Darth Tyranus (K)
By the second Revan
Friday, June 27th, 2008
With the release of RAW,
Darth Tyranus has become a playable card again. Both versions
are great. Darth
Tyranus (J) is an incredibly poweful card, however it is Darth
Tyranus (K) that really shines.
Darth Tyranus (K)'s stats and abilities are
nothing compared to Darth
Tyranus (J) in combat, but that isn't the important bit. The
important bit is his 'tutor' ability.
"When your build step starts, you may search
your deck for a Dark Jedi, Gladiator or Equipment card, show it
to your opponent, and put it in your hand. If you do, shuffle
your deck."
This ability is powerful and there are many ways
to use it. It's ability to find Dark Jedi can be used to improve
your any arena (as long as you have the Dark Jedi to draw). Space
can be bolstered with either Asajj's
Starfighter (A) or (B).
Emperor's
Spire is another great card that can effect all 3 arenas and
can be drawn because of it's ability to prevent damage. Since
Gladiators can be drawn as well, Flalios
(A) it a great compliment to a Dark Jedi deck, by granting
them all +2 power.
Darth Tyranus (K) is a card that is a great
staple for Dark Side decks, allowing you to fish for many cards
that can improve your deck .
Force Punch
By Rampone Roberto
Friday, June 20th, 2008
In the history of the SWTCG, Battle cards have always
made the difference between average decks and winning ones. Battle
cards which delt direct damage won tournaments on thier own. (Unfriendly
Fire anyone?) Force Punch walks along the line of this
tradition and you will fully realize its' power when you read
it's full text.
"Pay 1 Force -> Force Punch does 2 damage
to the defending unit. If the defending unit is a Droid, the attacking
unit also gets Stun 3. Play only if a Jedi is attacking."
Here we have a Battle card capable of inflicting
2 (preventable) damage for 1 Force. You can play only if a Jedi
(or Dark Jedi) is attacking. But in the current game environment,
with the last expansion Republic
at War containing many Jedi and Dark Jedi, Force Punch
should fit right into your deck. Still not so great?
There are some great advantages to playing Force
Punch. First, it is extremely inexpensive, so most opponents
will pay more to disrupt it than what you payed for it. Second,
with Cloud
City Battleground, you can play it for free (which just reinforces
my first point). Third, by playing multiple Force Punch's,
you can cause a considerable amount of damage which is unaffected
by static abilities like Armor, Lucky, Parry and Shields. Just
attack with your Jedi and inflict additional damage. Fourth, this
card creates an unprecedented flexibility which is able to switch
momentum in your favor. Just play it after damage prevention POP
to inflict that finishing damage your opponent has just evaded.
There are plenty of Jedi (or Dark Jedi) deck actually
around which can benefit form Force Punch and the "stun-a-droid"
part is just icing on the cake. If you are facing a big, bad and
undercosted ground droid (I will not give the name..) play Force
Punch before damage prevention POP to make the Stun trigger.
(Note: damage dealt by Force Punch does not stun the defender)
Beware of Rebel
Surrender. Discarding a defender without rolling dice is always
a bad idea.
Azure Angle (B)
By the second Revan
Friday, June 13th, 2008
Not long ago, Luke's
X-wing (E) was one of the favorite cards in the game, until
the restriction. However, we could have a new popular card in
the Space arena. Azure Angel (B) is not as abusive as Luke's
X-wing, it is still very powerful.
The best way to use this card is to combine it with
equipment. How about several copies of Starfighter
Modifications, gained by using A
Gift? This card will boost your firepower, while providing
shields. And you can half the cost of the card with Anakin
Skywalker (Q), who is also a great pilot.
When those two cards are with the Azure Angel
(B), with (A)
stacked underneath, they may not have the unstoppable defence
of Luke's X-wing (E), but it has amazing firepower and is capable
of taking out large foes very quickly.
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