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Re-evaluating cards:
Stealth
by
Trevor Agnitti
The
new anti-transitive relationship between fast, slow, and stealth
that Nick Prince talks about in
this article is one of the many new reasons to go back and evaluate
old cards. There are many new cards that can thwart Stealth that
were specifically designed to do so. Some are more obvious, like
Scouting
Party. Some are less obvious, like Interdictor-Class
Star Destroyer.
And there are many
old cards that are now being reevaluated as elegant weapons for
a more civilized age. Several of these have gotten a lot of attention.
Like Fly
Casual's "drawback" of reducing your unit's speed
is now something a sneaky stealth deck clamors for. I think perhaps
that card was the inspiration for the peculiar wording of Interdictor-Class
Star Destroyer.
In short, there
are 5 ways around Stealth. Be slower than the stealth unit,
use Hidden Cost after it taps, untap your units after it taps, tap
it, or kill it directly.
- Be slower than the stealth
unit:
This is the most straight-forward approach. Being a slow unit
is no longer strictly the drawback it once was. Patrol
Mode Vulture Droid was a good unit before Stealth. Now, it's
a powerful counter to cards like Infiltration
Team, which could otherwise single-handedly destroy some decks.
Fast Bespin
ground units are now not such a dominating force. And with
Cloud
City Wing Guard being able to be tapped by paying 3 Force,
a single Infiltration
Team left unchecked will wipe them out. All of them. And Lando
will have no one to boss around. Jawa
Crawler is no longer just a fat body who cycles your cards.
One major drawback to this strategy sometimes overlooked is that
your opponent's stealth units get to attack your slow units first,
potentially killing them. So if you are playing against a stealth
deck and think your one or two slow units will thwart them, you
might be mistaken.
- Hidden Cost:
Hidden Cost is a one shot attempt to kill a Stealth unit. If Boba
Fett (H) fails to kill Wicket
W. Warrick (B) with the first attack, he may just find himself
stabbed to death by a crude spear. Fortunately, Hidden Cost has
much more utility than just killing stealth units.
- Untap your stuff after the
stealth unit attacks:
Power
Dive is a lot more useful now. Most decks that run Power
Dive have a starfighter or speeder that gets decked out with
a cool pilot and it should be able to kill most Stealth units
in a single attack. But then again, their Stealth units will get
to attack first even if you use a Power
Dive later.
- Tap it:
Cards like Vader's
Grip are a lot more useful now. In addition to countering
Stealth, the ability to tap a unit also counters the above 3 ways
around Stealth. So if you have a Stealth unit, and your opponent
is playing with any of the aforementioned Patrol
Mode Vulture Droid, Boba
Fett (H), or uses a Power
Dive, you can tap their unit to stop it from countering your
stealth unit. Cards like Trap
Door! do all that AND will deal damage, which leads us to...
- Kill it directly:
If you can't beat them in a fair fight, go directly for the jugular.
Darth
Vader (F) can deal with problem cards, like Garindan
(A). As an added bonus, he also has no qualms about killing
the often problematic Yoda's
Spirit (A). Then there's the powerhouse Darth
Vader (S) that just got another reason to go in your deck.
Other cards you should consider are Mustafar
Battle Grounds, Jedi
Master's Deflection, Lightsaber
Quick Draw, any unit with Deflect, and my personal favorite:
Homing
Missile. Unlike most counters, Homing
Missile can be used in any arena. And if you've ever finished
building 2 or 3 Homing
Missiles in one turn, you know the power of casting the magic
missile.
Bothan
Spy and Princess
Leia (H) make a nice team. How appropriate. Princess
Leia (H) also goes well with Han
Solo (M) too. Even more appropriate.
Take another look
at the old cards, all 1,676 of them. I bet you'll find a gem whose
time has finally come.
Thoughts
or comments? Visit the message board thread for this article here.
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About the Author
Trevor Agnitti, known on Rebelbasers
as DarthWaiter, is the creator of LackeyCCG. He has an interest in
many card games as well as card game design (lackeyccg.com/ccgdesign.html).
Having studied many different CCGs, he fancies himself something of
an expert on what works and what doesn't. If you disagree, go give
him an earful.
He lives in Springfield, MA, USA with is lovely
wife Angelica and spends most of his time coding, gaming, or coding
for gaming.
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