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Battle Report - Luke's
X-wing vs. Death Star II
Battle Report By: Marc McNeill
Marconis Maximus (aka
Marc, marco or whatever you want to call me): I'm running a
slightly new Luke's X-wing deck. For the first time, I'm running
15 Characters and have dropped Mind Trick. Grand Moff Nicodemus
Fett is running a completely new deck and I have no clue what it
is. This should be interesting.
The main idea is to get Luke's X-wing (E) out with a Pilot and
Yoda (J) in Character. I plan to use a triple strike to win Character
(Yoda (J), Luke Skywalker (S), and Boba Fett (H)), win Space with
Luke's X-wing, and play for Ground if I need to stall or if the
draw goes in that direction. It's not like the old Luke's X-wing/Pilot
that just went for Space and Ground. I have sacrificed a little
in both but I now have an incredible Character arena that serves
as a draw engine. We'll see how it goes.
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Totals:
15 Character
12 Ground
12 Space
18 Battle
3 Mission
0Location
0 Equipment
60 Total Cards |
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Download this deck and other deck articles
for LackeyCCG here.
Grand Moff Nicodemus Fett: In my spare time
I have constructed a superweapon of a new deck, one that creates
a powerful hybrid of Emperor Palpatine and the Death Star II.
The main idea is to get the Death Star II (D) out during setup
alongside any version of Emperor Palpatine. Ground needs to hold
at least until I have things squared away in Space and Character.
Orn Free Taa (A) helps with annoying units such as Luke Skywalker
(S) and Luke's X-wing (E). Hopefully this deck will achieve the
ultimate victory I have had in mind for so long.
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Totals:
14 Character
14 Ground
14 Space
8 Battle
6 Mission
3 Location
2 Equipment
61 Total Cards |
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Download this deck and
other deck articles for LackeyCCG here.
Initial
Set Up
Dark Side
Draws 7 cards:
Death Star II Regiment [1], Death Star II Ceremonial Legion [1],
Death Star II Ceremonial Legion [2], Emperor's Shuttle (A), Occupied
Coruscant, Palpatine's Teaching, Hotwire
Dark Side Mulligans: None
Light Side Draws 7 cards:
Power Dive, High Speed Dodge, Power Dive, Homing Missile,
Luke's X-wing (E) [1], Luke's
X-wing (E) [2], Luke Skywalker (S)
Light Side Mulligans: Power
Dive, High Speed Dodge, Power Dive, Homing Missile
Light Side Draws: Luke Skywalker (S), Anakin's Podracer
(A), Luke's X-wing (B), Yoda (J)
Setup
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Dark Side (30 Build)
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Light Side (30 Build)
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Deploy Death Star II Ceremonial Legion [1] (24B left)
Draw: Patrol Mode Vulture Droid
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Deploy Anakin's Podracer (A) (27B left)
Draw: Boba Fett (H)
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Deploy Death Star II Ceremonial Legion [2] (18B left)
Draw: Death Star II (D)
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Deploy Yoda (J) (21B left)
Draw: Unmodified Snowspeeder
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Deploy Death Star II (D) (10B left)
Draw: Death Star II (A)
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Deploy Luke's X-wing (E) [1] (16B left)
Draw: Rebel Armored Freerunner
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Deploy Death Star II (A) under Death Star II (D) (9b left)
Draw: Hotwire
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Deploy Luke's X-wing (B) under Luke's X-wing (E) [1] (15B left)
Draw: Hotwire
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Deploy Patrol Mode Vulture
Droid (2b left)
Draw: Emperor's Shuttle (A) |
Deploy Unmodified Snowspeeder
(12B left)
Draw: Sebulba's Podracer (A) |
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Put Death Star II Regiment [1] face down in the build zone with 2 build
counters on it. (0B left)
Draw: Death Star II Regiment [2]
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Deploy: Rebel Armored Freerunner (6B left)
Draw: Discuss it in Committee
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Deploy: Sebulba's Podracer (A) (0B left)
Draw: Rebel Armored Freerunner
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Turn
One
Roll for Build = 4
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Dark Side (7 Build (+3 from Death Star II (D)))
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Light Side (5 Build)
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Draw: Emperor Palpatine (G)
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Draw: Republic Hyperdrive Ring
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7B on Emperor Palpatine (G) (7 Total)
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Upkeep: 1 damage to Unmodified Snowspeeder
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Deploy: Emperor Palpatine (G)
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2B on Republic Hyperdrive Ring (2 Total)
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Deploy:
Republic Hyperdrive Ring |
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3B on face-down Rebel Armored Freerunner (3 Total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
This really is not that great of a setup for me. I don't have
any pilots and I have invested a ton into Ground (which I don't
like to do). Since I have Republic Hyperdrive Ring and Hotwire I
feel safe in Space for a turn. Considering Fett's love for Disrupts
I don't want to play Discuss it in Committee this turn. I would
rather wait until next turn when I have 6 Force so that I can play
Hotwire if needed. I feel that I can win Ground with two rounds
of attacks (I hope to get out my other Rebel Armored Freerunner
next turn). If I win Ground, Nicodemus should be done easily. He
has too much build invested there and I can win Character and draw
a Pilot for Space.
Nicodemus's Thoughts:
Perfect. As long as the dice are with me this match should be mine.
Space will be the most difficult arena to take, even with the Death
Star II (D). Ground worries me but not as much as Space; I should
be able to sweep it clean within two turns. Unless one of us draw
a big Character, it will take some time before either Yoda (J) or
Emperor Palpatine (G) kills the other.
Space Battle
- Luke's X-wing (E)
à
Death Star II (D) à
1,2,6,5 (Lucky: 5) à
3 damage.
- Death Star II (D) à
Luke's X-wing (E) à
4,4,3,5,4,2,3,6,3 (Lucky: 6) à
2 hits à
2 damage.
Ground Battle
Character
Battle
- Yoda (J)
à Emperor
Palpatine (G) à 2,5,1,2,1 (Lucky: 1,4)
à 2 Hits à Emperor Palpatine (G)
pay 3F à Evade 2 à Prevent 2 damage.
- Emperor
Palpatine (G) à Yoda
(J) à Yoda (J) draws R2-D2
(J) into hand à 5, 3, 5, 6 (Lucky: 5,
6) à 3 Hits à Yoda
(J) pay 2F à
Evade 2 à
1 damage.
Arena check:
Space: contested
Ground: Dark Side
Character: contested

Turn
Two
Dark Side Force: 5
Light Side Force: 6
Roll for Build = 2
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Dark Side (6 Build (+1 from arena bonus; +3 from Death Star II (D)))
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Light Side (2 Build)
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Draw: Death Star II Regiment [3]
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Draw: Yoda (J)
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3B on Death Star II Regiment [1] (5 Total)
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Upkeep: 1 damage to Unmodified Snowspeeder (2 total)
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| Deploy: Death Star II
Regiment [1] |
2B on face-down R2-D2
(J) (2 Total) |
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3B on face-down Death Star II Regiment [2] (3 Total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Space units
Marc's Thoughts:
Not bad, I didn't have to use my Republic Hyperdrive Ring and
I drew R2-D2 (J) with Yoda (J)'s ability. Another build would have
been nice but it's looking good.
Nicodemus's Thoughts:
It would be better if I had something more than Ground at my disposal,
but this should do nicely for now.
Space Battle
Ground Battle
- Anakin's Podracer
(A) à
Death Star II Ceremonial Legion [1]
à
4,1 (Lucky: 1) à
1 hità
Parry 1 to prevent 1 damage.
- Sebulba's Podracer (A) à
Death Star II Ceremonial Legion [1]
à
Tap Sebulba's Podracer (A) for its damage ability à
3 damage counters on Death Star II Ceremonial Legion [1]
and 1 counter on Sebulba's Podracer (A).
- Unmodified Snowspeeder à
Death Star II Ceremonial Legion [1] (3 damage)
à
2, 6, 5, 1à
2 hits à
Parry 1 to prevent 1 damage à
1 damage
- Rebel Armored Freerunner à
Death Star II Ceremonial Legion [1] (4 damage)
à
Tap Rebel Armored Freerunner for its damage ability à
3 damage counters on Legion à
discard Death Star II Ceremonial Legion [1] (7 damage).
- Death Star II Regiment [1] à
Unmodified Snowspeeder (2 damage) à
1, 6, 1, 5, 6, 1 à
3 hits à
Light Side player plays Discuss It In Committee
(-4 Force) à
Dark Side player plays Hotwire (-2 Force)
à
Light Side player plays Hotwire (-2 Force)
à
Dark Side player plays Hotwire (-2 Force)
à
3 damage à
discard Unmodified Snowspeeder.
- Death Star II Ceremonial Legion [2]
à
Sebulba's Podracer (A) (1 damage) à
4, 6, 3, 5, 1, 6, 4 à
6 hits à
6 damage à
discard Sebulba's Podracer (A).
- Patrol Mode Vulture Droid à
Rebel Armored Freerunner à
5, 6, 3, 4, 6, 1, 4, 2à
6 hits à
6 damage à
discard Rebel Armored Freerunner.
Character
Battle
- Yoda (J)
à Emperor
Palpatine (G) à 4, 6, 1, 1, 2 (Lucky:
4,3) à 3 Hits à 3 damage to Emperor
Palpatine (G) (3 total).
- Emperor Palpatine
(G) à Yoda
(J) (1 damage) à Yoda (J) draws Discuss
it in Committee into hand à 4, 6, 5, 6 (Lucky: 6,3)
à 3 Hits à
3 damage to Yoda (J) (4 Total).
Arena check:
Space: Dark Side
Ground: contested
Character: contested

Turn
Three
Dark Side Force: 5
Light Side Force: 4
Roll for Build = 2
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Dark Side (6 Build (+1 from arena bonus; +3 from Death Star II (D)))
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Light Side (2 Build)
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Draw: TIE Defender
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Draw: Wedge Antilles (C)
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Bounty: "Draw 1 card." and "Draw 1 card."
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1B on R2-D2 (J) (3 Total)
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Bounty Draw: Patrol Mode Vulture Droid and Darth Sidious (E).
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Deploy: R2-D2 (J)
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5B on Death Star II (A) (5 Total)
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1B on face-down Boba Fett (H) (1 Total)
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Deploy: Death Star II (A) and stack on top of Death Star II (D)
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1B on Darth Sidious (E) (1 Total)
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| Deploy: Darth Sidious
(E) stack on top of Emperor Palpatine
(G) |
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| Darth
Sidious (E) ability (Tap, -3 Force) à 1 damage counter on Sidious
à 3 damage counters
on Yoda (J) (7 total ) à discard Yoda (J) |
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
This turn was a disaster. TWO DISRUPTS!!! Well, I have just
wasted 21 build, 7 cards, and 6 Force in the wrong arena (all by
turn 2!!!). I still have a chance but it will require some luck.
Nicodemus's Thoughts:
Excellent. Ground is secure and Character is but a turn away. Nothing
can stand in the way of the Emperor's domination now.
Space Battle
- Luke's X-wing (E)
à
Death Star II (A) à
3,2,2,3 (Lucky: 2) à
0 damage.
- Death Star II (A) à
Luke's X-wing (E) à
2, 6, 1, 2, 3, 1, 5, 4, 4, 5, 1, 1, 2, 5, 1 (Lucky: 5) à
4 hits à
discard Republic Hyperdrive Ring to prevent all damage.
Ground Battle
Character
Battle
- R2-D2 (J)
à Darth
Sidious (E) à 4 à 1 Hit à 1 damage to Darth
Sidious (E) (5 total).
Arena check:
Space: contested
Ground: Dark Side
Character: contested

Turn
Four
Dark Side Force: 6
Light Side Force: 8
Roll for Build = 5
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Dark Side (6 Build (+1 from arena bonus)
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Light Side (5 Build)
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Draw: Jedi Master's Meditation
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Draw: Luke Skywalker (S)
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Darth Sidious (E) ability à 1 damage counter on Sidious
à 3 damage counters
on R2-D2 (J) à discard R2-D2 (J)
à discard Darth Sidious
(E)
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5B on Wedge Antilles (C) (5 Total)
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5B on Emperor's Shuttle (A) (5 Total)
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Deploy: Wedge Antilles (C) onto Luke's X-wing (E)
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Deploy: Emperor's Shuttle (A)
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0B to move Luke's X-wing (B) to top of stack
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Emperor's Shuttle (A) ability à tap and search deck for
Emperor Palpatine (D) à place Emperor Palpatine
(D) in hand
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1B on face-down Emperor Palpatine (D) (1 Total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
I'm still in bad shape. Getting out Wedge Antilles (C) helps.
I can win Space. The question is: can I win Character?
Nicodemus's Thoughts:
Sacrificing Darth Sidious (E) was tough, but I think I can hold
Space long enough to deploy Emperor Palpatine (D). I have plenty
of Force gain in my hand to make him huge.
Space Battle
- Luke's X-wing (B)
à
Death Star II (A) à
3, 4, 4, 3, 4, 2 à
3 hits à
3 damage to Death Star II (A) (6 total)..
- Death Star II (A) à
Luke's X-wing (B) à
1, 2, 1, 1, 2, 2, 2, 4, 6, 4, 3, 1, 1, 6, 1 à
4 hits à
Luke's X-wing (B) uses "Pay 0 Force -> Evade 1.",
"Pay 2 Force -> Evade 2.", and "Pay 0 Force
-> Prevent 1 damage to one of your Rebel Starfighters. Play
only once per turn." to prevent the 4 damage.
Ground Battle
Character
Battle
- NEUTRAL (no contest, no control)
Arena check:
Space: contested
Ground: Dark Side
Character: Neutral

Turn
Five
Dark Side Force: 7
Light Side Force: 10
Roll for Build = 3
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Dark Side (3 Build)
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Light Side (3 Build)
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Draw: Death Star II Ceremonial Legion [3]
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Draw: Discuss it in Committee
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2B on Death Star II Regiment [2] (5 Total)
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3B on on face-down Boba Fett (H) (4 total)
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Deploy: Death Star II Regiment [2]
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1B on face-down Emperor Palpatine (D) (2 Total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
How quickly things can change. I should win Space and now I
can deploy Boba Fett (H) if Nicodemus pulls out a Character. Lots
can change, as it will take me awhile to win Space, but right now
I'm feeling much better.
Nicodemus's Thoughts:
Things are not looking so bright anymore. My perfectly held game
is crumbling into decadence. I have no hope in holding Space anymore
and am trying desperately to secure Ground and try to get out Emperor
Palpatine (D)
Space Battle
- Luke's X-wing (B)
à
Death Star II (A) à
1,4,5,6,6,1 à
8 damage (14 total).
- Emperor's Shuttle (A) à
Luke's X-wing (B) à
5,1,4 à
2 hits à
Luke's X-wing (B) uses "Pay 0 Force -> Evade 1."
and "Pay 0 Force -> Prevent 1 damage to one of your Rebel
Starfighters. Play only once per turn." to prevent the 2
damage.
- Death Star II (A) à
Luke's X-wing (B) à
3,6,2,2,5,6,1,2,6,5,3,1,2,5,4 à
7 hits à
Light Side plays Discuss it in Committee
to prevent the 7 damage.
Ground Battle
Character
Battle
- NEUTRAL (no contest, no control)
Arena check:
Space: contested
Ground: Dark Side
Character: Neutral

Turn
Six
Dark Side Force: 11
Light Side Force: 10
Roll for Build = 1
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Dark Side (1 Build)
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Light Side (1 Build)
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Draw: Emperor Palpatine (D)
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Draw: High Speed Dodge
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| 1B on
face-down Emperor Palpatine (D) (3 Total) |
1B on on face-down Boba Fett (H) (5 total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
It's getting close. Hopefully, I can win the game before Emperor
Palpatine (D) gets out (which GMNF seems dead set on doing). If
not, then it's going to be a very, very, very long game.
Nicodemus's Thoughts:
It's not over yet. If I can somehow manage to stay alive until Emperor
Palpatine (D) is deployed then I can at least delay the game for
some time. It all depends on the dice, who have never been good
to me as of yet
Space Battle
- Luke's X-wing (B)
à
Death Star II (A) à
5,6,2,2,1,4 à
7 damage à
Death Star II (A) is discarded.
- Emperor's Shuttle (A) à
Luke's X-wing (B) à
4,4,5 à
3 hits à
Luke's X-wing (B) uses "Pay 0 Force -> Evade 1."
and "Pay 2 Force -> Evade 2." to prevent the 3 damage.
Ground Battle
Character
Battle
- NEUTRAL (no contest, no control)
Arena check:
Space: contested
Ground: Dark Side
Character: Neutral

Turn
Seven
Dark Side Force: 15
Light Side Force: 14
Roll for Build = 6
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Dark Side (6 Build)
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Light Side (6 Build)
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Draw: Palpatine's Teachings
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Draw: Unmodified Snowspeeder
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| 6B on
face-down Emperor Palpatine (D) (9 Total) |
4B on on face-down Luke Skywalker (S) (4 total)
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2B on on face-down Yoda (J) (2 total)
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Retreat Phase:
Dark Side: None
Light Side: Retreats all Ground units
Marc's Thoughts:
I really hope I win this turn. If not, then we might be playing
another 10 turns.
Nicodemus's Thoughts:
So close, yet so far away. This turn will be the moment of truth.
Space Battle
- Luke's X-wing (B)
à
Emperor's Shuttle (A) à
3,4,5,6 à
7 damage à
Emperor's Shuttle (A) is discarded.
Ground Battle
Character
Battle
- Light Side uses Hidden Cost to deploy Boba Fett (H) into
the Character arena.
Arena check:
Space: Light Side
Ground: Dark Side
Character: Light Side
LIGHT SIDE
WINS!!!!

Post Battle Thoughts
Marc's Thoughts:
Wow. This was really, really close. I love games when an arena
has been cleared empty. We could have been playing for a long time
if Emperor Palpatine (D) came out. Venerable Luke's X-wing pulls
out another crazy win. In most games, I would have been close to
conceding defeat. But with this deck, you never know.
As always, I thoroughly enjoy playing with Nicodemus Fett. He taught
me how to play on Lackey and for that I will always be grateful.
He is a true friend and I hope our next games are as good as this
one.
Nicodemus's Thoughts: Regardless of the outcome, the game was good.
There were many times were both of us thought we had ensured victory
only to be ruined by the dice or by the other player's schemes.
This new deck, though suffering a loss, will certainly go on to
serve me in the future. The high build gain makes it a perfect combination
with the heavy hitters I run.
I always enjoy playing against Marc, even though it usually ends
up with another loss for me. It's funny to see most of the people
I tutor on Lackey gradually rise above me until they're at the point
as to where they can beat me without so much as thinking about it.
Nevertheless, it's always a pleasure to play. Remember kids: the
Force will be with you. Always.
Thoughts or comments? Visit
the message board thread for this article here.
About the Author
Marc is a student in Boulder, Colorado and starting playing
around the time RotS came out.
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