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Mission: (9)
1x Alter
the Deal
4x Dark
Rendezvous
4x Insignificant
Power
4x Quicker,
Easier, More Seductive
The Missions are almost as important as your Locations. Dark
Rendezvous, Insignificant Power, and Quicker, Easier,
More Seductive are what you will use to continue the lock. Don't
be afraid to mulligan them though. You have 12 Force Drain Missions
and lots of draw cards.
Alter the Deal helps you draw in more cards. Also, you can
use it to run through your deck faster if you have already built
all of your Insignificant Power cards.
Location:
(4)
4x Carbon-Freezing
Chamber
4x Forests
of Endor
1x Occupied
Tatooine
These Locations are what will win the game for you. Carbon Freezing
Chamber is absolutely devastating and, in my opinion, the best
Location the DS has. In this deck, your opponent will never have
the three Force needed to keep their Character out. Goodbye Chewie's
Bowcaster.
Unless your opponent is running Ewoks, Forests of Endor is
almost as devastating as Carbon Freezing Chamber. Most turns, your
opponent will have zero Force and won't be able to damage your units.
At the same time, you sit there and attack with a PMVD each
turn.
Occupied Tatooine is a bit of a gamble, but it has great
potential too. With all the draw units: Probot, Jawa Sandcrawler,
Jabba Sailbarge and Alter the Deal; it isn't uncommon
for you to run out of your deck. Especially, if your opponent keeps
pumping out Ground units. Occupied Tatooine, which you will need
to place in the Space arena, allows you to bring back Insignificant
Power each turn. Now, the lock is secured for quite some time,
if not for every turn.
If I draw Occupied Tatooine in my initial draw, I will often mulligan
it. It's a tough call and it depends on what cards you have in your
hand, but it's more important to get the lock started than it is
to have to Occupied Tatooine.
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