|
Meeting with Lord Maul
By
Cody Barnett and The Second Revan
(Note:
This is part two of a five part short story. You can read part one
here.)
A lone
speeder bike roared over the desolate factories that comprised The
Works, dodging the thick, billowing clouds of smoke that stained
the innocent sky with darkness. The shady employer that had ordered
the hit on Xander Trepkos had left specific instructions that the
assassin was to ensure that he was not followed. The assassin had
spent painstaking hours circling the Senate District, darting wildly
in a circuitous path. Finally, as the sun began to descend on the
horizon, the assassin broke from the infinite string of traffic.
No one had followed the single speeder bike as it thundered over
the abandoned complex.
Abandoned, the assassin reflected, but not
forgotten.
The Yensid, Incorporated compound - the assassin's
final destination - loomed directly ahead. Increasing his speed,
the assassin squinted against the orange glow of the setting sun,
the last golden rays glistening off his dark complexion, the wind
mercilessly slicing into his chiseled features. A hangar bay yawned
open as the speeder approached; the assassin noticed with growing
suspicion that the hangar bay was conquered by shadows, the only
light filtering in through the bay's open blast door. The speeder
bike braked at the shadow's edge, the assassin casting his gaze
into the darkness beyond. As his dark eyes adjusted to the poor
lightning, the assassin noticed a single Ubrikkian Bantha-II cargo
skiff resting against the right wall of the hangar bay; surprising,
considering that the assassin had expected an expensive airspeeder
complete with, given the employer's cautious nature, a full contingent
of security forces. The hangar bay appeared abandoned.
As the assassin dismounted the speeder bike,
however, a lone figure emerged from the shadows, slowly edging toward
the ambient light cast by the open door. In the figure's grip was
another person, humanoid, face cloaked with a rough, black cloth.
As the figure continued to approach, light spilled over his face.
The assassin noted that he was an older human male, his head devoid
of hair but his face covered with a salt-and-pepper beard. Time
had worn the man down, eroding deep wrinkles and scars into his
leathery face. An eyepatch covered what was once the man's right
eye. This was not the face of a greedy executive concerned with
a troublesome whistleblower; this, the assassin noted, was the face
of a mercenary.
"That's far enough," the human barked,
his voice as course as sand. At his words, two new figures emerged
from the umbra. One, a mighty Trandoshan, towered to the man's left,
his powerful frame easily triple that of the assassin's. A large,
ominous blaster rifle was clutched in the reptile's taloned hands.
Offsetting the beastly mercenary, however, was a diminutive Rodian,
stationed a few paces from the boss's right. Both glowered in the
assassin's direction.
"The
welcome wagon," the assassin scoffed. "I assume this is
the time I'm supposed to say, 'I have a bad feeling about this?'"
This unexpected cabal had soured the situation. Then, in response
to the older man's question, the assassin replied, "I was told
to come unarmed."
The older man chortled, as if the assassin's
words were humorous. "So were we." A cold muzzle pressed
into the small of the assassin's back. The situation just went from
bad to worse. Luckily, the assassin was known for his ability to
adapt. "You can call me Captain Karsati, for now," the
older man said. Although his eye was settled on the assassin, the
blaster in his right hand remained trained on the hooded prisoner.
"And you are...?"
"You can call me Quinn," the assassin
stated, his crisp voice reverberating throughout the cavernous hangar.
"I was hired by a man to take care of a...problem. I was told
to rendezvous with the employer here."
"Well," Captain Karsati barked, a
large smile spreading across his withered face. Quinn was surprised
to see a set of sparkling, perfect teeth. "You are the fellow
who made our job much easier." With a flourish, Captain Karsati
removed the black hood from his prisoner, revealing an elderly man
trembling with fright.
Quinn's eyes narrowed at the revelation. Kinglsey
Turpin, the honorable judge who had agreed to preside over Xander
Trepkos's hearing against Raith Sienar, stared back with large,
fearful eyes. With Xander Trepkos's ashes spread over the Judicial
Plaza, kidnapping Judge Turpin appeared to be overkill. However,
Quinn had long ago abandoned any system of morality. A job was a
job.
As if to answer his question, Captain Karsati
continued. "We..." the older man nodded toward his three
colleagues, including the unidentified mercenary holding Quinn at
gunpoint. "..were hired to bring ole' Judge Turpin here to
The Works for a nice chat. Apparently, the employer wants to make
a point: mess with the head of the machine and you find yourself
crushed by the weight of corruption. Lucky for us, your distraction
- I'm assuming you're the one who nailed Trepkos's coffin shut -
created quite the stir, and plucking the judge from the crowd wasn't
any problem." Captain Karsati smiled, as if in adoration of
his cabal's ability.
"You're welcome," Quinn retorted
dryly, smirking in the direction of the Rodian. The alien's black
orbs glowed greedily as the assassin continued to judge the deescalating
situation.
"You know, boss," the Rodian buzzed,
"we could kill this man and take the credits for ourselves.
We need the money to repair our skiff." The alien jerked his
head toward the Ubrikkian model nestled in the darkness behind him.
The older man seemed to consider this for a
moment, finally nodding slowly as the scenario played out in his
mind. Captain Karsati knew that Quinn was armed; only a fool would
enter an unknown environment unarmed. Smiling, Captain Karsati looked
at his fellow mercenary. "Search him."
Quinn smirked. "Your mistake, Captain
Karsati," In a rapid gesture, the assassin slammed his elbow
into the stomach of his captor. The human male grunted forcefully
as the air left his lungs, the blaster rifle clattering to the floor
as the mercenary clutched his chest in surprise. Quinn flicked his
wrist, a KDY-21 blaster pistol smacking comfortably into his grip.
As the human attempted to recover, Quinn shoved the blaster pistol
into the man's gaping mouth. With the tables turned, the captor
now the captive, Quinn used his prisoner as a human shield, keeping
his finger tight on the trigger. The man gagged in response to the
barrel that threatened to blow a substantial hole in this throat.
The boss of the cabal sneered. "Kill him!"
he bellowed.
The assassin shoved his captive away, directly
into the line of fire of the Trandoshan. The reptilian creature's
first blaster bolts peppered the doomed human before the corpse
finally battered the massive mercenary, momentarily throwing the
Trandoshan off balance. Quinn exploited this weakness, firing two
quick bursts in the same direction. Red bolts of energy slammed
into the Trandoshan's chest, two small holes forming on impact,
acrid smoke leaking from the wounds. A dazed, defeated look crossed
the reptile's face as he folded to the floor in defeat.
Quinn rolled, narrowly missing the blaster
bolts from the Rodian. Captain Karsati was rapidly retreating, using
Judge Turpin as a shield against Quinn's attacks. The assassin took
note of this as he finished the roll, firing at the Rodian instead.
The mercenary yelped in surprise as three blaster bolts melted his
chest into a superheated slab of meat.
"Enough!" the boss shouted desperately,
now backed against the far wall of the hangar bay. Quinn noted that
the human had carefully positioned the terrorized judge so that
the assassin didn't have a shot. "Listen!" Captain Karsati
pleaded as Quinn continued to advance. "We can work this out,
you and I. We'd make one hell of a team! Let's kill the old man
and split the credits!"
Quinn smirked. "What's to stop me from
killing you both?"

"You wouldn't do that," the leader
snapped. With his free hand, Captain Karsati gestured at his weathered
face. "You see these scars? These are the scars of a man willing
to get his hands dirty. You..." Captain Karsati trailed off,
his single eye scouting over Quinn with disgust. "You deal
in bombs. You wouldn't dare stoop to my level! You leave people
like me to deal with blood on our hands."
"I deal in credits," Quinn replied
coldly. "Blood is just a side effect." The KDY-21 blaster
pistol spat a final bolt that struck Judge Kingsley Turpin between
the eyes, the official's face frozen in a permanent expression of
horror. The surprised mercenary allowed the body to drop to the
floor, but his blaster pistol remained trained on Quinn.
"Now it's just you and me, pal,"
he said flatly. "One of us will live. The other"
Captain Karsati stopped mid sentence, his face contorting in a look
of surprise and pain; his free hand shot up to his throat, desperately
clawing as if to rip a hand free. Quinn looked on in confusion as
the mercenary gasped for breath, dropping his blaster pistol and
struggling against the non-existent hand. Finally, however, Captain
Karsati looked up, his single, bulging eye looking beyond Quinn's
shoulder.
The assassin whirled, bringing his KDY-21 blaster
pistol to bear on the assailant. An invisible force wrenched the
blaster from Quinn's grip, and he gasped in surprise as the pistol
clattered away on the duracrete floor. The shadow thrust his hand
forward, and, in response, Quinn was blasted against the far wall.
As the assassin slumped down, the blow winding him, Captain Karsati
let loose a slow, horrible death rattle before collapsing to the
floor.
As the assassin tried to steady himself, a
booted foot pinned him against the wall. The tip of a cold, metallic
cylinder rested against Quinn's neck.
"You
have done well to survive so far, Quinn." The voice that poured
from the hood was cold as durasteel, betraying nothing about the
new player in this dangerous game of life and death. "You have
proved yourself to my master. However, you have outlived your usefulness."
Quinn looked into the dark hood, staring into the eternal pit of
darkness with eyes devoid of fear; the assassin had stood eye-to-eye
with death countless times, and fear, he discovered, was a useless
emotion. Checkmate could only be avoided by rationally considering
the next move, as it could be the assassin's last.
"Enough, my young apprentice." A
hologram flared to life behind the cloaked assailant; the new figure
was just as mysterious as "the apprentice," covered with
dark, flowing robes. However, the voice was distinct; Quinn recognized
the dark tones as belonging to the employer.
"As you wish, my master."
"Congratulations, Quinn." A small
smile cut across the face of the hologram like a dagger. "Or
should I call you Keder?"
Quinn - or Keder - was surprised. Keder was
a name he rarely used, as the alias - the assassin had used so many
times before, his real name was almost forgotten - was as close
to an identity as the assassin cared to possess. However, Keder
allowed none of this to show as he carefully rose to his feet. "Whichever
you prefer. You are, after all, the one holding the blaster."
Keder eyed the metallic object in the shadow's hand carefully. "Or
whatever that is."
"Humorous, assassin." Although the
smile remained, darkness dripped from the glowing figure like water.
"Your ability here has reinforced my decision to keep you alive.
For another job, of course." The unstated threat was obvious.
Keder couldn't walk away from this job - alive, anyway. "My
young apprentice has all the necessary details."
The shadow extended his hand, a data card gripped
tightly between his fingers. "Everything you need to know is
listed here, including contact information. I warn you, however,
to maintain minimal contact lest you risk blowing your cover."
The assassin struggled to his feet, accepting the data card as he
stumbled toward the speeder bike.
Pocketing the data chip, Keder shot one last
look to the shadow and the hologram of his employer. "I won't
fail you."
"I hope so, assassin, for your sake."
To be continued...
Thoughts or comments? Visit the message board thread for this article
here.
About
the Author
Cody Barnett has been a collector of the game since its
beginning in 2002. Due to lack of interest in his community, however,
he did not begin playing until he joined the Rebelbasers
online community in 2003. He is an avid Star Wars fan and thoroughly
enjoys playing the Trading Card Game; likewise, Barnett takes pleasure
in helping the continuation of the game he loves. Currently, Cody
is the Card Development Chairman and a moderator on the Rebelbase
community (under the alias of Grand Moff Nicodemus Fett).
Matthew started playing when he
purchased two 'A New Hope' starter sets, and started collecting
and playing. He stopped, due to the difficulties in getting cards,
especially from the later sets. In 2008, he started playing again,
joining Rebelbasers and spends time creating dream cards on Rebelbasers.
|