When the Star Wars TCG was unveiled
in 2002, one of the most unique and versatile rules was the ability
to stack unique versions of units to create a more powerful unit.
Being one of the few TCG games to utilize this feature, it remains
a mystery why more TCGs havent included it. It provides
more bang for the buck for your build investment and
can create some very powerful units. To analyze how to best create
your perfect stack we must first look at the basic rules
of stacking, where we are at now with stackable units and which
stacks in the current meta provide the best options.
Since 2002, there have been several
articles written about stacking, each dealing with different expansions.
As more expansions were created, more varying units were available
to stack and different strategies were revealed. Once relegated
to the Character arena, stacking is now possible for units in all
three arenas and even to equipment. Read these two great articles
about stacking to get some past insight into the rulings: Rulebook:
Part One and The
Layered Effect.
The basic rules of stacking, as outlined in
the IDC
Rulebook, are as follows:
"Stacking is
when you put one unique card on top of or beneath another version
of the same unique card during your build phase. This lets you use
more than one version of a unique card at once.
A stacked unit has
the name, type, speed, power, health, build cost, and text box of
the card on top of the stack. Ignore all the other cards in the
stack. For each card beneath the top card, the unit gets +10 speed,
+1 power, and +1 health. The total build cost of the a unit stack
or Equipment stack is the build cost of the top card, plus 1 for
each card beneath it."
Since the addition of Equipment as a stackable
unit in the Fall
of the Republic expansion, the general stacking rules remain
the same, even when referring to Equipment. The General Rules of
stacking cards are as follows:
You cant stack cards that arent unique.
You cant add to a stack that already has 4 cards in
it.
You cant stack cards unless they have the same name.
The exceptions to this are the unique cards listed at the beginning
of this section. You can stack each of those groups of cards.
You cant put a unique card into a stack that already
has the same version of that card.
A stack is a single unit or Equipment in all ways. If the
unit or Equipment moves to another zone or arena, gets discarded,
or retreats, the whole stack does the same.
Once a card is in a stack, you cant take it out.
When you add to a stack, ignore any effects on the card unless
the new card is played on top.
So now that we have looked at the basic rules of stacking, let take
a look at where we are at now with stackable units.
In the Space arena, there are fifteen units
that can stack, seven that have three or more versions. The Death
Star I and II, Lukes X-wing, the Millennium Falcon, Slave
I and Vaders TIE Fighter are probably the most used. For pure
versatility, I would have to pick the Falcon. By using my suggested
method of stacking (which well discuss in a moment) you can
really utilize some of the best versions of the Falcon, (B),
(D),
(E)
and (G).
In the Character arena, there are currently
fifty units that have at least two units to stack (an A and B version).
But to get the most out of a stack, you need to max out your stack
(at four versions). There are currently twenty-five units that can
be four-stacked. The most unique version award currently goes to
Darth Vader with twenty-four versions. Thats a lot of versatility.
The next highest goes to Luke Skywalker with twenty versions. These
are the two Characters I will focus on when looking at the best
meta options.
There are several methods of creating a versatile
stack. This is my method, so it may or may not suit your playing
style. I look forward to hearing your methods and/or thoughts in
the forums.
When creating a stack, I will not only look
at the abilities on the unit, but also the build cost. I want a
unit that I can deploy in the build step inexpensively, but that
I can also cheaply stack in the following build phases. Therefore
I usually have three cards that are the same build cost and the
fourth usually 1-2 build more than the previous. I usually try to
stick to a 5 or 6 build unit for my three units and 8 to 9 build
for my more expensive version. Heres an example: Vader (B),
(L),
(T)
and (W).
Vader (B), (L) and (W), each costing 6 build,
have a variety of abilities: extra power for attacking, drawing,
speed bonuses and they all have decent evade. The versatility of
these three units keeps your opponent on their toes and allows you
to use Vader in any situation, whether attacking or just holding
an already won arena. But when you throw in Vader (T),
you can really buff up your stack. With (T) on top of the stack,
for 11 build, you get an 80 speed unit with 10 power and 10 health.
You could also interchange (T) for (R)
to get some unpreventable damage for him.
Heres another example: Luke (I),
(M),
(S)
and (T).
Once again, using (I), (M) and (T) as your 6 build units, throw
Luke (S) in for some unpreventable damage and an 11 build unit with
80 speed, 9 power and 9 Health. And, just like Vader, his swiss
army knife action will give you some versatility in defending
or protecting the Character arena. Following this same formula,
the Millenium Falcon is very useful in the Space arena as well when
using (B),
(D),
(E)
and (G).
With a new expansion on the horizon,
the Clone Wars: Republic at War set has the possibility of opening
up some new stackable meta to the game. Its possible we could
see multiple versions of Prequel Trilogy units: Durge, Assajj Ventress,
Obi-Wan Kenobi, Anakin Skywalker, Mace Windu, Yoda and more. The
possibilities will be incredible (as I can see whats in development)
and I know that the TCG players out there will be pleased.
In conclusion, I hope that this article
helped you understand the basic rules of stacking, where we are
at now with stackable units and which stacks in the current meta
provide the best options. We are continually trying to improve the
game on what Wizards founded, yet keeping the game true to its form.
We hope you look forward to this next expansion as much as we do.
Till next time Keep the Game Alive!!!
Thoughts
or comments? Visit the message board thread for this article here.
About the Author Brian
Weeks (aka Skywlkr) has been playing the Star Wars TCG since its introduction
at Celebration 2 in 2002. After playing the demo game and introducing
it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was
created. He competed in three qualifiers, yet the closest he ever
ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer
for the now defunct Diehard Online, he has tried to promote the game
through information and interaction.
He is married,
has a three year old son, is an architect, has been the Treasurer
and Newsletter Editor for five years for JediOKC (an Oklahoma
City based Star Wars Fan Club), was the IDC Card Development Chairperson
for Fall of the Republic and is now the IDC Public
Affairs Chairperson. Despite all that, he still has time to introduce
the game to new players…KEEP THE GAME ALIVE!
The
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herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.