Jonathan's Card Ratings
#4 - Light Side Battle Cards - Part 1 By
Jonathan Clement
Here is a sampling of Battle Cards for the
Light Side, one from each expansion (except The Phantom Menace,
which contained none).
About
the rating system, a rating of:
1= A terrible card with no reason to play. (Example: IBC
Hailfire Droid)
2= A card that with some uses in certain deck's, but other choices
are usually better. (Example: Bravo
Starfighter)
3= An average card. (Example: X-Wing
Rogue Seven)
4= Excellent. A rating of 4 signifies a card that stands above the
majority of cards of its type and a solid choice for many decks. (Example:
Splinter
the Republic)
5= Outstanding. Reserved for a select few cards. This marks an extremely
powerful card or one that is great in virtually any deck. (Example:
Dismiss)
Yodas Intervention (Attack of
the Clones)
This basic damage prevention card was exceptional
when it was released, and although it has been somewhat overshadowed
in the 14 sets that followed it, is still not a bad card. Its
nice to have damage prevention that works in any arena, no strings
attached. Consider playing it if you run slower units that cant
benefit from High-Speed
Dodge.
Rating: 3.75
Impossible Victory (Sith Rising)
Creating a deck that wins consistently with
this card would be an impossible victory indeed. No, really, this
card is not good. It takes 3 turns to power this baby up,
assuming no Force use, drain, or extra gain, by which time you may
not have 2 units left in an arena. Many Dark Side decks play with
some kind of Force drain, and the Light side has to be extremely
careful with each Force point. That said, any card with such a big
effect can have its uses. Consider this for a fun combo: play a
Jedi
Masters Meditation on Yoda
(D) to gain 13 Force, Hidden-cost in and attack with Luke
Skywalker (S), play Impossible Victory and attack with
both. Sure youve used 20 build, 4 cards, and 16 Force, (and
will probably lose the game) but you will have a memorable play!
Some decks have units that require no Force, and this card could
conceivably go there, but there are much better alternatives available.
Rating: 1.5
Hans Courage (A New Hope)
This card does what good Battle cards avoid:
it gives a bonus (at considerable cost) to one unit in one arena
for one attack. The benefits of this card can be duplicated, with
staying power, in cards such as Princess
Leia (I), Mon
Mothma (A), Rebel
Control Officer, and others. As a point of comparison check
out Power
Attack, which provides a similar bonus but costs 0 Force. Good
Battle cards have the power to sway the course of the game, and
this one falls far short.
Rating: 1.25
Artoos Repairs (Battle of Yavin)
This combination of prevention and healing
is a handy boost to Light sides Space. A timely play of this
card can net you an arena. If your deck is running droids and you
plan on an aggressive offense in Space you should consider running
Artoos
Repairs. Because this is such a conditional Battle card, it
is beneficial to have cyclers like Jawa
Sandcrawler to replace it when it becomes ineffective (you either
have Space locked-down or have no droids in play). Not for all decks
by any stretch, but in the right one can have an impact.
Rating: 3.75
Rapid Recovery (Jedi Guardians)
Rapid Recovery takes on a whole new
Light with all the attention diplomats have been receiving lately
because of the sizeable benefits it provides for only 1 Force. Rapid
Recovery works well at keeping Light side Characters healthy
with Princess
Leia (G) and Han
Solo (G). Its also nice with Mon
Mothma (A), Princess
Leia (I) and (M),
and others. Any diplomat that taps for an effect (Bail
Organa (A) or Orn
Free Taa (A), Finis
Valorum (B), Senator
Palpatine (J), Queen
Amidala (K) among others) is good for this card because it makes
them available for things like Vote
of No Confidence. These are only a few of the cards uses (it
is fun to respond to your opponents Price
of Serenity with this). Next time you make a LS diplomat deck
consider how Rapid Recovery could improve it.
Rating: 4
Hans Attack (Empire Strikes Back)
This card punishes your opponent for playing
high-build units. Id love to play this on an Ewok
Warrior in an Ewok deck when the little guy attacks a fully-stacked
and expensive Dark Jedi. If you are playing with a swarm, or have
some low cost units for each arena, then this card can go into your
deck to deliver the killing blow. The main drawback is that this
depends on what the Dark Side is playing. If they have a swarm against
your swarm than this card is dead weight. Intercepting units (such
as TIE
Fighter DS-61-9) can ruin your day when you want to play Hans
Attack on your starfighter against that Death
Star II (A). The conditions will not always be right to play
this effectively, but when you do: watch out Dark Side!
Rating: 3.75
Yodas Lesson (Rogues and Scoundrels)
It was sad to open a nice, fresh pack only
to see this card as the Rare. Its basically paying 4 Force
to draw an extra card (it takes one card to replace Yodas
Lesson). Furthermore, you could hold this card in your hand
for 10 or more straight games before its second effect sees play.
Far better draw engines are available.
Rating: 1.25
The Phantom Menace expansion contains no Light
side Battle cards.
Desperate Bluff (Return of the Jedi)
Versatile and powerful, this card is Vaders
Grip for 5 less Force and the cost of tapping a Character. Tapping
a Character unit is not that big a deal because you often have a
support unit that is not needed for attacking. Desperate Bluff
is nice with pilotstap Wedge
Antilles (B) (then move him to your speeder of choice. One problem
with building huge Character stacks is once you control the arena
they often just sit there unused. Put them to work with Desperate
Bluff. This Battle card counters both Stealth and Hidden-cost
(as long as it is not to the Character arena). Many people (rightfully)
love Trap
Door!, but Desperate Bluff, because it can be used against
any opposing unit, is also worth consideration.
Rating: 4
Unity of the Jedi (Revenge of the Sith
It is exceedingly difficult to get conditions
right to play this card. Chances are, if you can get three Jedi
with different names into the Character arena, they probably need
the 3 Force for damage prevention. However, if you can somehow pair
this with It's
Not Over Yet, then you have a devastating Force in Character
because Unity of the Jedi's bonuses last 'til the end of
the turn. But the chances of pulling that off are even more remote.
This Battle card is far too conditional--limited as it is to one
arena that is already well in hand (with 3 Jedi to look after things).
Look elsewhere for attack boosters.
Rating: 2
Wookiee Tactics (Fall of the Republic)
Wookiee decks are still in their infancy, and
until they mature this card will not make the cut. Wookie Characters
are notoriously expensivethe cheapest are two versions of
Chewbacca ((K)
and (L))
for 5 build and the Wookiee
Warrior for 6. Furthermore, they require almost as much Force
as Jedi in order to use all those Retaliates. Most Wookiee units
already have Retaliate, and, since they are so pricey, it is unlikely
that youll have enough units in play to make Wookiee Tactics
improve on the abilities they already sport. If a Wookiee swarm
ever becomes possible, then this card could flourish, but for now
its not enough.
Rating: 1.75
Im Nice Men (Scum and Villainy)
I love the cards that key-off specific Characters
(Lukes
Wrath, Anakins
Rage, Kiss
From Your Sister, Snowtrooper
Elite Squad, Lovers
Farewell, among others) and hope the IDC continues producing
them. This Battle card is nice because it gives you two great bonuses
(damage removal and Force gain) for tapping Leia. Im Nice
Men is better than Kiss
From Your Sister because Han and Leia make such a great pairparticularly
if you match their (I) or (G) versions. This card is not one of
those Battle cards that shine in all decks, and requires you to
build your deck around it. Good combo with Rapid
Recovery.
Rating: 3.75
Anakins Redemption (Battle of
Endor)
Corruption is another theme that has yet to
fully develop. As a Light Side player you have far more immediate
threats than corruption to consider when constructing decks. Most
often Anakins Redemptions gain 2 Force
will be what benefits you. This is much better than either Trust
Your Feelings (I NEVER guess right. . .) or Obi-Wans
Defense. Is a gain of 2 Force worth a card slot in your deck?
Depends. Sometimes 2 more Force is all you need to save a critical
unit or play that pivotal Battle card. Jedi
Master and Apprentice (A) likes this card, as does Sympathetic
Delegation. Luke
Skywalker (S)'s critical hit ability is great, and with Anakin's
Redemption you can utilize it without fearing massive Dark Side
Force-gain.
Rating: 3.75
Force Orb (Republic at War)
Your 4 Force lets your Jedi Character attack
any Ground or Space unit with unpreventable damage. Look for this
card to be the focus of the Dark Sides disruption. If you
know your opponent is packing lots of disrupts, consider playing
Surprise
Attack (an awesome and rarely-used disruption counter) on the
turn you plan to play Force Orb. This is a good play because
the 4 Force to play this card in a Jedi-centered deck can be difficult
to acrue--especially with stuff like Forests
of Endor and Carbon
Freezing Chamber's seeing a lot of play--and holding onto even
more Force to disrupt your opponent's disrupts is generally not
feasable. Force Orb is great for taking out Sith
Master and Apprentice (A) or or Asajjs
Starfighter (A) or because they cant prevent the damage
counters, or a unit with Armor, Shields, or with swarms of interceptors.
Its best to play this after youve got the Character
arena under control and on a high-power Jedi.
There you have it:
one Light Side Battle Card from each expasion save one. Do you agree
or disagree with my ratings? Do you think my strategies unsound?
Opinions are welcome on Rebelbasers.
Thoughts or comments? Visit the message board thread for this article
here.
About the Author Jon Clement has been playing Star Wars TCG since before
the Attack of the Clones film was released. In addition to Star Wars,
he enjoys reading, drawing, painting, hiking, and spending time with
his wife. He is known as jc1138 on Rebelbasers.
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