Card of the Week - June 2007
 
Card of the Week - June 2007
   
Card
 
Article
   
             
             
   

MC-80 Battleship
By Nick Prince

Friday, June 29th, 2007
 

The MC-80 Battleship is the premiere example of the new Light-side Capital Ships. Its stats, 30/7/7, aren't bad for a 7 build unit in the pre-Endor environment. But in a post-Endor one though, when one Stealth unit can destroy a fleet of fast moving units, the MC-80 is an exceptional unit. The 30 speed makes it slower than any Stealth units in the Space arena, but faster or speed-tied with many other Capital ships. It sits on, more than likely, the perfect speed for a Capital ship.

What truly seals the deal for the Battleship though is its Overkill ability. In addition to decent stats (and good speed) for a 7 build capital ship, Overkill allows it to fight and destroy multiple higher speed units. With cards such as Intensify Forward Firepower, the ship can destroy multiple high-power units, or at least severely weaken them.

The addition of new pilots, namely Admiral Ackbar (B), or simply the re-use of an old one, like Rebel Lieutenant, adds more ability to the Battleship. With a card such as Home One Bridge, the Overkill ability becomes more pronounced. Cost-reducing effects for Rebels, namely the new Mon Mothma (C), bring the Battleship's cost to 6 build points, where it's easily worth its weight in gold build points.

   
   
   
   

Baron Soontir Fel (A)
By Brian Weeks

Friday, June 22nd, 2007
 

Since the Battle of Endor You Make The Card, Fel's TIE Interceptor (A), was featured in an article last week, and the famous pilot of said vehicle featured is featured in a Behind the Cards article this week, I thought it only fitting that the same pilot should be featured as a COTW this week.

Baron Soontir Fel (A), at 5 Build, is a pilot well worth the cost. He gives any starfighter he's piloting +20 speed, +2 power, Lucky 2, and unpreventable damage. While he might be right at home on his TIE Interceptor, he might even be more comfortable in Grievous' Starfighter (A). With Fel piloting, Grievous' Starfighter would be at 80 speed, 5 power, 3 health, Accuracy 1, Critical Hit 1, Lucky 2 and unpreventable damage. Another favorable starfighter for him would be Inferno (A).

Or, you could have both starfighter's in the Space arena, along with a Lambda-class Shuttle, and he could move between the two each turn. Just make sure you have some intercepting units or damage prevention to protect him and the starfighter he's riding on.

Keep your eye out for more Pilot/Starfighter combo's in the new Battle of Endor expansion. With his pilot subtype, you could get him out for 3 Build using Executor Bridge or with his Imperial subtype take advantage of Vader's Imperial Shuttle's lower build bonus. There's a wealth of possibilities with Fel. Check them all out.

   
   
   
   

Imperial City
By Brian Weeks

Friday, June 15th, 2007
 

I thought it would be a great lead-in to the release of the Battle of Endor expansion to highlight another Dark Side card. But not your usual Dark Side card. Imperial City is a Location card which was released in the previous IDC expansion, Scum and Villainy.

What makes this card worth reviewing (and possibly adding in your new BOE Dark side tournament decks) is what it does and what it could do for you in a few weeks. It's text reads: "Each of your Imperial units costs one less build counter point to deploy." And while considered pricey at 4 Build, this card could seriously impact any existing, or new, Imperial swarm deck.

Seeing as Imperial City is the only Imperial card that lets you deploy your Imperial units for less build, then the player must look for ways to generate more Build points. More Build points (and a good draw engine) will help you generate some Imperial swarms. There are some good Imperial Build generating units out there to aid in this.

Colonel Wulf Yularen (A), Grand Moff Tarkin (A), and R2-Q5 (A), all gain you +1 Build per Build roll, but for swarms, this old-school combo works best. By using Dreadnaught Heavy Cruiser or Escort Carrier to draw your starfighters and Imperial II Star Destroyer to gain "free build", you can speed up your swarm production.

Will Battle of Endor contain any new Imperial Build generators? Cheaper starfighters? A draw engine for Ground units? With just a week to go, you will soon see what this new IDC expansion has to offer.

   
   
   
   

Emperor Palpatine (E)
By Brian Weeks

Friday, June 8th, 2007
 

It makes perfect sense to feature this card as a Card of the Week. With three Corruption Counter cards previewed so far and a fourth previewed today (Darth Vader (X)), there's sure to be a Dark Side Corruption deck on the horizon. How many more Corruption units will we see in the new Battle of Endor expansion? We'll just have to wait and see.

But, until then, we can plan ahead and speculate on what Corruption cards would work well together. Emperor Palpatine (E) has the ability "Pay 2 Force, pay 1 build point, and tap -> Put a corruption counter on a unit in any arena. Play only during your build step. If Palpatine is discarded from play, remove all corruption counters from each unit with corruption counters. If all of your opponent's deployed units have corruption counters on them, you win the game."

Combine this ability by stacking the previewed Emperor Palpatine (H) and you could speed up the process of winning the game with Corruption counters. Or, you could use both abilities to place multiple Counters on one Character and the use Darth Vader (X)'s ability to get more power.

The possible strategies are just beginning to pop up, so I look forward to seeing what the TCG players come up with.

   
   
   
   

Reorganization
By Trent McCrow

Friday, June 1st, 2007
 

Only a fool would bet against Imperials not being in the upcoming Battle of Endor expansion. This is true for two main reasons; one, Imperials are at the core of the Battle of Endor, and two, the leader of the Card Development team (Cody Barnett) is Imperial crazed!

So it should be no surprise that there will be Imperials in the BOE expansion. This week, the IDC's CotW isn't an Imperial, but it was one of the cards Cody sneaked into the Fall of the Republic expansion; Reorganization.

This 2 build mission allows the Dark Side player to affect some of their units for the rest of the game. Once played, the DS player is allowed to choose two of their units and brand them with the Imperial subtype until the end of the game!

With so many Imperial cards available to us for deckbuilding, there are some very powerful Imperial strategies around. Reorganization can provide the unique opportunity to turn up to eight of your units (if you have four Reorganization's in your deck) into Imperial's. Combine this with some of the existing (or possibly soon to be) Imperial modifiers and you could make a huge difference in your game. It is clear that the Emperor's corruption and galactic plans started with the reorganization of the senate.

And that is why Reoganization is the IDC Card of the Week!

   
             
             

COTW Archive

2007

 
 


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