Jonathan's Card
Ratings #1 - Slave I By
Jonathan Clement
Welcome
to Jonathan's Card Ratings! My first offering in this series on
Obi-Wan Kenobi, received positive attention on Rebelbasers
and will soon be re-featured on the IDC website. I decided to highlight
the Space arena for the next entry. I wanted to look at a ship that
had been around for a while, with multiple versions released through
the various expansions. Evaluating such cards shows how the game
progresses through expansions, with some cards getting replaced
and others staying strong. I chose Slave 1 and while it is
certainly not the most often-played ship, it does have appeal. I
hope you will consider Slave 1 for your decks.
About
the rating system, a rating of:
1= A terrible card with no reason to play. (Example: IBC
Hailfire Droid)
2= A card that with some uses in certain deck's, but other choices
are usually better. (Example: Bravo
Starfighter)
3= An average card. (Example: X-Wing
Rogue Seven)
4= Excellent. A rating of 4 signifies a card that stands above the
majority of cards of its type and a solid choice for many decks. (Example:
Splinter
the Republic)
5= Outstanding. Reserved for a select few cards. This marks an extremely
powerful card or one that is great in virtually any deck. (Example:
Dismiss)
Slave 1 (A)
This ship is a poor choice. Slave
1 (A) is not going to be around long with 40 speed and 3 health.
Its text is not much to look at either. Other space units (such
as Blockade
Battleship or Slave
1 (D)) are much better at dealing with retreating units. As
a Dark side ship, it is at a terrible disadvantage against the might
of Light side's starfighters or the Millennium Falcon and it's not
worth keeping alive with interceptors and/or damage prevention.
Its only saving grace is it's 5 power - high for a 4 build unit.
Slave 1 (A) is there to stack under a better Slave 1.
Rating: 2
Slave 1 (B)
A vast improvement over Slave
I (A) and - although it takes additional resources to fully
utilizea significant threat. This card was played a lot when
Sith Rising
came out. Any unit that has Stun relies on its speed and 50 speed,
while decent, is not enough against Light side's Space. Stacking
helps this patrol ship considerably, especially with the extra speed.
Also, Boba
Fett (F) was, I believe, made to pilot this unit. He boosts
Speed and gives it Deflect 1 (both awesome advantages for units
with Stun). If he is piloting, throw out a Brutal
Assault for 2 Force and have the enemy face a Power 10, Speed
70 and Stun 3 attack with additional Deflected Stunning damage for
2 more Force. However, without extra cards, this ship is fragile
because it has no defenses. Thankfully, two of the best prevention
cards - Jedi
Piloting and the ungodly High-Speed
Dodge - are great at keeping Slave 1 [B] around. How
does this ship compare to light sides all-stars Lukes
X-Wing and the Millenium Falcon? Not very well. Those units can
be notoriously difficult to damage with their amazing prevention
abilities, so Slave 1 [B]s Stun often wont trigger
against them. That said, with a little help this ship is a substantial
menace.
Rating: 3.75
Slave 1 (C)
Slave 1 (C)'s 8 build is way too much to pay for a 50/4/4 unit,
especially one with no defense capabilities. Accuracy 2 is nice
of course, and this Slave 1 will be hitting most of the time. Jedi
units are not too common in Space, so that +2 power bonus is not
going to come into play that much. Of course, the old combo with
Boba
Fett (B) works well against Jedi, but only if the Light side
has abandoned the Space arena (this ship is simply too vulnerable
otherwise). On the plus side, that hefty Accuracy does benefit quite
a lot from power boosters. Vaders
Vengeance works well with this ship in a deck that has a pile
of unused Force. But, on the whole, too little bang for too much
buck. Just think, for the same build you could play Death
Star II (D).
Rating: 1.75
Slave 1 (D)
The first of the neutral Slave 1s, this ship is nice in a
stack. Some unique cards, such as this one, are not spectacular
in themselves but really help to make a stacked unit versatile and
effective. Bring this to the top (for free if under Slave
1 (B) - a good choice for the top) when the opponent tries to
hide in space. Outside a stack, this unit can be helpful in certain
situation but is not particularly remarkable.
Rating 3.25
Slave 1 (E)
This version is great in a bounty hunter deck because it provides
units with little inherent protection a great defensive option.
This unit will be a major target for the enemy to take out, therefore
it functions best when Space is well-fortified against the opponent
(allowing it to stay around for its ability to be utilized). Even
keeping it around for only a turn or 2 can really pay off. If you
have Jabba
the Hutt (C) in the Character arena, have a bounty hunter Intercept
an attack, then pay the 2 Force to retreat the unit and cancel the
attack. The Accuracy 1 is just icing; you play this unit for the
Retreat ability. This ship is only for specific decks, but it gives
a sizable boost to those decks.
Rating: 3.5
Slave 1 (F)
A nice idea, but hard to make the most of. The Build gain is conditioned
on your opponent having Space units in his/her discard pile, so
you wont be playing this first turn. Gaining Build is an important
element of competitive decks, but many other options are much more
efficient (San
Hill (A) and Pirate
Swoop, among others). If your deck is built to wipe the opponent
out of Space then this ship can make capitalize on that by gaining
Build. If you can use the ability twice then the ship has almost
paid for itself. However, if you dont have Space sown-up then
it can be hard to let a 4 Power, Accuracy 1 attack go, even at 40
Speed. To me, this unit seems too pricey at 7, although it is good
for a Slave 1 stack.
Rating: 3
Slave 1 (G)
Without a doub,t the best Slave 1 and a steal at 5 build. Probably
better utilized by the Dark side because it completely shuts down
the two best Light side Space units (Lukes X-wing and the
Falcon). It really ruins your opponents day if their deck
relies on those cardsnecessitating a major change in how the
Light side plays in Space. The Light side can use this to great
effect against Asaajs
Starfighter (A) and Vaders TIE Fighter. This is one of
the best units with Stealth, and it really shines against starfighters
because it can often take one out and net the 2-card Bounty with
no threat to itself. However, against an opponent with slow Space
units, this ship is nothing more than a 3-Health easy kill. Also,
this unit is not strong offensively or defensivelyeasy prey
for Homing
Missile, Homing
Missiles Salvo, Droid
Missiles, among other things. This Slave 1 is different than
other versions in that it is best when NOT part of a stack (the
speed boost granted from stacking neutralizes the stealth). This
awesome unit can be considered for any deck.
Rating: 4.5
Thanks for staying tuned, and get ready for the next installment
in this series, one that will probably be given attention in the
upcoming Battle
of Hoth expansiondark side walkers!
Thoughts or comments? Visit the message board thread for this article
here.
About
the Author Jon Clement has been playing Star Wars TCG since before
the Attack of the Clones film was released. In addition to Star
Wars, he enjoys reading, drawing, painting, hiking, and spending
time with his wife. He is known as jc1138 on Rebelbasers.
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