Neutron Star-Class
Cruiser
By Brian Weeks
Friday, October 26th, 2007
This week, I thought I would
focus on a cheap but effective Space unit that, at first glance, could
be looked over by the average deckbuilder, the Neutron Star-Class
Cruiser.
The Neutron Star-Class Cruiser is a deceptively versatile
unit. For 3 Build, you get a unit that has 40 Speed, 6 Power and
6 Health. Pretty hardy for such a cheap unit. But it's disadvantage
is that each time this unit is damaged, you must put 1 additional
damage counter on it. So the primary strategy for this unit is to
not be damaged. (duh..)
There are so many more options available to this unit. How will
you use it in your decks?
Han Solo's DL-44 Blaster
(A)
By Brian Weeks
Friday, October 19th, 2007
After showcasing Han
Solo (M) in last weeks Card of the Week, I thought I would focus
on one of the cards mentioned in that COTW, Han Solo's DL-44 Blaster
(A). The Han Solo/Princess Leia combo (and subsequent themed decks),
would have to be one of my favorite Character unit synergies available
in the game.
Han Solo's DL-44 Blaster (A), gives the equipped Character
Accuracy 1. Not much of a bonus considering the cost (1 Build, 1
Build and 1 Force to Equip). That would be just for any Character.
Where this equipment really shines is when it's attached to Han
Solo. Then it would give Han "Bounty: Gain 1 build point."
And when equipped to the right Han, this ability can really be an
advantage.
When referring back to my comment about Han/Leia combos, my favorite
one to employ is the Princess
Leia (I)/Han
Solo (I) combo. For ten build points, you get a Character combo
that can truely deal some damage. With Princess Leia (I), Han's
Upkeep is paid for. You can also tap Leia to gain either two build
points or give Han (I) Accuracy 1. The later is the preferred strategy.
Han (I) already has Accuracy 1, so by tapping Leia, he now has Accuracy
2. If you add Han Solo's DL-44 Blaster (A), Han (I) is now attacking
with Accuracy 3 with the ability to untap after each attack!!! If
he causes a unit to be discarded due to damage, you gain one build
point. If your opponent is running a cheap swarm deck, this combo
can be lethal for your opponent and an advantage for you.
But there's still two issues to address regarding Han, Speed and
Power. To address this and pump up those stats, you should include
other Han's in your deck for stacking under Han (I). I would definitely
suggest the 5 Build units, Han
Solo (L) and Han
Solo (M). A fourth Han that would work great would be Han
Solo (G) (especially if you're also running Princess
Leia (G)).
The previous cards would then give you a four stack Han Solo (I)
(costing a total of eight build (ten build counting the Equippment),
with 80 Speed, 7 Power, 8 Health, Accuracy 3, Bounty: Gain 1 build
point, and the ability to possibly untap after each attack. Devastating!
So, check out this new Battle
of Endor Equipment card, add it to your Han/Leia deck and see
how much your opponent cringes.
Han Solo (M)
By Oren Weiss
Friday, October 12th, 2007
I feel that, over the course of
deck building in a post Battle
of Endor environment, there was really only one prevalent Light
Side strategy: Yoda
(J) and Hidden Cost units, most notably Luke
Skywalker (S). However, I think that focus should be shifted
off this strategy, because it is really a defensive strategy rather
than an offensive strategy. One strategy that I'm fond of involves
one of the most powerful Battle of Endor character units, Han
Solo (M).
For five build points, you get Han Solo (M), a Light Side character
with 40 speed, 5 health, 4 power, Accuracy 1, an Upkeep, and a choice
between either Stealth or Lucky 2 until the end of the turn. The
ability to give Han Stealth is what makes him one of my favorite
units. Because Stealth is very rarely used in the Character arena,
most players don't expect it coming, leaving their defenses wide
open for attack.
Now for the numerous combos. Princess
Leia (H) works amazingly well with Han. For starters, you can
deploy Han for 1 less build point than you normally would. Secondly,
once he's in play, you don't have to pay his Upkeep cost due to
Princess Leia's presence. Lastly, Leia can't be attacked as long
as Han is in the Character arena, and Han can't be attacked because
he has Stealth, giving you a very good and cheap character strategy.
Princess
Leia (L) also works well with Han Solo (M). Another card that
works well with Han Solo (M) is Han
Solo's DL-44 Blaster (A). Not only does it give Han Solo (M)
Accuracy 2, but also a Bounty to gain 1 Build point. Another option
is Han's
Strike Team (A). With Han Solo (M) out, Han's Strike
Team (A) has Lucky 3 and Stealth, making it a very formidable Ground
unit. Han Solo (M) does have a few enemies though. Darth
Vader (S), Homing
Missile, and Darth
Sidious (E) are all problematic for this strategy, seeing as
how they can damage Han Solo (M) without actually attacking him.
This is just the tip of the iceberg, as it would be. There are
so many strategies that can be used with Han Solo (M) that it is
conceivable to construct a deck around his raw power. I would recommend
that every Light Side player consider using Han Solo (M) in the
construction of their decks.
Boba Fett (B)
By Derrick Rabenold
Friday, October 5th, 2007
In my recent games on LackeyCCG
with my old playgroup, this boy (Boba Fett (B)) has seen
a major resurgence, because of the creation of Luke
Skywalker (S) in the IDCs Battle
of Endor expansion. Before the release of arguably the strongest
version of the Son of Skywalker so far, Boba
Fett (H) had been an extremely popular since his emergence in
the Return of the Jedi expansion.
The IDC has done it again! They have once more revived an older
card. Since many Light Side decks have contained Boba Fett (H) (which
easily contested the Dark Side players Boba Fett (B) off
their Slave 1) but now no longer do because of the addition of Luke
Skywalker (S) to the Meta-game, Boba Fett (B) immediately
jumps back into contention for selection in your Dark Side decks.
Any Dark Side player would be well advised to combine Boba Fett
(B) with the Slave
1 (G) for a cheap, but devastating combo. For a mere 8 build
a DS player will have a slow Stealth unit that Light Side Starfighters,
especially Luke's
X-wing (E), will have a hard time hitting. This combos
offensive power will wreck havoc on the character arena, especially
against Ewok decks with low health units like the Wokling
and Ewok
Warrior.
Dark Side players should beware however because if you can use
this combo, so too can the Light Side player reading this analysis.
Perhaps it wouldn't be a good idea to take Boba Fett (H)
out, unless Emperor
Palpatine (D) is your favorite of the Dark Side characters.
If so, then keeping the Emperor in the Character arena and Boba
Fett in Space on Slave I would provide a great one-two punch.
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