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Battle Report - The
Coming Storm
Battle Report By: Trent
McCrow

Pre-battle Thoughts:
Shaun’s Commentary
“And as my first act
this new authority, I will create a Grand Army of the Republic!
To counter the increasing threats of the Separatist.” – Chancellor
Palpatine.
Ah, the moment I became
Grand Admiral… Anyway, as usual this battle between Trent and I
will be interesting. This deck I have prepared for this battle involves
diplomats with clone officers in character led by Orn Free Taa and
Padme H, and having only clone or republic units in ground and space.
It is my hope that I
will finally be able to play Orn Free Taa in this game as I’ve never
had the opportunity to use him before. My plan is to have either
Orn and Clone Officers or Padme and Ani H in character with Jar
Jar C or Finis as build draw. In ground I’ll go for mainly clones
with MAC for ion cannon. In space I want RATs and RASs with either
Delta Sixes or V-Wings for escorts. I will mainly try to stall or
disrupt with battle cards to draw the game out to give a chance.
I hope this will work
out for the Republics – and my – gain. And as a future Mon Calamari
admiral will say – “May the Force be with us!”
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Totals:
14 Character
17 Ground
12 Space
11 Battle
1 Mission
3 Location
2 Equipment
60 Total Cards |
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Download this deck and other deck articles
for LackeyCCG here.
Trent’s
Commentary
I’m really
looking forward to this battle with Shaun. I am so pumped about
the soon coming release of CW:RAW that we decided to do a battle
report of Separatists against the Republic. Shaun will be playing
the ever fledging Republic while I will play the Dark side and
attempt to use the Separatists machinations to my advantage and
resist the Grand Army of the Republic!
I’ve gone
with what I think is a pretty basic deck. I have Po Nudo and San
Hill in the Character arena as my utility units to help the rest
of the Separatist forces and I have surrounded them by an army
of the best droids. I have also thrown Durge in there as he was
an important part of the Battle of Muunilinst, which is what inspired
me to build this particular deck. For the space arena I hope to
be able to use my Droid Missiles alongside Homing Missiles Salvo
to ‘clear the skies’, and I have included Commerce Guild Droid
81-X to provide some ground support. Patrol Mode Vulture Droid
will be a stable unit in my Ground arena offensive with the fast
Crab and Separatist Spider Droids in support.
I don’t
really have that much synergy in this deck as I feel that is really
what the Separatists lacked in their war against the Grand Army
of the Republic. So you’ll be seeing the droids and their leaders
hitting it out and hopefully the sheer power of the Separatist
forces I have gathered will come through and achieve victory over
Republic.
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Totals:
15 Character
17 Ground
12 Space
4 Battle
4 Mission
8 Location
0 Equipment
60 Total Cards |
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Download this deck and
other deck articles for LackeyCCG here.
Setup
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Dark Side
Draw
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Light Side
Draw
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Separatist
Headquarters, Droid Security
Escort, Commerce Guild Droid
81-X, Sacrifice the Expendable,
Patrol Mode Vulture Droid,
Sacrifice the Expendable, Separatist
Headquarters
Mulligan:
Separatist Headquarters
and 2x Sacrifice the Expendable
Draw:
Homing Missile Salvo and 2x
Crab Droid
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Republic
Assault Transport, Padme Amidala
(H), Padme Amidala (H),
Delta Squad (A), Clone
Platoon, Republic Assault Ship,
Clone Blaster
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Dark Side
(30 Build)
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Light Side
(30 Build)
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Deploy Patrol
Mode Vulture Droid (23B left)
Draw:
Droid Missiles
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Deploy Republic
Assault Transport (21B left)
Draw:
Anakin Skywalker (H)
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Deploy Droid
Missiles (20B left)
Draw: Po
Nudo (A)
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Deploy Clone
Platoon (17B left)
Draw: Rapid
Recovery
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Deploy Po
Nudo (A) (15B left)
Draw:
Infantry Battle Droid, B1 Series
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Deploy Padme
Amidala (H) (12B left)
Draw: Republic
Assault Transport
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Deploy Commerce
Guild Droid 81-X (12B left)
Draw: Homing
Missile Salvo
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Deploy Infantry
Battle Droid, B1 Series (10B left)
Draw:
Commerce Guild Droid 81-X
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Deploy: Republic
Assault Transport (3B left)
Draw: Discuss
it in Committee
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Deploy Droid
Security Escort (4B left)
Draw: Commerce
Guild Droid 81-X
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Deploy Commerce
Guild Droid 81-X (1B left)
Draw: San
Hill (A)
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Put 3 Build counters
on Delta Squad (A) and place
face down in the Build Zone. (0B left)
Draw: Jar
Jar Binks (C)
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Put 1 Build counter
on San Hill (B) and place face
down in the Build Zone. (0B left)
Draw:
Durge (A)
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Shaun’s Commentary
Damn, no Orn… Oh well,
at least I’ve 2 Rats in space to assist with deploying ground
units which I think I’ll need. Those 2 Droid missiles and 81Xs
are a threat to my Rats, so I’ll deploy my RAS to divert attention…
I’ll task all of my ground units to take out those pesky 81Xs.
Padme H is alone in character – I have Rapid Recovery but It’ll
only serve to keep her alive as the DSE with its 40 speed and
Stun 3 would diminish her next attack – it seems I’ll have to
use DIIC to stall character… though I’ll keep San Hill alive as
he benefits my build gain.
Well I have half my
plan in motion, it’s up to fate to provide me with other half…
Trent’s Commentary
I’m pretty worried
how this game will go. Even after my mulligan I still only had
Ground unit cards in my starting hand. I needed to draw Space
if I am going to have the best chance of winning this game. I
think the way things have panned out I still might be able to
‘emerge victorious’ but I am worried by both of Shaun’s Republic
Assault Transports and his inclusion of Padme. We agreed that
they were going to be Republic only and Separatist only decks
but I have the sneaky suspicion Shaun has gone with Diplomats
in character, which my deck will not be able to stand against.
Turn One
Roll for Build = 6
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Dark Side
(7 Build, 4 Force)
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Light Side
(8 Build, 4 Force)
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Draw: Droid
Missiles
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Draw: Delta
Squad (A)
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1B on San Hill (A)
(6B left) à
Deploy
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Tap Republic Assault
Transport à
+3 Build counters on Delta Squad (A)
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Tap San Hill (A)à
+2 Build (8B left), LS player +1 Build
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1B on Delta Squad (A)
(7B left) à
Deploy
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5B on Separatist Headquarters
(3B left) à
Complete
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7B on Republic Assault
Ship (0B left) à
Deploy
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3B on Droid Missiles
(0B left) à
Deploy
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Space Battle
DS -4F à
Homing Missile Salvo on Republic
Assault Ship à
643211 à
2 Hits à2
Damage.
DS Discard Droid Missiles (1) à
3 Damage on Republic Assault Ship.
DS Discard Droid Missiles (2) à
3 Damage on Republic Assault Ship à
Discard Republic Assault Ship.
Ground Battle
Delta Squad (A) à
Commerce Guild Droid 81-X (1) à
64411 à
3 Hits + Critical Hit 1 à
4 Damage à
Discard Commerce Guild Droid 81-X (1).
Commerce Guild Droid 81-X (2) à
Republic Assault Transport (1) à
21 à
0 Hits à
0 Damage.
Clone Platoon à
Commerce Guild Droid 81-X (2) à
6421 à
2 Hits à
2 Damage.
Patrol Mode Vulture Droid à
Delta Squad (A) à
66433211 à
5 Hits à
5 Damage à
Discard Delta Squad (A).
Character Battle
Padme Amidala (H) à
Droid Security Escort à
6443 à
3 Hits à
3 Damage.
Space
Arena: Light Side
Ground Arena: Contested
Character Arena: Contested

Shaun’s Commentary
No! Trent took out my RAS before it could bombard
– well it did divert his attention from my Rats and I now have space
supremacy – and he used all his force so Padme can attack without
fear of retaliation! Though it was difficult to choose whether to
use DIIC on space or ground this turn or not…
My Platoon survived the
ground battle! I’ll gain an extra build point this turn! I’ll use
both Rats to ‘revive’ Delta, and deploy Jar Jar and tap both him
and Padme to gain more resources as I intend to use DIIC this turn.
Trent’s Commentary
Well I think turn one
was a little disappointing. I was hoping my Homing Missile Salve
would roll 4 hits so I could discard the Republic Assault Ship with
only one of my Droid Missiles with the other one putting 3 damage
counters on one of the Republic Assault Transports. I really have
no problems with him using his RAT’s to deploy into Ground as they
will focus some of his resources away from the Character arena.
I will continue to lay siege via all means necessary against the
Space arena and I am hoping to draw some space cards soon!
Turn Two
Roll for Build = 3
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Dark Side (3
Build, 4 Force)
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Light Side
(5 Build, 8 Force)
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Draw: Po
Nudo (A)
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Draw: V-Wing
Clone Fighter
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Tap San Hill (A)
à
+2 Build (5B left), LS player +1 Build
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3B on Jar Jar Binks
(C) (2B left) à
Deploy
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2B on Commerce Guild
Droid 81-X (3B left) à
Deploy
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1B on Delta
Squad (A) (1B left)
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3B on Crab Droid
à
Deploy
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Tap Republic Assault
Transport à
+3 Build counters on Delta Squad (A)
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Tap Republic Assault
Transport à
+3 Build counters on Delta Squad (A)
à
Deploy
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Tap Padme Amidala (H)
à
Draw Clone Fire Team and get
+1 Force
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Discard card: Padme
Amidala (H) à
Tap Jar Jar Binks (C) à
+1 Build (2B left)
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2B on Anakin
Skywalker (H) (0B left)
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Ground Battle
Crab Droid à
Delta Squad (A) à
6531 à
2 Hits + Critical Hit 1 à
3 Damage.
Delta Squad (A) à
Commerce Guild Droid 81-X (2) à
54221 à
2 Hits à
2 Damage à
Discard Commerce Guild Droid 81-X (2).
Commerce Guild Droid 81-X (3) à
Delta Squad (A) à
42 à
1 Hit à1
damage à
Discard Delta Squad (A).
Clone Platoon à
Commerce Guild Droid 81-X (3) à
4321 à
1 Hit à
1 Damage.
Patrol Mode Vulture Droid à
Clone Platoon à
65554221 à
5 Hits à
5 Damage à
Discard Clone Platoon.
Character Battle
LS -4F à
Discuss it in Committee on Character
arena.
DS -4F à
Homing Missile Salvo on Republic
Assault Transport (1) à
666542 à
5 Hits à
5 Damage.
Space Arena: Light
Side
Ground Arena: Dark Side
Character Arena: Contested

Shaun’s
Commentary
It seems Trent has given
up space – I’ll use that to my advantage! Though he surprised me
with his second HMS – I did not see that coming and that has left
my space ready for a counterattack, though I’m hoping that’s not
the case… Sadly I lost ground but I did take out his 2nd
81X, but the annoying 3rd one will cause me grief in
the next few turns if I don’t silence it soon – I plan to stall
in ground and focus my attention on character and getting Ani out
to “wipe out… the other Separatist leaders.”
Trent’s Commentary
I was going to have a
go in Character this turn but Shaun played DIIC so he forced my
hand and I played another Homing Missiles Salvo in an attempt to
once again ‘clear the skies’ and provide a safe deployment zone
for my Space units (the ones I’m still waiting to draw!). Now that
I control the Ground arena I fear Shaun will lose interest in contesting
it and will move his attention to Character. And because of Shaun’s
battle trickery with DIIC I might of just lost my best chance to
get rid of his diplomat synergy with Padme. Must fight on!
Turn Three
Roll for Build = 4
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Dark Side
(4 Build, 4 Force)
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Light Side
(5 Build, 9 Force)
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Draw: Droid
Security Escort
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Draw: Finis
Valorum (B)
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Tap San Hill (A)
à
+2 Build (6B left), LS player +1 Build
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5B on Anakin Skywalker
(H) (0B left) à
Deploy
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5B on Droid Security
Escort (1B left) à
Deploy
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1B on Crab
Droid (0B left)
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Tap
Po Nudo (A) à
Choose Character à
-1 damage counter from Droid Security
Escort (1)
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Ground Battle
Commerce Guild Droid 81-X (3)
à
Republic Assault Transport (1) à
66 à
2 Hits + Critical Hit 2 à
4 Damage à
Discard Republic Assault Transport (1).
Character Battle
Anakin Skywalker (H) à
Droid Security Escort (1) à
LS -1F à
+2 power à
DS -1F à
Intercept with Droid Security Escort (2)
à
6554322 à
4 Hits à
4 Damage.
Droid Security Escort (1) à
Anakin Skywalker (H) à
55431 à
4 Hits à
LS -2F à
Evade 2 à
2 Damage.
Droid Security Escort (2) à
Anakin Skywalker (H) à
55211 |