Patrol Mode Vulture
Droid
By Oren Weiss
Friday, August 31st, 2007
Of all the things the IDC has
done, the greatest is arguably creating Stealth. It gave Dark Side
players a reason, rather a need, to rethink their old strategies
and look for "new" cards in order to combat this powerful
ability. Stealth had given the Light Side player a clear upper hand.
Because of this, the old and widely popular Bespin strategy died.
While I was thinking about this concept, I came across Patrol
Mode Vulture Droid. This card, with its low speed and great
stats, quickly became my favorite anti-stealth unit.
At the cost of 7 build points (Which is what you would've spent
for your Bespin
Twin-Pod Cloud Car and Bespin
Cloud Car Squad anyway); Patrol Mode Vulture Droid is
worth every build point, as its a unit with 20 speed, 8 power,
8 health, Shields 1 and Accuracy 1. Furthermore, it has the Trade
Federation subtype, which might be very useful in the upcoming Clone
Wars set. With that low speed, Patrol Mode Vulture Droid is slower
than all Stealth units in play, and will be able to survive because
of its high health and Shields 1. For its attack, you have 8 power
and Accuracy 1, which gives you an average of about 5 damage against
an enemy unit, more than Stealth units like Ewok
Hunters has.
Now, for the deck combos; Use A
Bigger Fish and Patrol Mode Vulture Droid. You'll likely
get 7 hits out of an attack, and you can carry over the excess to
another one of your opponent's units. If you ever feel like Patrol
Mode Vulture Droid will be destroyed, you can always use Jabba's
Guards to protect it. Or you can use
Armor Plating and Patrol Mode Vulture Droid, further reducing
your opponent's chance of damaging this unit. Lastly, Patrol Mode
Vulture Droid is cheap enough that deploying 2 during the setup
won't be going overboard, as it's only 14 build.
And I've only scratched the surface. There are so many things that
can be done with this unit. Patrol Mode Vulture Droid is
easily the best ground unit the Dark Side has at their disposal.
Jedi Purge
By Marc McNeill
Friday, August 24th, 2007
Using Endor
Imperial Fleet or Interdictor-Class
Star Destroyer (which are both great in Palpy (D) decks) you
can HC them in and then discard them using Jedi Purge. Republic
Hyperdrive Rings can't do anything to stop you. To boot, if
you build Well-Earned
Meal, then you get all your Force back. Oh, and if your opponent
isn't running Jedi, then discard Jedi Purge with Jawa
Sandcrawlers which you will probably be running anyway. Who
knew, Palpy can win space too.
Moff Jerjerrod (A)
By Matt Walker
Friday, August 17th, 2007
When the Dark Lords of the Sith
want something done, they most likely want it done immediately.
Failure to do their bidding can result in dire consequences.
This week's COTW features Moff
Jerjerrod (A), a character overlooked by WOTC, and put into
the BOE expansion. With Jerjerrod's help, you can double your efforts
and hopefully please your masters by completing the Death Star's
construction on time.
For a cost of 5 build counters, you get an Imperial Diplomat with
40 speed, 3 Power, and 3 Health. It's pretty obvious that Jerjerrod's
combat ability won't hold up your character arena. However, his
one special ability will help you bring reinforcements to any arena.
By tapping Jerjerrod and paying 1 build point, you can put X build
counters on one of your partially built cards where X equals the
number of build counters already on that card. (Play only during
build step) On the downside, Jerjerrod doesn't untap during the
next build step. This can be overridden by the use of Guri
(A)'s bounty, or Clever
Escape.
Another downside is Jerjerrod's low health and no damage prevention
abilities. You can use missions like Han
Enchained or battles like Human
Shield to keep him alive. If you can manage to keep him in play,
you have an almost endless stream of reinforcements. Why not use
it to complete the Death Star II? A quick construction of the Death
Star II (C) can bring a swift end to those pesky rebel capital
ships. If you have the Death
Star II (D) already in play, you have even more build counters
to duplicate when you utilize Jerjerrod's ability.
Jerjerrod is an excellent card from BOE and I'm sure he will find
his way into many dark side decks. After all, you can't go wrong
with an abundance of build points!
Wokling
By Oren Weiss
Friday, August 10th, 2007
With the Battle
of Endor expansion, the IDC promised that there would be playable
Ewok units, unlike those few that were given to us in the Return
of the Jedi expansion. Though many of the units featured in the
Battle of Endor expansion make for a playable Ewok themed deck,
none of them are nearly as valuable as Wokling.
At 1 build, you get a Light Side unit with the abysmal stats of
10 speed, 0 power, and 1 health. (What did you expect for 1 build?)
However, Woklings ability makes it a worthwhile investment:
When the battle phase starts, reveal cards from the top of your
deck until you reveal an Ewok card. Put that card into your hand
and the other reveal cards at the bottom of your deck. Shuffle your
deck. If your Ewok deck runs into trouble and you desperately need
that Elite
Ewok Archer or that Ewok
Squad, this card can help you get it.
Now, for the numerous combos you can employ with this unit. More
than a draw engine, Wokling can actually be the centerpiece of your
Ewok deck! Imagine Wokling plus Chief
Chirpa (B): You can tap Chirpa to search your deck for any Ewok
card. Then, when the Character battle step comes, just have your
Wokling intercept your opponents attacks. That way, you can
protect all of your vital Character units. Or, use Desperate
Bluff alongside Wokling. At just 2 Force and the cost of tapping
Wokling, you can tap any of your opponents troublesome units, like
Vaders
Tie Fighter (C). Another card you can use with Wokling is Explore
the Swamps. With this, you can pay 1 build (and tap Wokling)
in order to search your deck for any Location card. This can be
used to find useful Locations like Lars
Homestead and deploy it for 1 build. Unfortunately, the Wokling
strategy has one major problem: Overkill. Though the Dark Side has
very few Character units with Overkill built in, they can always
use A
Bigger Fish alongside any of the Dark Sides powerhouses,
like Darth
Vader (R). If this happens, your only hope is to use Desperate
Bluff to tap that unit or use Dismiss in order to disrupt A Bigger
Fish.
Ewok Hunters
By Oren Weiss
Friday, August 3rd, 2007
Ever since its appearance in Scum
and Villainy, Stealth has been a very welcomed and powerful
ability. In the Battle
of Endor expansion, many more units have been created which
feature Stealth, most notably Rebel
Commando Unit. However, I'm going to focus on one of the other
units, Ewok Hunters.
For 5 build you get a Neutral unit with 40 speed, 4 power, 4 health,
and Stealth. This is a very decent unit just as is. However, what
really makes this card appealing is its ability: This unit gets
Accuracy 2 as long as it's attacking a tapped unit. This essentially
gives you the ability to put 4 damage counters on any ground unit
of your choice, which will make it easy to get rid of pesky cards
like Endor Bunker.
If this card is used with Fly
Casual, it would be almost unstoppable, and would get rid of
many anti-Stealth units like Scouting
Party. To go even further, using Lava
Fields and Fly Casual, you could deal a fatal blow to Imperial
Walkers like Tempest
One (A), which are so popular amongst Dark Side decks. Though
this unit is Neutral, I'd suggest that you use it in Light Side
decks over Dark Side decks, as this card, in a Dark Side deck, will
never be able to attack the many Stealth units that Light Side players
employ. In order to prevent Ewok Hunters from destroying
your Ground units, I recommend that Dark Side players use Blown
Cover or Reconnaissance.
The
IDC is a player-elected body representing the Star Wars Trading Card
Game community. Neither this website, nor the information contained
herein is in any way produced for a profit to the IDC or any of its
members. The expansions created by the IDC are not available for sale
online nor in any store. The card images are free to download, print
and play.