Paploo (A)
By Brian Weeks
Friday, November 30th, 2007
This weeks Card of the Week is another card from the Battle
of Endor expansion, Paploo (A). From what I've seen,
Paploo isn't getting much love in the current meta. But maybe with
a few suggestions in this weeks' COTW, he just might start seeing
more action.
The Paploo (A) has the ability of: "Paploo may Pilot one of your opponents Speeders in
the Ground arena.
[Pilot] Speeder Pilot. The Speeder gets:
- Upkeep: Pay 1 Force or discard this unit.
- When this unit would be discarded, move Paploo to the Character
arena instead. Put 1 damage counter on Paploo and tap him." I really feel that this unit doesn't see much play because of
it's hard to understand ability. Let's take a look at how it works.
First, Paploo (A) can pilot either your Speeders or your opponent's
Speeders. There is nothing gained by having him pilot any of your
units. The key is to have him pilot your opponent's Speeders. When
you do this, the Speeder gains the Upkeep. If your opponent doesn't
pay 1 Force he discards the Speeder.
The best way to prevent your opponent from paying the Upkeep is
to run a good old Ewok/Endor Force Drain Deck. Running Locations,
such as Ewok
Village or Forest
of Endor, and Characters, such as Chief
Chirpa (A) or Wicket
W. Warrick (A). Once his Force is gone and he can't pay the
Upkeep, his Speeders should start discarding in short order.
And after you move Paploo to the Character arena and place a damage
counter on him, you can use Logray
(A) in the Reserves area to remove that damage. Stay tuned
for a new Ewok Force Drain deck that will utilize this strategy.
Flurry (A)
By Brian Weeks
Friday, November 23rd, 2007
This weeks Card of the Week is a very useful Rebel card from
the Battle
of Endor expansion, Flurry (A). This unit can provide
you a useful ability each turn while proving to be hard to destroy
because of it's Reserves ability.
The Flurry (A) has the ability of "Reserves: [tap]
-> Search your deck for a Rebel Starfighter card, show it to
your opponent, and put it facedown in your build zone with 1 build
counter on it. Shuffle your deck. Play only during your build step."
While this ability is pretty straight foward, you can use it to
your advantage through the Rebel and Starfighter sub-types.
While there are currently no Pilot units that can pilot the Cruiser
subtype, you can boost the Flurry's stats with Yavin
Base, Take
Evasive Action or even Mon
Mothma (A). You can also deploy it and it's subsequent Rebel
Starfighters for one less build using Mon Mothma's ability as well.
Probably the biggest advantage to using this unit is in your Luke
X-wing decks. Since Luke's
X-wing (E) is now restricted, you'll need to be able to draw
that version out for your Luke X-wing stack. Furry (A) will
let you do that.
While this unit is definitely not a game winner, the ability to
draw specific starfighter unit cards out of your deck is a great
advantage, especially in your Rebel Starfighter deck. Try this unit
out today!
Endor Bunker (A)
By Brian Weeks
Friday, November 16th, 2007
This weeks Card of the Week is a very versital card from
the Battle
of Endor expansion, Endor Bunker (A). While not very
powerful by itself, it's ability can used to your advantage to win
the Ground arena.
The Endor Bunker has Armor and the activated ability "Search
your deck for up to 3 Imperial Ground or Imperial Character unit
cards, show them to your opponent, and put them into your hand.
Shuffle your deck. Endor Bunker doesn't untap during your next untap
step. Play only during your build step." While this ability
is only a draw ability on the surface, what your draw can help both
the bunker and the units you draw.
By stacking Sarkli on the Bunker Guard, each time your opponent
attacks the Bunker, you'll be able to attack them back with 5 power.
Your Bunker Guard will also gain Stealth and a Retaliate 2 ability.
Overall, this unit combo isn't the greatest in the TCG meta game,
but it definitely has the potential to frustrate your opponent.
Darth Vader (W)
By Brian Weeks
Friday, November 9th, 2007
This weeks Card of the Week covers another great card from
the Battle
of Endor expansion, Darth Vader (W). This card coincides
with this weeks Feature Article The
Art of the Stack and can really give your Imperial decks
the boost you need.
As discussed in this weeks Featured Article, Darth Vader
(W), at 6 build, makes rearranging your stack easier when stacked
with other 6 build Vaders. At 40 speed, 4 power, 5 health
and Pay 2 Force -> Evade 2, this version of Vader
is pretty average. Where it gets its uniqueness is through its
special ability.
Much like Vader of the movies, this card can Find new ways
to motivate your troops. Its ability, Discard
one of your Imperial units from any arena -> Each of your Imperial
units gets +20 speed and +2 power until end of turn. Play only if
no unit is attacking., will give all of your Imperials
a boost. Whats great is that it gives Vader a boost as well
because of his Imperial sub-type. If Vader (W) is four-stacked
and you discard an Imperial unit, then his totals would be 90 speed,
9 power and 8 health, all for 9 build!!!!
But, what to run in your deck to discard?? There are three main
cards that can be discarded using this ability and can give you
additional benefits from the discard. The TIE
Fighter (at only 2 build) can gain you 1 extra build point next
turn when its discarded. Put a TIE
Pursuit Pilot (3 build) on the TIE fighter and you can gain
4 extra build points on the next turn. At 5 total build, a return
of 4 build isnt too shabby, especially considering the number
of cards that can reduce the deploy cost of these two units.
The third card is the Snowtrooper
Elite Squad. For 4 build you get a rinse and repeat
discard unit. Its ability reads As long as Darth Vader
is in the Character arena, if this unit would be discarded from
the Ground arena, retreat it and remove all damage counters from
it instead. This will basically let you discard it,
which in turn retreats it. At the start of the next turn, move it
back into the Ground arena.
Vader (W)s discard/bonus ability is an
incredible boost to all those Imperial decks out there and with
a little foresight, can be used over and over again without any
huge costs to your deck or strategy.
Princess Leia (M)
By Brian Weeks
Friday, November 2nd, 2007
As discussed in the Article
of the Week this week, the IDC introduced a new ability in the
Battle of Endor expansion through two units: Executor
(C) and Princess Leia (M). But since the article discusses
the details of this new ability, this COTW will focus on Leia and
how you can use this ability to your advantage.
For 6 build, you get a unit with 50 speed, 6 power and 4 health.
Leia also gives Han Solo Lucky 1. Throw in her "double attack"
ability and you get a pretty decent unit. But to really take advantage
of this ability, you need to give her some more power (and possibly
some damage modifiying abilities (ie. Critical Hit or Accuracy)).
There are many ways to give Leia a "boost" for her attack.
And because of her subtype of Rebel Diplomat, these various ways
multiply. The easiest way to boost this unit would be to stack her.
Princess
Leia's (A), (H)
and (J)
would be the most obvious because they all cost 6 build and allow
you to rearrange her stack for free. Fully stacked, for 9 build,
Leia would have 80 speed, 9 power and 7 health.
Han Solo, as always, is a great way to complement Leia. You can
use either Han
Solo (G) to prevent damage to Leia (my favorite) or Han
Solo (K) to give Leia Lucky 2. Tauntaun
Mount would be a cheap alternative to boosting Leia's Speed
and Power. Just run 3-4 four of these in your Rebel deck to boost
her up. Commando
Rifle (or several) will also help Leia and her special ability
by giving her +1 power and Stun 2 for each Rifle on her.
The one thing that this Leia is missing is damage prevention. But
there are two major cards that can help her with this fault. One
is the Consular
Ship. Because it has the Reserves ability, it's a unit that
can stick around for most of the game (barring any direct damage
cards making an appearance (such as Homing
Missile). And for 5 build, you can prevent three damage to Leia
each turn. The other card that works great with this Leia is Rapid
Recovery. For 1 Force, you can remove all of Leia's damage counters
and untap her (which would allow her to attack again and use her
"double attack" ability again).
I hope I have helped you understand the versatility of this new
ability from the Battle of Endor expansion. The chance to attack
multiple units, several times in a turn is a huge advantage and
may help you win the game!
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