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Space:
(12)
2x Luke's
X-Wing (B)
1x Luke's
X-Wing (C)
1x Luke's
X-Wing (D)
4x Luke's
X-wing (E)
4x Republic
Hyperdrive Ring
When a deck is named after a Space unit, that
cant attack other arenas, then the combo has to be pretty
good right? Well, this combo is better than pretty good. Its
downright abusive.
Now, when I see other pilot decks, they usually
seem to have multiple ships in space. They have the Millennium Falcon,
Lukes X-Wing, Obi-Wans Starfighter, etc and the goal
is to simply throw out good space ships and good pilots to win space.
Not a bad strategy. But one this deck does not employ.
This deck plans to build one starfighter and
one pilot. With those, it plans to beat everything the DS can throw
out at it.
The main combo is Lukes X-wing (E)
with R2-D2 (J) piloting.
If you really want to see how good the combo
is try this setup for fun:
For the LS put Lukes X-Wing (E) stacked
once with R2-D2 (J) piloting it in the Space arena. For the DS,
place 4x Endor
Imperial Fleets, 4 TIE
Interceptors, 4 TIE
Pursuit Wings, 1x Vaders
TIE Fighter (C), 4x Indictor
Class Destroyers, 4x TIE
Defender, 4x TIE
Hunter and 1x Death
Star II (D) in the Space arena. Now play normally. The majority
of the time, the LS player should win space. Now, when you had more
Lukes X-Wings, Wedge, the Republic Hyperdrive Rings
and all the Battle cards, you see why this deck is so good. Space
is near impossible for the DS player to win unless you get a horrible
draw. And most of the time, you will only place around 11-12 build
into space.
With Yodas stall and draw ability, you
can now draw the cards for the 2nd arena you wish to win.
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