Card of the Week - April 2008
   
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Card of the Week - April 2008
   
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Dun Möch
By Nick Prince

Friday, April 25th, 2008
 

Dun Möch is a versatile, splashable card for most Dark Side decks. As long as the deck runs some form of a Dark Jedi, be it Space, Ground or Character, it serves as, at the very least, "2 Build points: Your opponent loses 4 Force." However, if your opponent just can't spare that Force... say, because it's already been drained in some other fashion, it acts as a Force leech, stealing more and more of their Force.

And as long as Dun Möch is attached to an opponent's Character, they have to manage their Force much more carefully. Because if they run out of Force attacking with that Character, then the Character gets locked down until the next turn.

When used in conjunction with Capture Obi-Wan, Maul's Strategy, Carbon Freeze or in any Force Drain Deck, tapping your opponent's Characters is priceless. And if you use Dun Möch with these cards and combine them in a deck with Falcon's Needs or Wristcuffs, you will not only be draining Force, but Build as well.

Dun Möch is a versatile card which you can use to set up tough choices for your opponent: attack and risk Force loss and temporary Character loss, or wait, and knowingly forgo dealing damage with a Character?

   
 
 
   

Kit Fisto (B)
By Trent McCrow

Friday, April 18th, 2008
 

Aquatic decks were given a massive boost in the IDC's latest expansion, Clone Wars: Republic at War. This is due to the many Aquatic units featured from the battle of Mon Calamari. One of the most important of these new Aquatic cards is Nautolan Jedi Master, Kit Fisto (B).

In the past, Aquatic decks have been a sub-theme featured in the Ground arena only, but with the expansion of the SWTCG metagame in CW:RAW, the Aquatic theme rises from the deep. Kit Fisto (B) plays a pivotal role in the light side Aquatic deck as he provides all your other Aquatic units with +2 power and Critical Hit 1.

When compared to Wizards Kit Fisto (A) version of the Nautolan Jedi Master, Kit Fisto (B) come up trumps each time. For only 1 extra build point you get: 10 extra speed, 2 extra power, P1 Deflect 1 and P1 Evade 1 instead of P2 Evade 2, as well as the subtype bonus' for Aquatic, Republic and Officer.

When played in an Aquatic theme deck using Force Orb and the new Mon Calamari Aquatic units you truely will trust Master Fisto's insight!

   
 
 
   

Stolen Lightsaber
By Brian Weeks

Friday, April 11th, 2008
 

This weeks COTW is the first Equipment card to be featured since December 2007's Wristcuffs. Stolen Lightsaber might not appear to be much on the surface, but after you see who it was designed for, you may have a different opinion.

For 0 build and a 3 Force Equip cost, you get a Neutral Equipment that can be attached to either a Ground or Character unit. Once attached, it will give your Jedi or Sith +1 health. And, if you attach it to General Grievous, he gets +1 power.

While 3 Force is a little pricey for an Equip cost, the advantages far outweigh this cost. When you Equip it to General Grievous (E), it will allow you to untap Grievous for Equipment he has attached. So, for 3 Force, you're not only getting +1 health and +1 power, but also a free untap. Well worth the initial Equip cost.

For the Light Side Jedi, this Equipment gets a huge playability boost with Ilum Temple. With this Location in play (and for a 2 build deploy cost), Equipment cost 2 less Force to attach to your Jedi AND your Jedi get Parry 2 if they have Equipment attached!!! So for 2 build a 1 Force, you can Equip a Jedi and give them +1 health and Parry 2.

And, so there's something for everybody, if you have Dash Rendar (B) in your deck, he gets +1 power and +1 health for each Equipment attached to him!!

So, as you can see, there's alot of possibilities with this one card and alot of deck types it can fill. Maybe you'll find some other uses for this new Equipment card!

   
 
 
   

Aayla Secura (C)
By Brian Weeks

Friday, April 4th, 2008
 

For my first Republic at War COTW, I would like to present the first card of the set, Aayla Secura (C). Reminiscent of one of my favorite WOTC cards, Dark Woman (A), Aayla Secura (C) has four abilities that all cost one Force to use.

For 5 Build, you get a Twi'lek Jedi Knight (and Republic Officer) that has the stats of 50/4/4 and for four Force, can Parry, prevent 1 damage, Deflect 1 and Evade 1 all in one attack. And Aayla's prevent 1 damage can be used on any Jedi or Clone unit in the Ground or Character arena.

With this new Aayla, I can now resurrect one of my favorite old deck strategies. For 6 Build, with Yoda (H) , both Dark Woman (A) and Aayla's prevent abilities will essentially cost 0 Force. You still have to have the initial Force to pay for the prevention, but after you prevent that damage, you gain that 1 Force back. And with Don't Get All Mushy, Dark Woman and Aayla get each other's abilities (with the exception of Aayla's Parry and Dark Woman's Accuracy). So now both can Deflect 2, Evade 2, Intercept and Prevent 1 damage...all for essentially 0 Force!!!

There's many more possibilities available with this great card. I didn't even talk about stacking her with her previous versions. So while you're checking out all the new cards, be sure to look for other combos that could help your game and Aayla.

   
             
             
 
 
 


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