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Unpreventable Damage
- A Thorn for the Light Side
by
Brian Weeks
In the
Star Wars: Trading Card Game, the Space arena has almost
always been won in favor of the LIght side. The number of Light
side unique units far outweighs the number of Dark side unique units.
Their stats and abilities have always been better and their ability
to prevent damage had created an unbalance. This unbalance is one
reason for the recent Restriction
of Luke's X-wing (E). Despite this restriction, the LIght side
still has the upper hand in Space. There are many ways for the Dark
side to combat this, but the best way (in my opinion) is through
unpreventable damage. Let's take a look at this strategy and see
if we can't discover some cheap, yet effective combos.
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There
are only two pilots thus far that give an unpreventable damage ability
to the unit that they're piloting: Admiral Firmus Piett (D)
and Baron Soontir Fel (A). While Fel has been discussed in
previous Deck Articles, Piett has been neglected. Let's see what
we can do with him to destroy these "Rebel Scum".
For 5 build, you get a very versatile pilot.
Piett can pilot three types of ships: a Capital Ship, a Flagship
or a Fleet. While many of these sub-types have been created, there
are just a few that would suit our needs.
There are only two Flagships thus far in the
game, both from the Battle
of Endor expansion: Executor
(B) and Executor
(C). Both are fairly expensive to deploy, do not have any particularly
beneficial abilities, and therefore would not be very good for our
overall strategy. We want to balance the deploy cost of both Piett
and a ship. Since Piett costs 5 build, we want to find a versatile
unit that would keep our cost down to 10- 12 total build.
There are only three Fleets in this game so
far: Imperial
Fleet (13 build), Separatist
Fleet (10 build) and Pirate
Raiders (6 build). Out of these three, Pirate Raiders has the
most potential. 6 Build, 40 Speed, 8 Power and 6 Health with "Upkeep:
Discard 1 card from your hand or tap this unit.
Bounty: Remove up to 3 damage counters from one of your Bounty Hunters,
Pirates, or Smugglers." for abilities, makes this a pretty
decent unit for Piett to pilot. But since it's not Imperial, it
can't gain the upreventable damage abillity. So let's keep looking.
There are many Capital Ships in the game, but
I picked some that had potential. The Tyrant
(A), the Imperial
II-Class Star Destroyer and the Victory
II-Class Star Destroyer each had decent stats and great
abilities, but if I had to choose one for Piett to pilot, I would
have to pick the Tyrant (A).
For 12 build, with Piett piloting, the Tyrant
(A) would have the stats of 7 Build, 30 Speed, 7Power, 8 Health,
"Upkeep: If your opponent controls the Ground arena, tap Tyrant.",
"Bounty: Remove all damage counters from Tyrant.", Armor
and "When the Space battle step begins, choose one of your
Imperial units in the Space arena. Damage from that unit can't be
prevented until end of turn." This would make a formidable
Capital Ship for taking out those pesky Light side starfighters.
You might also consider adding Concussion
Missiles, Engine
Upgrade or Proton
Torpedoes to boost the abilities of this unit.
So, while not the "X-wing Buster"
I thought it would become, Piett can still pack a punch to some
Light side Space units. Perhaps I'll try to make a deck featuring
Piett and reveal it in the weeks to come. Then we'll see what he
can do.
Thoughts
or comments? Visit the message board thread for this article here.
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About the Author
Brian Weeks
(aka Skywlkr) has been playing the Star Wars TCG since its introduction
at Celebration 2 in 2002. After playing the demo game and introducing
it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was
created. He competed in three qualifiers, yet the closest he ever
ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer
for the now defunct Diehard Online, he has tried to promote the game
through information and interaction.
He is married,
has a three year old son, is an architect, has been the Treasurer
and Newsletter Editor for five years for JediOKC (an Oklahoma
City based Star Wars Fan Club), was the IDC Card Development Chairperson
for Fall of the Republic and is now the IDC Public
Affairs Chairperson. Despite all that, he still has time to introduce
the game to new players…KEEP THE GAME ALIVE!
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