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Dun Möch
By Nick Prince
Before I explain Dun
Möch, I figured I'd show you my sig on the IDC site right
now:

If it wasn't obvious, I love Dun Möch.
Dun Möch weakens your opponent spiritually, not physically.
It's the anti-morale of sorts, destroying your opponent's will to
fight until they surrender or join you. Its mockery and sarcasm
mixed together, with just a pinch of cruel glee at breaking your
opponent.
Very simply, Dun Möch is what the Sith
are all about. And the Sith in me loves it.
What is Dun Möch more specifically though?
Board Member Skywlkr asked me the same thing towards the beginning
of Clone
Wars: Republic at War's development, when the strange title
appeared on a possible list of card names. I responded with this:
"Dun Möch was the technique (read
"art") of not only beating an enemy physically, but also
dominating their spirit completely through distraction and doubt."
How is a matter of circumstance, and it's assumed that the Sith
Lord is, just by being a Sith Lord, good enough to know how to use
the technique on a given person. The technique had a "flaw"
of sorts, that you could break it by giving in to your anger and
doubt, and using it to fuel your passion... that lead to the Dark
Side though. It could also be broken through extreme confidence
or ultimate faith in the Force, or some other form of overwhelming
optimism.
If we use my response as a base definition
of Dun Möch, then it has three basic parts:
1. The ultimate goal is to break your opponent's
spirit.
This sounds exactly like the Sith of the movie. Beating an opponent
physically isn't always enough. The Sith know that rage, love, ambition,
etc. are all powerful motivators that keep people fighting and scheming
far after logic would have told them to stop. And when this motivation
used right, it can turn a hopeless situation into an easy victory.
Darth Vader clawed his way up from the edge of a lava river in Episode
three, motivated by hatred for Obi-Wan, love for Padme, and blind
ambition for power. And because of it, he lived. Had he given in
to depression, he'd have died. He demonstrates that beating an opponent
physically isn't always enough.
And that's when Dun Möch comes in. It
plays on fears and doubts to break an opponent's will to fight and
erode their confidence, so that they are no longer motivated to
keep going. Eventually they will make a mistake, and then the Sith
will strike with impunity, delivering a physical final blow.
2. How you break their spirit varies.
Dun Möch plays on fears and doubts, and no two opponents have
the exact same doubts. Where Obi-Wan's biggest fear is failing as
a teacher, especially after having failed with Vader, Luke's fear
is protecting his sister from harm. Breaking someone's spirit means
knowing what their spirit is like. Are they afraid of failure? Or
maybe they're afraid of succeeding? Are they motivated by love or
hatred? Will they be more effected by constant, small jabs, or one,
large, emotional punch?
A thousand factors go into how to break an
opponent with the art of Dun Möch. I refer to it as an art
because, even though its hailed all over in Star Wars references
as an ancient technique of the Sith, there has never, ever been
a codified approach to it. Nor is there any specific pattern or
approach to it. Calling Dun Möch a strategy is the equivalent
of calling "winning" a strategy.
3. Dun Möch can be broken.
And, like all strategies and techniques, Dun Möch can be beaten.
Beating Dun Möch is as simple as pulling out of the sour view
of things that the Sith would have you believe is true, and realizing
that things can and will be better, and that you can only do your
best
or can only do some other sappy, un-Sith-like value.
However, on the other side of things, beating
Dun Möch can mean giving in to fear and anger. Rather than
focusing on failures, focus on strengths, and fuel those strengths
with rage. And as the opponent folds beneath your tempered rage
and power, Dun Möch no longer has any hold, because Dun Möch
has been beaten at its own game, and now it is the Sith that is
scared that, should they not control this new Dark Sider, that they
will fail.
How we see this qualities in movies?
In Episode I, Darth Maul's approach to Dun Möch seems to be
a passive, intimidating version. Rather than chastising Obi-Wan
and Qui-Gon, he takes out an impressive weapon that hasn't been
seen since the time of Exar Kun. Instead of screaming Obi-Wan's
fears into his ear, he lets Obi-Wan do that work for him as Maul
kills Qui-Gon Jinn. Obi-Wan responds by giving in to the Dark Side,
temporarily, and scoring a quick kill on Darth Maul.
In Episode II, Dooku mocks Anakin and Obi-Wan,
goading and taunting them. Quickly Anakin is affected, and because
of it Obi-Wan and Anakin's trademark unity is broken apart; instead
of having to fight the duo together, Dooku fights them individually,
and beats both easily.
In Episode III, Sidious uses it against Yoda,
by showing that he has failed as Grand Master of the Jedi, that
they're ruined, and that he failed to prevent the return of the
Sith... first through his taunts, but mostly through superior Force
power usage. While it won Sidious the battle, it, ironically, lost
him the war, because it convinced Yoda to flee and train a new Jedi,
rather than stay and risk what was left of the Order.
But the best examples of Dun Möch come
from Episode VI, with the Emperor, Darth Vader, and Luke. The Emperor's
Dun Möch, the confident statements, cruel predictions, and
seeming infallibility, are present throughout all of his screen
time in Return of the Jedi. Vader takes a more direct approach while
Luke practices pacifism, encouraging him to give in, picking apart
Luke's flaws and then, finally, determining the secret of Leia.
Once that critical nerve of Luke's is touched, he gives in fully
to anger (never really feeling the "detriments" of Dun
Möch), and scores his victory against Vader. And as a final
point, the Emperor knows that Dun Moch has failed. He tries one
last attempt to turn Luke, and then gives up, in favor of a more
sadistic version of solving the problem.
How
Dun Möch, the card, shows these three qualities?
First, Dun Möch shows the jabbing and chastising that the Sith
deals out as it drains Force away from your opponent based on how
well the affected unit rolls. Individual bad rolls "hurt"
their self-confidence. Eventually, one bad attack will send them
into a whirlwind of doubt and despair, and they'll slip up, wasting
their attack for the next turn. And once that happens, it's as much
a liability to have the unit around as it is an advantage.
Second, Dun Möch can be used as long as
any Sith Lord is around, and isn't tied down to any particular Sith
Lord. Each Sith Lord has a unique style of Dun Möch that they
develop and articulate on their own. Even though it was released
as part of Clone Wars: Republic At War, it applies to all Sith that
the Wizards and the IDC ever prints. From Maul's fighting prowess,
to Dooku's elegant mocking, to Palpatine's varying scheming, power
plays, farsight, and dark abilities, every Sith Lord has their own
art form of Dun Möch.
And third, Dun Möch's effect is broken
by one, overpowering blast of will, in the form of Force power.
Whether that will is pure and faithful, or dark and full of fury,
Dun Möch doesn't care, because it's now a useless strategy.
And the Sith don't pursue useless, failed strategies.
Now, armed with this knowledge, go mock your
opponent, drain their Force, tap down a character, and then kill
your opponent. In the game of course, not for real. You'd go to
prison for that.
Thoughts
or comments' Visit the message board thread for this article here.
About the Author
Nick Prince, known on
Rebelbasers as Darth Waffle and on most other sites (and Lackey) as
Locke, has played the SWTCG since its creation in April, 2002. After
his Team gave up on the game in 2004, he moved entirely to online-play,
and was a very frequent poster on Rebelbasers. After the RotS set
was released, he largely quit the game, returning only very recently
with the return of Battle of Endor.
Nick is a 17-year old student who lives in Minnesota, USA. He is an
avid poker player, and plays in an online campaign for the SAGA Edition
of the SWRPG. Nick also spent three months as second-in-command of
a patch creation team for Battle for Middle Earth II, and is an Admin
on GameReplays.org. While originally an Admin leading the Battle for
Middle Earth II section, he is now head of the Writing department
of the site.
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