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With so many returning to the game, and some
feeling alienated by the release of RAW,
there are a lot of questions about the future of the game. This
article is one of several that are being presented to show what
there will be to look forward to in the future of the game.
Today we will discuss
the use of counters. Counters are an important part of the SWTCG
and are becoming even more important under the tutelage of the IDC.
The tracking counter system is used to build cards, place damage
on units and even vie for control of units with corruption. There's
a lot that can be done with counters. Let us examine some of these
ways starting with the most notable, corruption counters.
A
Brief History of Corruption Counters
Corruption is a theme that was not very well explored by Wizards
of the Coast (WOTC) in the Star Wars Trading Card Game. Corruption
Counters first appeared on the Dark
Cave Location from the Empire Strikes Back expansion. This allowed
the DS player to place corruption counters on Dark Cave until the
DS player chooses to gain control of a LS unit with a build cost
less than the number of corruption counters on Dark Cave. Later,
they made a second appearance on Emperor
Palpatine (E) from the Return of the Jedi expansion, allowing
the DS player to place corruption counters directly on LS units
until all LS units have corruption counters on them, at which point
DS gets an auto-win. Despite having only 2 cards in previous sets
with corruption counters, it was actually a surprise that WOTC didn't
include corruption counters in the Revenge of the Sith expansion
with how much effort was made corrupting Anakin Skywalker.
The IDC, however,
has run with corruption counters as a potentially constant part
of the SWTCG gaming experience. The IDC has introduced 18 cards
with corruption counters. Though they haven't become a game-changing
mechanic, the potential is there. With corruption being such a prime
theme in the Star Wars universe, especially in EU and the RPG, it
only makes sense to work at making it a theme within the game. The
power that can be gained from corruption still needs to be bumped
up more, especially considering the more powerful units that were
introduced in the Republic
at War expansion.
How Corruption
Counters Are Used
The rules for corruption counters are on the cards themselves. There
are no set rules for them in the rulebook, but are a part of card
text rules. Corruption counters are a means of giving you the opportunity
to control a unit or get some other benefit at the risk of benefiting
your opponent. The only way to use corruption counters is to follow
the directions on the cards themselves. Let's look at some of those.
With Aggressive
Feelings, no penalty is gained by placing corruption counters.
In fact, if that card were the only thing you had to go from, you
would think there would be something in the rulebook laying out
how corruption counters work. Really, these corruption counters
are completely innocuous on their own, having absolutely no effect
on the game by themselves. However, if your opponent has a card
like Emperor Palpatine (E) or Completing
Your Training, the damage counters placed by Aggressive Feelings
can end up allowing that player to gain control of your unit or
even to win the game.
These corruption
counters, though, can work both ways. A unit can be corrupted to
the Dark Side, or it can be redeemed from the Dark Side with corruption
counters, but only if a card says they can be redeemed. For instance,
Anakin
Skywalker (R) has an effect that works for both the LS player
and the DS player. You can place corruption counters on him to gain
an effect, but at a certain point you must hand him over to the
control of the other player, no matter whether they are DS or LS.
Corruption counters
are often used to gain a benefit at the risk of benefiting your
opponent, but with the chance of not benefiting your opponent at
all if they have no cards that take advantage of corruption counters.
With Palpatine's
Office, the player using this neutral card can gain a build
point for having diplomats, but must place a corruption counter
on one of their units. If their opponent has no cards to benefit
from having corruption counters on your units, then it is a free
build point. Aggressive Feelings can also be used in such a way.
The interesting thing, though, is that there are no LS cards to
take advantage of corrupting DS units, except if the DS gains control
of Anakin Skywalker(R).
There are also cards
to remove corruption counters as well, such as with Jedi
Purity and Anakin's
Redemption. Even now, cards like this will be a saving grace
for your units with corruption counters, and as corruption counters
become more popular, they will become even more useful.
Corruption counters
can benefit your opponent in other ways as well. For instance, on
Luke
Skywalker (S), your opponent gains 1 Force for each corruption
counter on Luke. I
Can Feel Your Anger provides a similar benefit, which is really
the ultimate Force Gain/Drain strategy if you are running corruption.
The
Future of Corruption
Corruption counters are still in the beginning stages of development.
Even with the major boost in BOE, while fun, a corruption counter
strategy has not yet reached a competitive stage. In the future,
however, this strategy will undoubtedly be boosted to have a greater
impact on the game. We can look to other counters to figure out
how these counters may be treated in the future.
One trick we have
seen used with damage counters is moving counters from one unit
to another. In the future this may be possible with corruption for
both the DS player and the LS player.
Trading one type
of counter for another could be an exceptional benefit. By trading
damage counters for corruption counters, you would reduce the damage
to your units. Perhaps even removing build counters from one of
your opponent's partially built units and putting corruption counters
on your own. Perhaps even trading build for corruption counters
on the fly.
Dark Cave could finally
be made useful if a card were created allowing a player to place
corruption counters on any card in the arena, including Locations.
This could speed up the corruption process from Dark Cave and give
more options concerning which unit they can control.
Credit and Mastery
Damage, build, and corruption counters are not the only counters
available in the game. Two other types of counters are also available,
but on only one card each. Corridors
of Power presents credit counters, while Palpatine's
Sanctum introduces mastery counters. These produce some interesting
concepts. These are the only two cards with these two types of counters
on them, but what can be done with these types of counters?
Credit counters,
a concept created by WOTC, introduces a prospect of possible trade
even with your opponent and might be used for bribery and would
be earned and spent separately from build points. A diplomat or
some other official might have text that allows your opponent to
build up for a specific purpose to their advantage. On Corridors
of Power, credit counters can be built up to trade for build points.
Perhaps credit counters could even be used to take build points
from an opponent.
Mastery counters
represent a growth in power, probably not with the drawback of being
able to be removed, but like with Palpatine's Sanctum, allowing
units to improve without having to stack. Future cards with these
types of counters could have an interesting effect such as playing
generic units that can be built up or building up unique units that
you've stacked to the full or just don't have access to the other
versions to stack with.
What other types
of counters could be seen? Force counters could move from your Force
pool to the cards themselves. Imagine being able to store up Force
points on units to be used for effects by those units or even be
able to spend them on other effects and they would never be able
to be affected by cards that cause you to lose Force. That would
be a great insurance policy.
Of course, these
are just my own ideas. You may or may not see them in action in
the future, but there is certainly much potential with this sort
of mechanic. Keep an eye out for all these counter types in the
future. There's no telling what the IDC pulls out to make corruption
and other counter types into viable strategies. Who knows, maybe
more counter types will be seen in the future.
Thoughts
or comments' Visit the message board thread for this article here.
About the Author
C. J. has been a player
of the game since 2003 and was the Text Finalization Leader of the
IDC Rules Sub-committee during FOTR and SAV. C. J. has written many
other articles for the IDC and Rebelbasers.com and has been a member
of both the Wizards and Rebelbasers forums since January of 2004,
posting under the name Corjay.
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