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Monday,
August 10th, 2009
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Jonathan's Card Ratings
#0 - Obi-Wan Kenobi - Part 1
By
Jonathan Clement
Welcome
to Jonathan's Card Ratings! This was my first offering in this series
(originally posted on Rebelbasers
and is now be re-featured on the IDC website.
So,
first in the series-->Obi-Wan Kenobi, part 1 (A-I)
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About
the rating system, a rating of:
1= A terrible card with no reason to play. (Example: IBC
Hailfire Droid)
2= A card that with some uses in certain deck's, but other choices
are usually better. (Example: Bravo
Starfighter)
3= An average card. (Example: X-Wing
Rogue Seven)
4= Excellent. A rating of 4 signifies a card that stands above the
majority of cards of its type and a solid choice for many decks. (Example:
Splinter
the Republic)
5= Outstanding. Reserved for a select few cards. This marks an extremely
powerful card or one that is great in virtually any deck. (Example:
Dismiss) |
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Obi-Wan Kenobi (A)
A pretty well overlooked card, probably due to it's 40 Speed, that
actually is not a bad unit for 7 Build. He is a great counter to
Stealth, which can really ruin your day. The fact that he can use
his ability on himself when he takes lethal damage is a nifty bonus.
He has a place in decks that require injections of Force and want
a default-way to deal with Stealth (I put him in my "Jedi-Only"
deck).
Rating: 3
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Obi-Wan Kenobi (B)
A multi-purpose unit and one of the best characters from the Attack
of the Clones expansion. Gives a player lots to work with for
just 5 Build, and the Critical Hit with 5 Power makes him pack a
punch.The downside is that he requires extra Force to utilize and
is pretty slow at 40 Speed. One thing about Obi-Wan Kenobi (B)
that a skilled player can use to his/her benefit is that his Critical
Hit makes him a priority target for enemy characters.
Rating: 3.75
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Obi-Wan Kenobi (C)
Basic stuff here. It's amazing how long a 2 for 2 Evade Character
can last, but there really are much better choices out there for
4 Build and even better Obi-Wan's (for instance Obi-Wan
Kenobi (G)). There really isn't much reason to play him in a
constructed format, although he would be good in a booster-draft
or other limited format.
Rating: 1.5
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Obi-Wan Kenobi (D)
A different approach to the Character than what's found in AotC.
An adequate deal at 6 Build for 60/4/6 with the Evade and Stun.
Unfortunately, the Stun can be difficult to trigger with all the
prevention and at only 4 Power. This is a handy unit to have at
the top of a stack with the extra speed and power to fuel the Stun.
Rating: 3
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Obi-Wan Kenobi (E)
I always wanted to like this Obi-Wan, but it really depends on
the deck your opponent uses as to whether or not he is very good.
Against non-Jedi he is a terrific defensive unit with Shields 2
and a 2 for 2 Evade, but when thrown against Jedi or Sith (which
is often) he is merely average at best. Unless you know your opponent
has no Jedi characters, there are better choices.
Rating: 2.25
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Obi-Wan Kenobi (F)
One of my favorite and most-played Obi-Wan's. An awesome defender
with his Intercept and Evade, with the icing on the cake being the
Force gain when he is discarded. These abilities make him, for me,
a default defender in many decks that need to protect valuable fragile
units. His extra health over Obi-Wan
(G) really helps, which gives him a lot of staying power especially
when paired with an in-reserves Yoda
(E) and/or GH-7
Medical Droids. With such a set up, you can really fortify your
Character arena without having to resort to the Spirits/Jabba combo.
As dedicated interceptors go, his Evade puts him above Chewie (although
with much less offensive power) and others. His 40 Speed counters
Stealth and his 5 Power is handy, but he's really there for the
defense. Benefits greatly from extra Force and healing, but without
them he is still a solid unit.
Rating: 4
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Obi-Wan Kenobi (G)
Many prefer this cheaper version to Obi-Wan
Kenobi (F). For 2 less Build, you get -10 Speed (not a big deal
when you're talking 30 and 40), -1 Power, -1 Health (quite a hit
to a defensive unit), and no Force gain ability. In a deck that
doesn't have additional ways to prevent or remove damage he may
in fact be the better unit at his dirt-cheap 4 build. Still, he
doesn't have the impact of Obi-Wan
Kenobi (F) and doesn't provide as significant a defense.
Rating: 3.75
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Obi-Wan Kenobi (H)
A nice idea, but there are many easier/cheaper ways to get copies
of Luke. If he's deployed he'll probably be around for awhile with
his 7 Health and 2 for 2 Evade, but for the same cost you can get
the more powerful and useful Obi-Wan
Kenobi (A) version or one of a number of much better units.
It dosen't really even have a place in a deck dedicated to making
Luke a monster with Jedi
Temple.
Rating: 1.75
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Obi-Wan Kenobi (I)
With the force as his ally, this Obi-Wan is a Character to be reckoned
with. His 3 for 4 Evade is either a blessing (when he takes 3 or
4 damage) or a curse (when he takes 1 damage) and a Deflect is always
a very good thing, even at 3 Force. His 9 Power against damaged
units is nice, but I wish he had a Critical Hit or an Accuracy against
them instead, as far too often I've rolled 9 dice turn after turn
only to end up with 2 or 3 hits. This Obi-Wan is great against other
big brusiers because he can prevent so much damage and will probably
hit them harder, but against swarms he's doomed.
Rating: 3.25
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So, there's the first
half of Obi-Wan--Thanks for staying tuned!
Thoughts or comments? Visit the message board thread for this article
here.
About the Author
Jon Clement has been playing Star Wars TCG since before
the Attack of the Clones film was released. In addition to Star Wars,
he enjoys reading, drawing, painting, hiking, and spending time with
his wife. He is known as jc1138 on Rebelbasers.
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