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Battle:
(2)
1x Retrieve
the Cloak
1x Tyranus's
Fury
"It would not be so easy to defeat a Sith." - Darth
Tyranus
Battle cards are
not really featured in this deck apart from two. Tyranus's Fury
is there to deal with any troublesome characters like Padme
Amidala (I). As an alternative to intercept in the Ground arena,
Retrieve the Cloak will allow me to preserve some of my cannons
or Durge's Swoop Bike (A) and even IG Banking Clan units
to gain build from San Hill (B).
Equipment: (3)
1x Asajj's
Lightsabers (A)
1x Enhanced
Programming
1x Stolen
Lightsaber
"Consider this a gift." - Darth Tyranus
Some lightsabers
and a droid program shall be all the Equipment I need for this deck.
Asajj's Lightsabers (A) will be with main Equipment I will
use - not surprising with its cheap deflect. Enhanced Programming
will be used to upgrade the droid armies into a more accurate fighting
force. As this deck is prepared to fight against Jedi it is logical
to use their own weapons against them, especially if 'stolen' by
General Grievous (E).
Location: (3)
1x Derelict
Battlegrounds
1x Intergalactic
Banking Clan Headquarters
1x Muunilinst
System
"You are surrounded. Your army is decimated." - General
Grievous
The Locations of
this deck all revolve around one thing - power, power and more power.
InterGalactic Banking Clan Headquarters will be my main location
as it grants all my Separatists a nice +2 power. Derelict Battleground
will give my ground Separatist droid with the sheer power to decimate
the Army of the Republic. Muunilinst System will be more of a gamble
as it increases the offensive power of my many starfighters, but
it shall also aid the republic's starfighters. If played properly
Muunilinst System will be the determining factor for the
Space arena - for either side.
Mission: (2)
1x Dun
Möch
1x Outmaneuvered
"Jedi. Their order is a fading light in the dark. Corrupt
and arrogant, they must be punished!" - Asajj Ventress
This deck features
on two missions, Dun Möch and Outmaneuvered.
Both these missions are designed to counter Jedi units and units
with inbuilt damage prevention. Dun Möch is the more
formidable, but limited mission by penalizing characters for missing
their target.
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