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Diplomatic Stimulus Package
By Brian Weeks

Yes. I've said it over and over and over and over...(you get the idea)...I love the Diplomatic sub-type in the Star Wars TCG. And...if you will allow me, I will quote mysef from my previous article "Diplomacy is Best Served Cold" because it really covers the sub-type so well. I said, "The Diplomat subtype has become one of the most dominating subtypes in the game with the release of the Invasion of Naboo expansion.Intercept, Disrupt, Power, Force Gain, Build Gain...Diplomats can do it all. And, as I have stated in the past (over and over), the Diplomat deck can control the game. And of all the Diplomats, the best combo available to the Light Side player (IMO), is the Han/Leia combo."

Now, I've discovered another card for Diplomats that can give a Light side player a chance gain Diplomat abilities over and over again, Advance the Cause.

For 3 Force, Advance the Cause, allows you to untap a Diplomat. "But I can only use an activated ability once per turn. So what good is it?", one might say. Well, it's a very good card if you have a Diplomat unit with more than one activated ability. And there are currently four Diplomat cards that have two abilities: Lando Calrissian (F), Mon Mothma (A), Princess Leia (I) and Squabbling Delegates. Squabbling Delegates is a Dark side Ground unit that allows you (with a tap -> untap -> tap) to gain 1 Build point, draw 1 card and make your opponent discard 1 card. That's a pretty decent return for 3 Force. But...I want more!

Lando Calrissian (F) lets you basically draw two cards with his abilities. Nice, But I can do something similar with Jawa Sandcrawler for free. Princess Leia (I) is the next step up. She can give you Accuracy 1, 2 Build points and pay your Smuggler's Upkeep. Keep her Princess Leia (D) version on top of her stack before the Build roll, and gain another Build point. Not bad for 3 Force!

But, by far the best Diplomat for Advance the Cause would have to Mon Mothma (A). For the 3 Force cost, Mon Mothma (A) would be able to reduce the Build cost of all your Rebel units (Space, Ground and Character) by 1 Build point AND give them ALL +1 Power and Accuracy 1 to top it off. Amazing! I can see some Rebel decks making a come-back. Throw in Cloud City Battleground and Advance the Cause will only cost 1 Force for all these benefits. Mon will be the focus of attack because of these benefits, so be sure to have some Diplomat protection such has Han Solo (G) or Rapid Recovery .

Well...there you have it. The card that re-introduced Rebel decks. Let me know what you think about these combos and yours on the forums. Until next time...

Thoughts or comments? Visit the message board thread for this article here.


About the Author
Brian Weeks (aka Skywlkr) has been playing the Star Wars TCG since its introduction at Celebration 2 in 2002. After playing the demo game and introducing it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was created. He competed in three qualifiers, yet the closest he ever ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer for the now defunct Diehard Online, he has tried to promote the game through information and interaction.

He is married, has a five year old son, is an architect, has been the Treasurer and Newsletter Editor for eight years for JediOKC (an Oklahoma City based Star Wars Fan Club), was the IDC Card Development Chairperson for Fall of the Republic and is now the IDC Public Affairs Chairperson through all five expansions. Despite all that, he still has time to introduce the game to new players.KEEP THE GAME ALIVE!

   
     
         

 

 
 


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