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New Battlefields
By
Trent McCrow
Imperial
troops have blasted their way into the rebel strong holds on the
icy planet of Hoth while a thundering herd of AT-AT's continue to
assault the fleeing rebels. In orbit the Imperial Star Destroyers
of Death Squadron open up their main weapons on the planet beneath
them as the rebel shield can no longer protect their hidden base.
You line up the rebel trenches for one last bombing run. You hear
your new orders over your comm unit; destroying the fleeing rebel
transports. Immediately you bring your TIE Bomber about and head
towards the rebel transports attempting to escape into hyperspace.
You finally catch up to them just as they are leaving the atmosphere
and you engage the enemy. Space is a new battlefield for you in
today's combat.
This week I have the honor and privilege to
introduce you to the fifth and final card in our preview lineup
(not including the Scavenger Hunt cards) before you can get your
hand on the Independent Development Committee's (IDC) sixth expansion
Battle
of Hoth (BOH).

Since the IDC announced BOH back in late June
the BOH
main page has had the following listed as its game features:
Based on the frigid battle in Episode V:
The Empire Strikes Back, Battle of Hoth introduces:
* Multi-arena units and the Switch keyword
* A new subtype: Arctic
* New strategies for older subtypes, including Imperial and Rebel
* A mechanic that allows the player to utilize cards in his or her
hand.
Although there has not been as much speculation
about the introduction of Multi-Arena unit cards, for those of you
who are curious, the cat is out of the bag today!
Death Squadron TIE Bomber is your first
glimpse into the possibilities presented by Multi-Arena units. For
a build cost of 4 you get a 40/2/3 unit with Doublestrike and the
new Switch keyword.
"Switch, written as "Switch: [Insert
bonuses]/[Insert bonuses]/[Insert bonuses]", meaning that when
this unit is in the Space arena, it gets the bonuses or keywords
to the left of the Space slash. When this unit is in the Ground
arena, it gets the bonuses or keywords to the right of the Space
slash. When this unit is in the Character arena, it gets the bonuses
or keywords to the right of the Ground slash. If there are no bonuses
or keywords for one of the unit's arena types, it will say "none",
meaning that it gets no bonus for that arena. There will not be
a slash for an arena not listed in the unit's type. Switch does
not allow units to change arenas during the battle phase."
With this Multi-Arena unit, a Space/Ground
unit the "/" separates the bonus given to the unit card
when in the Space arena and when it is in the Ground arena. Here
is what this unit would look like in the Space and Ground arenas
respectively:
Death Squadron TIE Bomber
(Dark Side, Space - Imperial Starfighter)
Build: 4
Speed: 40
Power: 2
Health: 3
Bombard 2
Doublestrike
Death Squadron TIE Bomber
(Dark Side, Ground - Imperial Starfighter)
Build: 4
Speed: 50
Power: 3
Health: 3
Doublestrike
This is just the core idea of how Multi-Arena
units and the Switch keyword. Make sure you check out the BOH
Rulebook (when released) with all the specific rules regarding
Multi-Arena units and how you can implement them into your deck.
This game just got a whole lot more interesting!
Join me in celebrating our great Star Wars Trading Card Game with
the release of the IDC's sixth expansion Battle
of Hoth next week!


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About the Author
Trent is currently doing what he loves
best and that is be involved with the SWTCG and the IDC in particular.
He is a moderator at Rebelbasers.com and is looking to revive the
RB community. Trent is currently studying a Bachelor of Arts with
a specialization in Communication and a minor in Graphic Design.
He hopes that his involvement with the IDC will prove to be a valuable
experience as he seeks to start his career in the professional gaming
industry. Despite all that, he still has time to introduce the game
to new players
KEEP THE GAME ALIVE!
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