
3x Splinter the Republic

Carbon Freeze is an "extra" Force drain source in this deck. A first round play is usually deadly. Splinter the Republic lets you draw out the Lando's you need.

Location: (4)
2x Jabba's Palace
2x Forests of Endor

Jabba's Palace is excellent in this deck. Almost every unit in this deck is Neutral and therefor benefits from this card. Forests of Endor, as mentioned above, is a must in this deck and should be deployed first round if possible.

   
   
   
   

IDEAL SETUP
(Assuming a 30 build setup)


11 build

 


4 build

 


12 build

 
 
BUILD ZONE AFTER SETUP

- with 3 build

 
 
HAND AFTER SETUP

 
 
FIRST BUILD STEP
  (Assume a Build roll of 3 +1 for all three arena bonus = 4 Build)  



Deploy Lando B on top of Lando C for 1 build. Search for a Forests of Endor, put it in your Build zone with 3 Build counters on it. Now put one more Build on it and deploy it. (2 Build left)

Deploy Lando E on top of Lando B for 1 build. Tap Lando E, show the Bespin Cloud Car Squad and put it in your Build zone with 4 build on it. Now deploy it to the Ground arena. (1 Build left)

Now move Lando C to the top of the stack for 1 Build. (0 Build left)

Deploy Jabba C for 0 build plus 2 Force (since you had 3 build on him). Now your Intercept engine is in place. (0 Build left)

 


You can tap the Sandcrawler for cards during your Build step at any time.

Your Ground is somewhat protected by the Forest of Endor. Make your opponent choose his defeat - pay Force to tap or pay Force to do damage.

 

 
 
AFTER FIRST BUILD STEP


Intercept with Lando C, discard an Asteroid and Gain 2 build for each attack as described in the article above.

You will soon be gaining 2-6 Build per turn. Watch out for unpreventable attack units or damage cards and always have a secondary Lando C built in the Build zone.

 

Attack!!!

Eventually, with the draw engine and the build engine, you will be able to deploy more Ground units here and protect them with the Forests of Endor.

 


At the beginning of the Build step, before an attack is declared, Pay your last 2 Force and play Dark Sacrifice. Discard your Big Asteroid and deploy two Medium Asteroids. Your two Yinchorri fighters now get +6 power (this includes Retaliate). Your Medium Asteroids do not gain this effect as they were deployed after the Battle card was played.

Now, use the Intercept/Retaliate method described above.

     
   
   
   
   

Well, that's the deck in a nutshell. If you have a similar deck you used to play, or have some ideas on a different strategy or just want to comment about the article, let me know in the forums.

Thoughts or comments? Visit the message board thread for this article here.
   
   
About the Author

Brian Weeks (aka Skywlkr) has been playing the Star Wars TCG since its introduction at Celebration 2 in 2002. After playing the demo game and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was created. He competed in three qualifiers, yet the closest he ever ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer for the now defunct Diehard Online, he has tried to promote the game through information and interaction.

He is married, has a three year old son, is an architect, has been the Treasurer and Newsletter Editor for five years for JediOKC (an Oklahoma City based Star Wars Fan Club), was the IDC Card Development Chairperson for Fall of the Republic and is now the IDC Public Affairs Chairperson. Despite all that, he still has time to introduce the game to new players…KEEP THE GAME ALIVE!

   
     
         
 
 
 


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