While we're waiting for approval to announce and release information on the next IDC expansion and it's web page, I thought I would introduce a new feature. Basically I plan on having each of the current IDC members pick one favorite card from each TCG expansion, WOTC and IDC.
So, without further wait, here are my picks from each of the sixteen available expansions.
Attack of the Clones
Jawa Sandcrawler
Despite this card being released seven years ago in the premiere TCG expansion, it is still a staple in nearly every deck type. The ability to draw two cards and discard two cards every turn is priceless, especially for four Build. Plus the fact that you can put it in both Light and Dark side decks makes it even more valuable.
Include this card in your decks at all times.
Sith Rising
Yoda (C)
There were some other great cards in this expansion, but by far Yoda (C) beats them all, hands down. One of the first direct damage units, Yoda (C) had everything a great card deserves. Great Power, great Health, a good Evade and the ability to tap him and do 4 damage to any Character in the arena.
While he shines on his own, he can be a power house in a Jedi deck. If you don't have a Jedi deck, use him to scare your opponent from deploying into your Character arena.
A New Hope
Darth Vader (B)
What was great about this card when it was released was that it was actually the preview card released for ANH. For a decent Build cost, you get an ability that can bump Vader (B)'s Power up from six to eight for only two build. And with his Pay 2 -> Evade 2, Vader (B) can stay around for a few turns while you build another one.
Battle of Yavin
Luke's X-wing (B)
This unit is still a staple in all Light side decks and despite several attempts to "balance" it out, it has still proven to be a thorn to the Dark side. For five Build, you get a Space unit that with Critical Hit 4, can take down most medium health units with ease and defend itself well enough with Evade 2.
Definitely a unit that is a must have.
Jedi Guardians
Homing Missile
A card that has been the subject of constant discussion regarding restriction or banning, Homing Missile is another great card that, for the longest time, was seen in every deck type and usually times four. For three Build, you had the ability to do three damage to a unit of your choice in any arena. Of course this damage was dependant on whether you were able to drop Homing Missile onto the defending card from a height of 20 centimeters.
Many a story can be told about the damage that never was as the card aeroplaned off of the defending card - three build points lost forever. In a sleeve, out of the sleeve, fans blowing across the table on a hot day, blowing on the card as it fell - we've experienced them all. And for that memory alone, this is my favorite card from this expansion.
The Empire Strikes Back
Cloud City Battleground
This expansion had some great cards, which made this a hard choice. But for shear usability and the fact that I still play this card in my decks, Cloud City Battleground is the one to beat. For 1 Build, you get to play all of your Battle cards for two less Force. For some Battle cards, costing one or two Build, this was basically a free play.
Roques and Scoundrels
Lars Homestead
This was a hard choice too, but considering how often I built decks around this one card, I had to list it as my favorite. I had decks where every unit would cost five Build or less and then included multiple types of cards for Build gain. Jedi, Clones, Tuskens, Jawas...it didn't matter. With Jawa Sandcrawlers to draw my deck., there were times were I could build out 4-5 units per arena on the first turn alone. And that in itself makes this card worthy to be called my favorite from RAS.
The Phantom Menace
Orn Free Taa (A)
Another great expansion with too many cards to choose from. But for the shear annoyance factor when I played this card, I had to pick it. Orn Free Taa (A), for one Build, allowed you to tap one of your opponent's Characters (usually the most powerful one). Then, if they even had more than two units in their arena, they would have to tap one of them to do damage given by a third unit...and that usually didn't happen often. Very annoying.
Return of the Jedi
Endor Imperial Fleet
A card that everybody hoped to get in their new packs (and yet I only ever got one and had to buy the other three online), the Light side cringed everytime Endor Imperial Fleet was deployed. Even though it costs ten Build to deploy, with the Hidden Cost ability, that cost was reduced. And if used in a Force gain deck, you could deploy one during the Setup and one at the start of the Space battle phase. The Light side would usually stay away from this unit if they could.
Revenge of the Sith
Darth Vader (R)
Yes. I know. Another Darth Vader. But most Dark side decks are incomplete without this Vader in it. For ten Build, you get Hidden Cost, Deflect, Evade and unpreventable damage. And in a Vader stack, this unit gets even more powerful and hard to stop.
Fall of the Republic
Clone Blaster
While there were quite a few "good" cards in the Fall of the Republic, the one that stood out in most Clone decks at the time was Clone Blaster. For a 0 Build cost and an Equip cost of 1 Build, Clone Blaster granted an equpped Clone Critical Hit 1. And since you could equip more than one Blaster per Clone, many players kept more than one copy in their deck to build up their attack damage.
Scum and Villainy
Kessel Runner
I love the cards that key-off specific Characters
(Lukes
Wrath, Anakins
Rage, Kiss
From Your Sister, Snowtrooper
Elite Squad, Lovers
Farewell, among others) and hope the IDC continues producing
them. This Battle card is nice because it gives you two great bonuses
(damage removal and Force gain) for tapping Leia. Im Nice
Men is better than Kiss
From Your Sister because Han and Leia make such a great pairparticularly
if you match their (I) or (G) versions. This card is not one of
those Battle cards that shine in all decks, and requires you to
build your deck around it. Good combo with Rapid
Recovery.
Rating: 3.75
Battle of Endor
Corruption is another theme that has yet to
fully develop. As a Light Side player you have far more immediate
threats than corruption to consider when constructing decks. Most
often Anakins Redemptions gain 2 Force
will be what benefits you. This is much better than either Trust
Your Feelings (I NEVER guess right. . .) or Obi-Wans
Defense. Is a gain of 2 Force worth a card slot in your deck?
Depends. Sometimes 2 more Force is all you need to save a critical
unit or play that pivotal Battle card. Jedi
Master and Apprentice (A) likes this card, as does Sympathetic
Delegation. Luke
Skywalker (S)'s critical hit ability is great, and with Anakin's
Redemption you can utilize it without fearing massive Dark Side
Force-gain.
Rating: 3.75
Clone Wars: Republic at War
Your 4 Force lets your Jedi Character attack
any Ground or Space unit with unpreventable damage. Look for this
card to be the focus of the Dark Sides disruption. If you
know your opponent is packing lots of disrupts, consider playing
Surprise
Attack (an awesome and rarely-used disruption counter) on the
turn you plan to play Force Orb. This is a good play because
the 4 Force to play this card in a Jedi-centered deck can be difficult
to acrue--especially with stuff like Forests
of Endor and Carbon
Freezing Chamber's seeing a lot of play--and holding onto even
more Force to disrupt your opponent's disrupts is generally not
feasable. Force Orb is great for taking out Sith
Master and Apprentice (A) or or Asajjs
Starfighter (A) or because they cant prevent the damage
counters, or a unit with Armor, Shields, or with swarms of interceptors.
Its best to play this after youve got the Character
arena under control and on a high-power Jedi.
There you have it:
one Light Side Battle Card from each expasion save one. Do you agree
or disagree with my ratings? Do you think my strategies unsound?
Opinions are welcome on Rebelbasers.
Thoughts or comments? Visit the message board thread for this article
here.
About the Author Brian
Weeks (aka Skywlkr) has been playing the Star Wars TCG since its introduction
at Celebration 2 in 2002. After playing the demo game and introducing
it to RedneckJedi and Darthwalls, Team 'Dude Where's My Card' was
created. He competed in three qualifiers, yet the closest he ever
ranked was eighth. As a member on Rebelbasers, SWDuelist and a writer
for the now defunct Diehard Online, he has tried to promote the game
through information and interaction.
He
is married, has a six year old son, is an architect, has been the
Treasurer and Newsletter Editor for eight years for JediOKC (an Oklahoma City based Star Wars Fan Club), was the IDC Card Development
Chairperson for Fall of the Republic and is now the
IDC Public Affairs Chairperson. Despite all that, he still has time
to introduce the game to new players KEEP THE GAME ALIVE.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.