IDC Announcement:
The IDC's First Casualty by
Oren Weiss
In Wizard
of the Coasts 10 expansions for the Star Wars Trading Card
Game, they banned/restricted a total of 13 cards; about 1 card was
banned or restricted per expansion. It seemed that the Independent
Development Committees three expansions were untouchable in
these matters. However, it now appears that this was not the case.
After
the Battle
of Endor expansion was released, it became clear what the most
powerful unit in the game was: Lukes X-Wing (E). With
its Lucky 1, Armor, and damage removal ability, this unit was fairly
reasonable. However, the problem comes when it is piloted by R2-D2
(J). When this happens, it creates a nearly unbeatable card
combination. With the addition of Wedge
Antilles (C), the card could easily take down a fleet of Dark
Side space units, without taking a single hit. Needless to say,
this is a problem.
And so, by a majority
vote from the IDC Panel, Lukes X-Wing (E) will be restricted
to the use of only one copy per deck.
Some of you may think that R2-D2 (J) is the
problem card, and I (as well as most of the Panel members) agree.
After all, Lucky 3 and damage removal for only three build is extremely
powerful. However, as per section 6.3.2 of the IDC Charter, the
IDC is not allowed to ban or restrict WotC cards.
While Lukes X-Wing (E) is restricted
now, this is subject to change. With the IDCs upcoming set,
Clone Wars: Republic at War, there might be a card created
that will level the playing field. On the other hand, if it becomes
apparent that the restriction of Lukes X-Wing (E) does not
aid the situation, the IDC might decide to ban the card from use
in decks entirely.
Below are the individual opinions of each of
the Panel members, so the players might get a better understanding
on the reasons why the Panel members voted for or against the motion
to restrict Lukes X-Wing (E).
Marc McNeill (aka Marconis Maximus), the
Playtesting Subcommittee Chairperson:
"I think the restriction of Luke's X-wing (E) was the right
choice. This restriction should open up the meta more and give Dark
side players more options. Also, it will force Light Side players
to look into new deck strategies. I've felt for a long time that
the game is very balanced with the exception of LS pilot decks.
Hopefully, this will help the game become even better and will give
players lots of new options."
"My main concern is that players will
feel that the IDC did not listen to them. From what I could gather,
the public was split 50/50 on whether or not to restrict the card.
Their voices were taken into consideration quite strongly. I initially
voted against the restriction as I wanted to wait till public support
was stronger. After the Card Review Committee decided to restrict
the card, I voted to approve the decision. I hope that, in the long
run, players will be glad with the IDC decision. Either way, players
should feel free to voice approval or disapproval."
Derrick Rabenold (aka Jedi Master DJR),
the Rules Subcommittee Chairperson:
I will admit right now Luke's X-wing (E) was way under the radar
for me. For the longest time I still felt Luke's X-wing (B) was
the stronger card and felt Luke's X-wing (E) was only pretty good.
Then I played Marconis Maximus, our excellent Playtesting Chair,
and my DS deck was spanked so hard by Marc's Luke's X-wing deck,
that my monitor was practically shaking.
I was completely dumbfounded. I had thrown
two Imperial
Fleets, multiple Interceptors
(ROTJ) and Tie
Defenders, the Death
Star II (D) a couple of times, and so forth at this unit. To
watch Luke's X-wing win, unscathed practically, was unbearable.
I was a bit mad for awhile and stopped playing for about a week.
Then I went back to the deck editor and did
two things. One, I added LXWE to my Ewok deck, increasing its win
percentage by at least 10%. I then went to my Dark side decks and
worked to beat LXWE in the Space arena. Some ideas I stumbled onto,
like the Boba
Fett (B) and Slave
1 (G) combo (which is fantastic). Others, like packing Droid
Missiles and Painful
Reckoning also worked pretty well against Luke's X-wing, but
not any other Space presence. And as for Countermeasures,
the card that worked so well against a Falcon-pilot stack, is no
good because of that Lucky ability that R2-D2 (J) gives.
Many,
many games later I came to a horrible realization, one I had hoped
was not true. Luke's X-wing (E), one of the most popular cards the
IDC has ever made, was too powerful. Its abusiveness and possible
brokeness, followed first by Mace
Windu (A) in the Sith Rising Meta and Luke's
X-wing (B) in the Battle of Yavin Meta, made them look like
Cliegg
Lars (A) by comparison.
This, in conjunction with the opinions of others
in the Rules and Playtesting Sub-Committees, led us to this decision.
But if the "buck" for the restriction has to stop anywhere,
it can land right on my desk. I pushed the hardest for this decision
to be reached quickly and I believe from the "homework"
I have done playing with and against this card; it has to be restricted
for now. Once Clone Wars: Republic at War releases in the coming
months, then I will be the first to take a hard look at this card
again, to see if it can return to the meta at full strength.
What I really want the discerning TCG player
reading this article to understand, is that the IDC is not Wizards
of the Coast. This restriction is not an edict to set in stone,
never to be changed or reversed. Because we don't have to care about
the number of cards we create, how many booster boxes we have sold
or that there is nothing that we can do. We do respect the work
that WOTC have done, hence why we are not interefering with R2-D2
(J), per the Charter's mandate.
As always, we welcome comments, opinions, and
suggestions from the fan community at large about our sets, cards,
and in this case our addition to the banned/restricted list Wizards
created with the release of Rogues and Scoundrels.
Brian Weeks (aka Skywlkr), the Public Affairs
Subcommittee Chairperson:
"To be honest, I really hadn't had as much time lately to play
the TCG. "All work and no play"...as is often said. But
when Marc wrote the articles for the site regarding the Luke X-wing
(E) deck (Lukes
X-Wing Pilot and Battle
Report - Luke's X-wing vs. Death Star II), I knew the IDC had
a serious issue on it's hands. The ability for one unit with a pilot
to totally dominate the Space arena unbalances the game and takes
all the fun out of the game.
After lengthy discussions and some playtesting
on my own, I voted to restrict Luke's X-wing (E). Many of you may
think that R2-D2 (J) is the obvious culprit with its Lucky 3 and
damage removal, but per the IDC Charter, we are not permitted to
Ban, Restrict or Modify any of the WOTC created cards. But, because
the IDC is an active and evolving card creation committee, you may
see some cards in the future that may serve to "neuter"
the power of Luke's X-wing (E) and un-Restrict this unit. That will
be up to the Card Creation and Rules Committees.
I might also add that not one negative word
should be said in regards to the Playtesting Committee. Scum
and Villainy was released almost a year ago today and this issue
was just now discovered. If the players couldn't discover this "ability"
in a year, then I wouldn't expect Playtesting to find it during
a 4 month development."
Thoughts
or comments? Visit the message board thread for this article here.
About the Author Oren is a student from New York.
He has been playing the game since the beginning, but was relatively
inactive in the community until the release of Revenge of the Sith.
Since then, he joined Rebelbasers under the name Eagles Nest
and began his Dream Card Competition, Historys Greatest Wars,
which is the longest running DCC that is still active. In 2007, he
joined the IDC as a Playtesting associate, in the hopes that he could
help with the continued creation of this wonderful game.
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IDC is a player-elected body representing the Star Wars Trading Card
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and play.