From the Shadows
By the second Revan
   
         
   

Since the Battle of Rusaan, the Sith have quietly waited for their time to get revenge on the Jedi. Now, they are ready for their revenge. Two Sith appear, the first known Sith in a millennium. We are introduced to Darth Sidious, the manipulative puppet master, corrupting the politicians of the Republic in order to achieve his mission. His apprentice, Darth Maul, is the warrior. His combat prowess is unquestionable; he is the master of battle.

The two of them stand together on the balcony of a penthouse. Darth Maul informs his master on the situation, as Queen Amidala has evaded the Trade Federation, and is on her way to Corusant. Darth Maul is about to leave to Tatooine, while Darth Sidous focuses on controlling his pawns, the Trade Federation, and creating havoc in the senate. Between the two of them, they will start events that will change the course of the Republic.
Welcome to the next group of spoilers for the IDC’s latest expansion, the Invasion of Naboo.

First, we shall have a look at the Sith Lords themselves, Darth Sidious and Darth Maul.

Darth Sidious and Darth Maul together to fight against your opponent’s ground forces. A very cool idea, and we can still have a copy of Maul and Sidious in the character arena. Sith Master and Apprentice (A) help give the Sith more presence in the Ground arena, an arena in which the Sith have been lacking. This card represents our Sith Lords perfectly. Darth Maul’s skill in battle is evidenced by the damage increase granted to him whenever a battle is played, while Sidious’ planning to achieve the ultimate mission is shown by the fact that Sith Master and Apprentice (A) heals themselves whenever a Mission is played. Combined with Deflect, for defense, all the abilities together make the card very powerful. The bonuses it gives you from playing Battle or Mission cards are great, and at the end of the day, reward you anyway.

Stats wise, it isn’t anywhere as powerful as cards like Patrol Mode Vulture Droid, but it makes up for it with its abilities. Sith Master and Apprentice (A) can achieve a very high power by using popular Battle cards like Force Punch. Using one of these during the Space or Ground battle step can easily boost this cards power. Playing multiple Battle cards would give Sith Master and Apprentice (A) more than enough power. Also, Health will be little issue in a Force Drain deck. As you use Capture Obi-wan and Maul’s Strategy to drain your opponent of Force, all the damage on Sith Master and Apprentice (A) will disappear. Force Drain isn’t the only good deck type to make use of this cards abilities. Homing Missile is also very powerful. 2 build for 3 damage and you get to heal Sith Master and Apprentice (A) of 2 damage. That sounds like a fair trade. When combined with a cheap Deflect, Sith Master and Apprentice (A) has the ability to deflect away one piece of damage that could be fatal, maybe destroying your opponent's unit in the process. This will give you the time to play another Mission and get Sith Master and Apprentice (A) back on its feet. Sith Master and Apprentice (A) will easily become an important Ground card for Sith decks because of its powerful abilities.

With the Sith gaining cards like Sith Master and Apprentice (A), we had better hope they get some nice Battles and Missions to complement it. Luckily, Invasion of Naboo will have several, including Dark Rage.

Dark Rage is a useful battle card for increasing the strength of a Dark Jedi or Sith. It has potential to increase the amount of damage done by 6. For 4 Force, that is a good deal. Although you leave a lot to chance, this card still has the ability to change the course of a battle. However, a unit with a decent amount of Power ought to get quite a bit out the card. You should easily hit either a 6 or a 4, and probably both. You would need some bad luck for this card to go to waste (I guess that rules me out, then). Yoda (J) and Luke Skywalker (S) are very popular characters, and the Azure Angel (A) is a very popular starfighter. All three of these cards can be a pain to the Dark side player, even when they a unit with high power to fight against them. Dark Rage could provide the boost you need. Of course, the damage is annoying, especially if that unit has Double Strike, or untaps, however, when a card could potentially destroy your opponent’s key card, is one or two damage that large of a penalty? At the moment, the Corruption Counters mean nothing, unless you plan to give your opponent an Anakin Skywalker (P) filled to the brim with Corruption Counters. Later, it might be possible that the Corruption Counters will give Dark Jedi units a positive bonus. That would be useful, then. Dark Rage has great potential to work with Sith Master and Apprentice (A). 4 Force for 4 power is a good deal, especially when combined with Critical Hit 2 and Fury 2. Dark Rage has a lot of potential as a damage boost, and is perfect for taking out the annoying Jedi

Invasion of Naboo will provide a lot of new cards and strategies for the Sith subtype, creating innovative cards to give the Sith their revenge.


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About the Author
Matthew started playing when he purchased two 'A New Hope' starter sets, and started collecting and playing. He stopped, due to the difficulties in getting cards, especially from the later sets. In 2008, he started playing again, joining Rebelbasers and spends time creating dream cards on Rebelbasers.
   
     
         
 
 
 


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